Game Designer at Cheyenne Mountain Entertainment
Phoenix, Arizona Area
Game Designer at Cheyenne Mountain Entertainment
Phoenix, Arizona Area
An experienced MMO Designer with a passion for social play, economics, exploration, and a solid background in system design. My favorite part of the design discipline is bringing the player into friction with the game world - creating situations in which the game and player come into contact in a meaningful way. My experience includes designing gameplay systems for MMOs, writing lore and backstory for MMOs, and bringing to life NPCs, quests, and dungeons.
System design and/or content implementation of all sorts - I emphasize my experience designing social and economic dynamics, alternative gameplay styles for MMOs, and writing backstory/fiction/lore for MMOs as my particular talents.
(Computer Games industry)
January 2008 — Present (10 months)
Systems Designer on the upcoming MMO Stargate Worlds (Crafting and Mini-games).
(Public Company; Computer Games industry)
May 2007 — October 2007 (6 months)
Diplomacy Lead for Vanguard: Saga of Heroes. I co-designed the gameplay for Diplomacy, and was responsible for all gameplay design and content for Diplomacy. I was also responsible for the Diplomacy team for Vanguard.
(Public Company; Computer Games industry)
September 2005 — May 2007 (1 year 9 months)
Diplomacy Lead for Vanguard: Saga of Heroes. I co-designed the gameplay for Diplomacy, and was responsible for all gameplay design and content for Diplomacy. I was also responsible for the Diplomacy team for Vanguard.
Prior positions at Sigil include:
Associate Game Designer, implementing Diplomacy and Adventuring content.
Game Master
(Computer Games industry)
February 2005 — July 2005 (6 months)
Created and implemented live events for The Matrix Online. Played the roles of numerous iconic Matrix characters such as Morpheus, The Merovingian, etc.
Geology 1998 — 1999
Emphasis in laboratory work including remote sensing technology.
Science Emphasis 1998 — 1998
Voluntary coursework in anthropology, oceanography, and environmental studies.
Geology 1992 — 1996
Extensive emphasis in field work, especially geomorphology and petrology.
1988 — 1992
game design, history, geology, world building, onomastics/toponomastics, linguistics, constructed languages, ecology, environmental stewardship, environmentalism, hiking, snowshoeing
IGDA, Sierra Club