Steve Mieczkowski

Steve Mieczkowski

eCommerce at Riot Games

Location
Greater Los Angeles Area
Industry
Computer Games

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Steve Mieczkowski's Overview

Current
Past
Education
Connections

500+ connections

Websites

Steve Mieczkowski's Summary

Amongst a ton of other things, I make sure that League of Legends players continue to have a strong positive experience when acquiring content, and that Riot can continue to deliver highly engaging content to our loyal players.

I've been involved with nearly every aspect of development across the entire organization, most recently focused on eCommerce. I've also been with Riot and LoL from pre-announcement until the present day, through all of the growth and challenges.

Specialties: Project management, release management, product development, random acts of baritone, being cannon fodder for jokes, teaching people to pronounce my last name

Steve Mieczkowski's Experience

eCommerce

Riot Games

Privately Held; 1001-5000 employees; Computer Games industry

April 2013Present (1 year 5 months)

With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world.

Player value, happiness, and spending aren't mutually exclusive. I design, build, and launch products for League of Legends where players can feel good before, during, and after a purchase.

A few examples:
• Flexible bundles that reward players who already own parts of the bundle
• Mystery Gifts where a player can receive a valuable gift at a low price
• Social boosts to allow teams to earn more IP and try a new skin

Production

Riot Games

Privately Held; 1001-5000 employees; Computer Games industry

September 2008September 2013 (5 years 1 month) Santa Monica

I've was involved with too many initiatives and areas to list. Ultimately, I helped deliver the best for our players, no matter the situation.

A few highlights:
• Release Manager from launch through early 2013
• Product Manager for Mac Client, proprietary patcher, and Store
• Live Producer from launch through fall of 2011
• Waffle Chef from pre-launch through 2057

Public Company; 5001-10,000 employees; ATVI; Computer Games industry

May 2008August 2008 (4 months) Santa Monica

Ensured quality of course! And assured others of it!

Development/Fundraising

University of Southern California

Educational Institution; 10,001+ employees; Research industry

January 2007May 2008 (1 year 5 months) Greater Los Angeles Area

Coached and managed a team of fundraisers to help ensure the continued and future success of USC through scholarships and alumni endowments.

Public Company; 10,001+ employees; TWX; Entertainment industry

September 2007December 2007 (4 months) Burbank

Market research and analysis in the new media space to guide future projects.

Production

Rigberg Entertainment Group

January 2007September 2007 (9 months) Beverly Hills, CA

Script sommelier.

Steve Mieczkowski's Volunteer Experience & Causes

  • Volunteer Experience

    • Participant

      Team in Training
      • Health
      April 2012 September 2012 (6 months)

      Cycled to raise money for cancer research

  • Volunteer Interests

    • Causes I care about:

      • Animal Welfare
      • Arts and Culture
      • Children
      • Economic Empowerment
      • Education
      • Health
      • Human Rights
      • Science and Technology
      • Social Services
    • Organizations I support:

      • Pablove Foundation Inc.
      • Team in Training

Steve Mieczkowski's Courses

  • BS, Business Cinematic Arts

    University of Southern California - Marshall School of Business

    • Strategic Management
    • Operations Management
    • Business and Mgmt of Games
    • Data Analysis for Decision Making

Steve Mieczkowski's Projects

Steve Mieczkowski's Honors and Awards

  • Best Online Technology: League of Legends

    GDC Online
    • October 2010

    The Best Online Technology Award recognizes the overall excellence of technology in an online game that launched in the 12 months to May 2010. This includes excellence in complexity of network infrastructure, persistent world coding, graphics technology, artificial intelligence, or any other elements.

  • Best Online Game Design: League of Legends

    GDC Online
    • October 2010

    The Best Online Game Design Award honors the overall excellence of design in an online game that launched in public beta or full version in the year to May 2010. This category recognizes the best social-specific gameplay mechanics, quest design, and other major game design elements.

  • Best Online Visual Arts: League of Legends

    GDC Online
    • October 2010

    The Best Online Visual Arts Award recognizes the overall excellence of visual art in online games that launched in the 12 months to May 2010 - including, but not limited to, character and animation design, interface design, and 2D or 3D art creation and direction of all kinds.

  • Best New Online Game: League of Legends

    GDC Online
    • October 2010

    The Best New Online Game Award recognizes excellence in any online-specific game, including MMOs, free to play titles and social network games that launched to the public in open beta or full versions in the twelve months ending May 2010.

  • Audience Award: League of Legends

    GDC Online
    • October 2010

    The Audience Award honors the favorite game of the worldwide online game community. Members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.

  • Best Live Game: League of Legends

    GDC Online
    • October 2012

    The Best Live Game Award recognizes the best currently-operating online game -- distinguishing itself by releasing exceptional new content through expansion packs, patches, or other updates in the 12 months to May 2012, as well as a vibrant player community, high-quality community management and network operation during that period.

  • Best Community Relations: League of Legends

    GDC Online
    • October 2012

    The Best Community Relations Award honors the currently operating online game that provides the highest quality community feedback and experience, including customer support, forum moderation and leadership, weblog and information updates, real-life events, and other community outreach.

  • Audience Award: League of Legends

    GDC Online
    • October 2012

    The Audience Award honors the favorite game of the worldwide online game community. Members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.

Steve Mieczkowski's Skills & Expertise

  1. Video Games
  2. Online Gaming
  3. Game Development
  4. Scrum
  5. Agile Project Management
  6. Mac
  7. Production
  8. Product Management
  9. Visual Studio
  10. Project Management
  11. Product Development
  12. Basso Profundo
  13. Low Parsec Kessel Runs
  14. Waffles
  15. Golum Impersonations
  16. Confundus Charms
  17. Balrog Disposal Services
  18. Agile Methodologies
  19. Quality Assurance
  20. Computer Games
  21. MMO
  22. E-commerce
  23. Game Design
  24. Social Games
  25. MMORPG
  26. Perforce
  27. Gameplay
  28. Monetization
  29. Cookies
  30. Game Mechanics
  31. Casual Games
  32. Mobile Games
  33. Xbox 360
  34. PS3
  35. Wii

View All (35) Skills View Fewer Skills

Steve Mieczkowski's Education

University of Southern California - Marshall School of Business

BS, Business Cinematic Arts

20052009

Activities and Societies: Sigma Alpha Lambda Honor's Society, USC Rugby, KSCR

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