
Owner & Audio Consultant, The Audio Guys Ltd
Coventry, United Kingdom

Owner & Audio Consultant, The Audio Guys Ltd
Coventry, United Kingdom
Audio for computer games, to cover anything and everything.
Have experience in virtually every area, ranging from full hands on sound design and implementation, to hands off management, organisation and planning, and everything inbetween.
Sound design, audio management and planning, audio systems design, sound to picture work - i.e movies/AVI's, VO casting, VO recording, VO processing, audio implementation both with middleware and custom tools, surround sound, specialist audio recording, audio processing, audio consultancy, sourcing of music, everything audio :o)
(Privately Held; Computer Games industry)
March 2006 — Present (3 years 10 months)
The Audio Guys are an audio outsourcing company, providing a complete audio solution to game developers and publishers.
With over 20 years of experience in the industry, we have worked on 100+ titles over the years covering a wide range of genres, and on a wide range of formats – stretching back to the 16bit days of Megadrive and SNES, to current next-gen titles on 360 and PS3.
Our work has featured on many ‘AAA’ titles, such as the Colin McRae Rally, TOCA Race Driver and Overlord series, heard by many millions of gamers around the world.
With projects getting ever bigger, and remote services now tried and tested, we are eager to team up with any developer, anywhere in the world, to offer whatever audio services are required.
Our most recent work can be heard on Overlord II (PS3/360/PC), Virtua Tennis 2009 (360/PS3/PC/Wii) and Forza Motorsport 3 (360).
We are passionate about audio and games. If you would like to know more about what we do, please check out our website.
(Privately Held; 201-500 employees; Computer Games industry)
September 1993 — March 2006 (12 years 7 months)
Started off at Codemasters more as a musician. Very soon started to work on sound effects, as well as music, still mainly for Amiga and PC.
Quickly moved on to console work, and wasnt too long before I was running the audio show by myself. This continues for some years, however, started to employ extra members for the audio team in the mid-late 90's.
I was proud of the audio team I managed to build, and there were some good times, and some great games worked on over the last few years.
However, all good things must come to an end, and this is what had to happen when the Audio Guys were born!
(Privately Held; Myself Only; Computer Games industry)
January 1990 — September 1993 (3 years 9 months)
My first taste of the games industry.
Got hold of a Commodore Amiga, started writing tunes using 'Soundtracker', and sending them to software companies.
One of the first games I worked on, was called 'Ork', published by Psygnosis. This track has been recently updated to appear on an Amiga compilation CD.
Did this for a few years, until Codemasters approached me about a full time, in house position...
Develop/VGM/GANG