VP Partner Development at Sleepy Giant Entertainment
Greater Los Angeles Area
VP Partner Development at Sleepy Giant Entertainment
Greater Los Angeles Area
(Internet industry)
January 2009 — Present (7 months)
(Online Media industry)
January 2008 — December 2008 (1 year)
• Collaborate with VP, New Media to define and execute strategic roadmap for online properties.
• Manage development team including engineers, visual designers and external developers.
• Evaluate partnerships for content distribution, development, and infrastructure.
• Write product specifications, wireframes and interaction flows for Site redesign & platform migration, Online Gameplay Site, Online Tournaments.
• Create analytics/BI platform. Built template for site traffic dashboard, user trend analysis.
• First point of contact for production server issues. Manage system failure resolution process from initial report to post mortem analysis.
(Partnership; 11-50 employees; Internet industry)
July 2007 — December 2007 (6 months)
• Strategic planning for mobile social network/media product.
• Define and document product requirements for Application, Storefront and Content Management System.
• Manage development schedule, deployment calendar and application roadmap.
• Develop, deploy and maintain Enterprise reporting solution (Transactions, Behavioral, Financial, etc.).
• Analyze user behavior and identify ways to increase application usage, bring more value to user.
• Cost estimation/ROI projection for new features and products.
(Public Company; 501-1000 employees; INSP; Wireless industry)
August 2006 — July 2007 (1 year)
Work with Solution Architects and project sponsors to define, scope and shape new initiatives into actionable projects. Prepare and present collected analysis for executive review. Work with Director of Program Management to define and improve project lifecycle methodology and initiation process. Track progress over the course of a project and use resulting data and lessons learned to improve the accuracy of new scoping efforts.
(Public Company; 501-1000 employees; INSP; Wireless industry)
January 2006 — August 2006 (8 months)
Designed Channel Manager, a robust content management and publication platform for programming streaming video applications on wireless devices. Channel Manager integrates with a larger general content platform and is used to schedule video content and merchandise vended categories using a drag and drop interface supported by a powerful AJAX interface.
Construct a new department to produce content for an advanced streaming video client. Analyze resource requirements (human and material) and model workflow requirements. Define process for sixty-minute “door to door” turnaround of content ingestion and publication. Manage small team in a demanding environment.
Define programming schedule and refresh rates for video clips and vending storefront. Analyze clip uptake and model data to improve user experience.
(Public Company; 501-1000 employees; INSP; Wireless industry)
June 2005 — January 2006 (8 months)
Designed and developed requirements for a variety of platform applications and utilities introducing new functionality and improving efficiency. Designed and managed process and workflow for 2006 “American Idol” promotion. Project required audio edit, production and delivery for eight to sixteen titles within a two hour window. Managed weekly merchandising of ten client storefronts.
(Public Company; 501-1000 employees; INSP; Wireless industry)
June 2004 — July 2005 (1 year 2 months)
Developed workflow for and supervised production of “Screentones” product. Analyzed and improved process for content onboarding.
(Privately Held; 1-10 employees; Media Production industry)
June 2001 — June 2002 (1 year 1 month)
(Wireless industry)
2000 — 2001 (1 year)
BA , Film, Television & Theatre , 1997 — 2000