Graphics and Gaming Software Engineer
Greater Los Angeles Area
Graphics and Gaming Software Engineer
Greater Los Angeles Area
Currently working at DreamWorks Animation as a Senior Software Engineer on Character Rigging.
Worked on Playstation 3 game called L.A. Noire.
Worked in research and development for various TVCs, broadcast design projects, and a few films.
Written a Ray Tracer and other 3D applications such as a 3D adaptation of PacMan.
Extensive experience in character rigging.
Worked with many different languages such as C/C++/Objective-C, MEL, Java, PHP and many others.
Developed various database driven "2.0" websites.
MSc (High Distinction average - 88.5%+) in Computing Science, Graphics and Gaming
BSc (Honours) in Computing Science, Internet Commerce
Game Development
Post Production Workflows
Character Rigging
C/C++, MEL
PHP, MySQL, XHTML, CSS, JavaScript
(Public Company; DWA; Animation industry)
July 2007 — Present (2 years 1 month)
Working as a Senior Software Engineer on Character Rigging tools.
(Privately Held; 51-200 employees; Computer Games industry)
April 2004 — May 2007 (3 years 2 months)
Team Bondi is an independent games developer currently developing a detective thriller called “L.A. Noire”.
I have developed the majority of the in-house Maya tools which facilitate the workflow of artist and programmers. This includes exporters to intermediate formats, tools to build the intermediate formats into in-game binary formats.
Other Maya tools include the Character Pose Toolbox and Animation Exporter.
I have also worked on many aspect of the actual game including AI, Game Play and the Engine. I have had exposure to programming for the PS3 SPUs; specifically implementing skinning of characters.
Team Bondi has given me a far greater understanding of working in a team environment, and working on a large amount of shared code.
(Educational Institution; Higher Education industry)
June 2004 — November 2004 (6 months)
In 2004 I was asked by a senior lecturer at the University of Technology, Sydney, to tutor the subject Strategic Information Technology Planning Project.
This subject deals with the issues involved in strategic level analysis and design in a corporate information systems environment.
(Public Company; Broadcast Media industry)
January 2003 — April 2004 (1 year 4 months)
Digital Pictures, which was recently purchased by The Lab (2005), is a well-known digital effects company in Sydney. They provide top of the range 3D animation, visual FX and other postproduction services for Film and TVCs.
I developed new and efficient production workflows, developed solutions for the 3D team, compositors, facilities and management.
I wrote scripts and plugins for Maya, Shake and other media programs. I developed various web pages using PERL and CGI to facilitate workflow.
I also learnt to work to deadlines, work closely with producers, clients, 3D artists, designers and compositors.
(Privately Held; 51-200 employees; Broadcast Media industry)
November 2001 — January 2003 (1 year 3 months)
(Public Company; 501-1000 employees; Telecommunications industry)
January 2000 — November 2000 (11 months)
At the time, SITA | EQUANT provided the communications infrastructure of Airlines and other major corporate networks world wide - to over 270 countries.
Here I developed a much more in depth understanding of networking. I also developed an application to facilitate the accounting dept.
Masters Science in Computing , Graphics, Gaming, Web Development , 2005 — 2007
High Distinction Average
Specialisation: Graphics and Gaming
Bachelor Science in Computing , Computing, Graphics, Programming, Web Development , 1998 — 2001
2nd Class Honours
HSC , 1992 — 1997
Animation, Ice Hockey, Snowboarding, Rugby Union, Singing and Performing, Playing Keys and Bass