Steven Masters

Lead Game Designer at Ubisoft

Montreal, Canada Area

Current
Past
Education
  • University of Surrey
  • American Community School Hillingdon
Connections
170 connections
Industry
Computer Games

Steven Masters’s Summary

Ten years of Design experience including Senior and Lead roles
Eight released titles, including Assassins Creed and Rainbow Six: Vegas on PS3 / X360
Experience with Unreal 2 / 3 as well as custom tool sets
Familiar with working in Licensed properties as well as Franchises and New IP
Latest release (not counting additional design credits) achieved worldwide sales of over 8m copies

I joined Ubisoft Montreal in early 2005, to work on Rainbow Six: Vegas as an AI designer. After releasing this multi-award winning, 2m+ selling title, I joined the Assassins Creed team to help deliver the most successful new IP ever released in the US, this time specialising in the Action Loop. After completing that project and taking a nice long holiday, I returned to help debug and polish in the last two months of Rainbow Six: Vegas 2. Now working as the Lead Game Designer on Splinter Cell Conviction, to be released in February.

I'm a technical designer that finds it easy to communicate with team members in all areas of production. I strive to create engaging and entertaining games - that's the point isn't it? - while actually being able to ship them too. I look to optimise processes and make sure the team always has the answers it needs. I pride myself in the quality and clarity of my documentation; I know it's not going to ship with the game, but it is going to help make sure we're all working towards the same objective. I build consensus, I listen to the team, hear their ideas and integrate things that fit into the game. I relish getting feedback and can admit that I'm wrong about something. I will stand my ground and fight for the quality of the game when necessary.

I love the constant challenge, the change, the rapid progression of this industry, and feel incredibly lucky to do what I do for a living.

Steven Masters’s Specialties:

AI Design
Multiplayer design
Game design
3 released titles on current-gen (X360 / PS3)
FPS
Third Person Action Adventure
Vehicle Combat
Simulation
Episodic games


Steven Masters’s Experience

  • Lead Game Designer

    Ubisoft

    (Public Company; 1001-5000 employees; UBI; Computer Games industry)

    April 2005Present (4 years 9 months)

    Currently: Lead Game Design on Splinter Cell: Conviction
    Additional Design on Rainbow Six: Vegas 2
    Game Design on Assassins Creed
    Game Design on Rainbow Six: Vegas

  • Lead Game Designer

    Kuju Entertainment

    (Public Company; 51-200 employees; Computer Games industry)

    November 1998April 2005 (6 years 6 months)

    Lead Multiplayer Designer on Fire Warrior
    Lead Game Designer on Fireblade
    Game Designer on Halcyon Sun
    Level Designer on KA:52 Team Alligator
    Level Designer on Peacemaker
    Tester on 5 others...

  • Tester

    Simis Ltd

    (Computer Games industry)

    November 1998May 1999 (7 months)

    Tested 5 products for Simis, which later became Kuju Entertainment. A valuable insight into the process of game production that taught me a huge amount. I was given the chance to progress after learning the Team Apache editor and creating missions as a demo.


Steven Masters’s Education

  • University of Surrey

    n/a , Computing and IT , 19961998

    Left to pusue my dreams in the industry!

    Activities and Societies:
    Performer, Stage Manager of Gilbert and Sullivan Society (theater productions)
    Founding member Netgamer Society (campus LAN event)
  • American Community School Hillingdon


Additional Information

Steven Masters’s Groups:

  •    Game Developers

Steven Masters’s Contact Settings

Interested In:

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