Steve Williams

Game Designer at Cheyenne Mountain Entertainment

Phoenix, Arizona Area

Current
  • Game Designer at Cheyenne Mountain Entertainment
Past
  • Game Designer at Sony Online Entertainment
  • Game Designer at Sigil Games Online
  • Live Events Team at Monolith Productions
Education
  • University of Washington
  • Pierce College of Puyallup
  • Central Washington University
  • Puyallup High School
Connections
199 connections
Industry
Computer Games
Websites

Steve Williams’s Summary

An experienced MMO Designer with a passion for social play, economics, exploration, and a solid background in system design. My favorite part of the design discipline is bringing the player into friction with the game world - creating situations in which the game and player come into contact in a meaningful way. My experience includes designing gameplay systems for MMOs, writing lore and backstory for MMOs, and bringing to life NPCs, quests, and dungeons.

Steve Williams’s Specialties:

System design and/or content implementation of all sorts - I emphasize my experience designing social and economic dynamics, alternative gameplay styles for MMOs, and writing backstory/fiction/lore for MMOs as my particular talents.


Steve Williams’s Experience

  • Game Designer

    Cheyenne Mountain Entertainment

    (Computer Games industry)

    January 2008Present (10 months)

    Systems Designer on the upcoming MMO Stargate Worlds (Crafting and Mini-games).

  • Game Designer

    Sony Online Entertainment

    (Public Company; Computer Games industry)

    May 2007October 2007 (6 months)

    Diplomacy Lead for Vanguard: Saga of Heroes. I co-designed the gameplay for Diplomacy, and was responsible for all gameplay design and content for Diplomacy. I was also responsible for the Diplomacy team for Vanguard.

  • Game Designer

    Sigil Games Online

    (Public Company; Computer Games industry)

    September 2005May 2007 (1 year 9 months)

    Diplomacy Lead for Vanguard: Saga of Heroes. I co-designed the gameplay for Diplomacy, and was responsible for all gameplay design and content for Diplomacy. I was also responsible for the Diplomacy team for Vanguard.

    Prior positions at Sigil include:
    Associate Game Designer, implementing Diplomacy and Adventuring content.
    Game Master

  • Live Events Team

    Monolith Productions

    (Computer Games industry)

    February 2005July 2005 (6 months)

    Created and implemented live events for The Matrix Online. Played the roles of numerous iconic Matrix characters such as Morpheus, The Merovingian, etc.


Steve Williams’s Education

  • University of Washington

    Geology 19981999

    Emphasis in laboratory work including remote sensing technology.

  • Pierce College of Puyallup

    Science Emphasis 19981998

    Voluntary coursework in anthropology, oceanography, and environmental studies.

  • Central Washington University

    Geology 19921996

    Extensive emphasis in field work, especially geomorphology and petrology.

  • Puyallup High School

    19881992


Additional Information

Steve Williams’s Websites:

Steve Williams’s Interests:

game design, history, geology, world building, onomastics/toponomastics, linguistics, constructed languages, ecology, environmental stewardship, environmentalism, hiking, snowshoeing

Steve Williams’s Groups:

IGDA, Sierra Club

  •    Association of Virtual Worlds
  •    Techmuch.com; your daily tech-news presents; "Online Casual Games"
  •    Game Developers

Steve Williams’s Contact Settings

Interested In:

  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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