President at Stranger Entertainment
Greater Los Angeles Area
President at Stranger Entertainment
Greater Los Angeles Area
Christopher Lawrence has lived and breathed game design since his early childhood and was ecstatic to find out that he can actually make a living at it. For over a decade he has developed innovative and entertaining games and simulations professionally, providing creative services for commercial and government organizations.
While a game designer at the Avalon Hill Game Company, Christopher developed titles such as the highly-anticipated RuneQuest: Slayers role-playing series and created scenarios for the motion picture-based game Starship Troopers.
After making the move to sunny Los Angeles, Christopher served as lead designer at world-famous Pandemic Studios. Here he spearheaded development of the acclaimed strategy game Dark Reign 2 and designed the US Army version of Full Spectrum Warrior.
In 2001, Christopher founded Stranger Entertainment, a game development consulting business. Since then he’s developed cutting edge training and entertainment games with partners such as Mattel, Inc., the University of Southern California’s Institute for Creative Technologies, Quicksilver Software, Inc., the Defense Advanced Research Projects Agency, and the United States Army.
Currently, Christopher is developing a series of cognitive training games for the US Army. This lets him play soldier and visit random military posts without getting shot at.
Creative direction, project management, game design, UI design, et al
(Computer Games industry)
July 2001 — Present (8 years 1 month)
+ Creative Direction
+ Project Management
+ Conceptual Game Design
(Computer Games industry)
March 1999 — July 2001 (2 years 5 months)
(Public Company; 51-200 employees; Computer Games industry)
July 1997 — August 1998 (1 year 2 months)
B.A. , History , 1990 — 1994