LinkedInSteven M Nelson

Steven M Nelson

Senior Effects Artist at Blizzard Entertainment

Location
Orange County, California Area
Industry
Computer Games
Current
  1. Blizzard Entertainment
Previous
  1. ZeniMax Online Studios,
  2. Foundation 9 entertainment,
  3. Vicarious Visions
Education
  1. Savannah College of Art and Design
Recommendations16 people have recommended Steven M
Websites
500+connections

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500+connections
Blizzard Entertainment

Blizzard Entertainment

Senior Visual Effects Artist

– Present

View full profile

Background

Summary

Zenimax Online Titles:
08/11 - 6/14
-Elder Scrolls Online : Senior FX Artist - All kinds of crazy stuff

Foundation 9
04/10 - 08/11
Titles:
-Marvel Super Hero Squad: Comic Combat - Wii, PS3, 360 : Lead FX Artist
-Warlords - PSN, 360 Arcade : Lead FX Artist
-Kung Fu Panda 2 - Wii, PS3, 360 : Lead FX Artist
-PENGUINS OF MADAGASCAR:DR.BLOWHOLE RETURNS AGAIN!-Wii,PS3,360: Lead FX Artist
-Unannounced - PSN, 360 Arcade : Additional FX Art (Canceled)
-Marvel Superhero Squad: The Infinity Gauntlet - Wii, PS3, 360 : Additional FX Art.

Responsibilities:
· Work with the senior art management to help set the direction for the art department within the company.
· Develop assets that will set artistic benchmarks on a project to project basis.
· Work with graphics programmers to identify technology needs
· Coordinate the FX artists and outsourcing to cover all projects in the studio, up to 12 projects.

Vicarious Visions
05/04 - 08/11
Titles:
-Marvel Ultimate Alliance 2 - Xbox 360, PS3 : Senior FX Artist : in game and cutscene
-Spiderman 3 - Nintendo Wii, PS2, and PSP : Senior Animator : cutscene
-17 Handheld Titles - lead animator, animator, FX, modeling, rigging, texturing.

Responsibilities:
· Help set goals for the art department as part of the senior art team.
· Co-head of the cross discipline group that is responsible for improving communication between disciplines.
Work with graphics programmers to identify technology needs.

Skills:
· Visual Effects
· Character Animation
· Modeling, Kit-Bash, Rigging, Animation, and Texturing for VFX
· Node based shader creation
· Fluid Simulation
· Destruction / Physics
· Cinematics

Software:
-Maya / Maya Fluids
-3D Max / Character Studio / RayFire Object destruction and simulation
-Photoshop
-After Effects
-UDK Cascade
-Unity Particle
-Fork Particle

Experience

Senior Visual Effects Artist

Blizzard Entertainment
– Present (4 months)

Senior Visual Effects Artist

ZeniMax Online Studios
(2 years 10 months)Hunt Valley, MD

Senior Visual Effects Artist

Foundation 9 entertainment
(1 year 5 months)Kirkland, Wa

Responsible for the visual quality of all effects for the studio. (up to 12 projects)
Created and managed the FX pool, responsible for creating assets across all projects.
Worked with Art management to set the studio wide direction for the art staff.
Co-developed a production practice for the studio for scheduling and tasking out entire teams.
Art direction for both internal (FX pool) and external (Outsourcing) FX development.
Evaluated new FX tools as well as provided feedback on FX tools improvement and graphics tech.

Senior Animator/ Fx Artist

Vicarious Visions
(2 years 1 month)

.

3D Artist / Lead Animator

Vicarious Visions
(4 years)

Animator

Sheperds Pie
(1 year)

Freelance Animator

SWI Games
(5 months)

Created assets for a video game. Including, models, textures, and animations.

Freelance Animator

Soren Superfilm
(1 month)

Cleaned up motion capture data. Created animations to replace motion capture data that was unusable. Project was for an online nike soccer game.

Projects

Skills

  • Visual Effects
  • Character Animation
  • 3D Studio Max
  • Maya
  • After Effects
  • Fork Particles
  • Unreal Cascade
  • Photoshop
  • Character Studio
  • Agile
  • Texturing
  • Rigging
  • Xbox 360
  • PS3
  • Wii
  • Perforce
  • MMO
  • Fluid Simulation
  • Animation
  • Video Games
  • Game Development
  • Game Design
  • Gameplay
  • 3D
  • Concept Design
  • Console
  • Level Design
  • Computer Games
  • Art
  • Cinematics
  • Modeling
  • Motion Capture
  • Particle Effects
  • See 18+  See less

Education

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