
Software Engineering Manager
Las Vegas, Nevada Area

Software Engineering Manager
Las Vegas, Nevada Area
Over 10 years in the gaming industry, providing solutions in the development of slot machine games and platforms utilizing various embedded software technologies. Over 20 years in software development and mangement.
Establishing highly effective development teams in the design and implementation of Game and platform software for the casino gaming industry.
(Partnership; 1-10 employees; Gambling & Casinos industry)
October 2006 — Present (1 year 11 months)
Neon Chalk is a game and design studio located in Las Vegas, Nevada. Our specialty is game asset creation for video games, video slot machines, and mobile cell phone games.
Manage an international team of game artists in the design of casino slot machine games.
Developed and presented game concepts to various international gaming companies to provide managed outsourcing of their game development.
Completed five game design packages including art, math, and marketing materials.
(Privately Held; 5001-10,000 employees; Computer Software industry)
April 2004 — October 2006 (2 years 7 months)
Responsible for initial staffing and management of a software development department in Las Vegas, NV for this company based in Madrid, Spain.
Responsible for hiring software engineers, SQA technicians, and Graphic Artists.
Directed third party companies in the design of slot machine game assets, math, and hardware cabinets.
Developed requirements and code for a new slotmachine platform based on Microsoft Windows XP embedded platform that has been deployed to various global markets.
Created processes and procedures to allow a global software teams to work closely with their peers using Serena ChangeMan.
Provided technical direction in the Game and Platform development for Multilingual Class II and Class III slot machine software on a Microsoft Windows XP embedded operating system utilizing Microsoft Visual Studio.NET C++.
(Public Company; 1001-5000 employees; Computer Software industry)
April 2002 — June 2004 (2 years 3 months)
Provided technical leadership of twelve software engineers in the development of gaming machines and SAS/SDS protocol interface boards to various casino systems.
Provide mentoring to senior engineers in the design of gaming software using the real-time O/S VxWorks and C++.
Developed processes and procedures for the release of gaming software in a highly regulated industry. Interfaced directly with gaming regulators to resolve issues in a timely manner and provide written reports on outstanding issues.
Worked closely with Director of Product Development in setting game features, schedules and priorities to meet company objectives.
(Public Company; 501-1000 employees; Computer Software industry)
May 2001 — February 2002 (10 months)
Managed a team of six software engineers in the development of innovative top box bonus games for slot machines using a proprietary O/S.
Responsible for relating game ideas to software solutions and provided design input for game concepts. Established a version control system using Microsoft Visual Source Safe and a bug tracking system using PR Tracker.
Provided technical assistance in the design of a rapid development system for game design.
Performed personnel duties such as hiring, reviews, bonuses and promotions. Left position as the result of a merger with IGT.
(Public Company; 1001-5000 employees; Computer Software industry)
June 1997 — May 2001 (4 years)
Responsible for the management and staffing of the Video engineering groups.
Managed outside consultants on various projects.
Responsible for planning, budgeting and implementing new gaming devices, and maintaining existing products.
Moderated formal code reviews.
Established procedures for configuration management using Serena version control system.
Developed and maintained C/C++ source code in a team environment for Ballys various gaming machines.
Accomplishments: Random Number Generator report for the Nevada Gaming Control Board using statistical analysis to verify the randomness of the RNG, implementation of the Bally SDS protocol for the Game Maker product line, Implemented the IGT SAS 5.x serial protocol with ticket printing and assisted in the testing certification of various host manufacturers, coordinated with security consultants to create an implementation of security mechanisms to meet jurisdictional requirements for CD-ROM media.
(Public Company; Computer Software industry)
1990 — 1995 (5 years)
Design diagnostic systems to record high speed data for the Los Alamos National Laboratory.
Coordinated the work of six technicians for the design, setup, and documentation of high-speed data acquisition systems with timing accuracy's to within one nanosecond.
Worked with Los Alamos Physicist to determine recording needs and provide engineering judgment in the design of recording systems.
Implemented a computer motor control system for the Weapons Neutron Research Facility in Los Alamos, NM. Directed a software engineer and 5 technicians in the project. Used LabView for the controlling software and OPTO-22 for the controlling hardware. Presented project in formal design reviews.
Position required DOE Q-Clearance
(Computer Software industry)
1985 — 1990 (5 years)
Designed real time data collection systems using DEC VAX and IBM PC computers for use at the Whitesands Missile Range, New Mexico.
Created programs to interface data collection hardware to VAX computers using FORTRAN. Networked remote data collection computers (IBM PC) to a central data processing computer (VAX).
Prepared proposals and reports for the Defense Nuclear Agency on the implementation of networks and other improvements to data collection and management.
Position required DOD Secret Clearance
Masters, Business Administration, 1995 — 2001
Bachelors, Engineering, 1980 — 1985
Investing in the stock market