
3D Artist at Streamline Studios
Amsterdam Area, Netherlands

3D Artist at Streamline Studios
Amsterdam Area, Netherlands
3D Artist working in the game Industry. Particulary motivated and going beyon. Using 3Ds Max, Maya, Mudbox, Zbrush, Photoshop. Aiming to work with the best to make the best games.
- Character modeling, cartoon, and realistic (high and Low poly)
- Sculpting with Zbrush and Mudbox
- Environment and props
- UVs manipulation
- Texture
(Privately Held; Computer Games industry)
August 2008 — Present (1 year)
Next-gen Assets for video Games.
I worked on :
- Terminator Salvation ( XBOX 360 - PS3 - PC )
- Unnanounced title ( XBOX 360 - PS3 - PC )
(Self-Employed; 1-10 employees; Marketing and Advertising industry)
September 2007 — July 2008 (11 months)
I made prints for Ballantine's and have been part to a CG film creation for Nestle
2007 — 2008
Economics 2003 — 2007
3D, video games, modeling, the nature, films, music, Comics from Franquin