LinkedInSteve Mieczkowski

Steve Mieczkowski

eCommerce at Riot Games

Location
Greater Los Angeles Area
Industry
Computer Games
Current
  1. Riot Games
Previous
  1. Activision,
  2. University of Southern California,
  3. Warner Bros. Entertainment Group of Companies
Education
  1. University of Southern California - Marshall School of Business
Recommendations2 people have recommended Steve
Websites
500+connections

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500+connections
Riot Games

Riot Games

eCommerce

– Present

View full profile

Background

Summary

Amongst a ton of other things, I make sure that League of Legends players continue to have a strong positive experience when acquiring content, and that Riot can continue to deliver highly engaging content to our loyal players.

I've been involved with nearly every aspect of development across the entire organization, most recently focused on eCommerce. I've also been with Riot and LoL from pre-announcement until the present day, through all of the growth and challenges.

Specialties: Project management, release management, product development, random acts of baritone, being cannon fodder for jokes, teaching people to pronounce my last name

Experience

eCommerce

Riot Games
– Present (1 year 8 months)

With League of Legends, one of the most played and critically acclaimed PC games today, Riot Games is a leading innovator in its mission to be the most player-focused game company in the world.

Player value, happiness, and spending aren't mutually exclusive. I design, build, and launch products for League of Legends where players can feel good before, during, and after a purchase.

A few examples:
• Flexible bundles that reward players who already own parts of the bundle
• Mystery Gifts where a player can receive a valuable gift at a low price
• Social boosts to allow teams to earn more IP and try a new skin

Production

Riot Games
– Present (6 years 3 months)Santa Monica

I've was involved with too many initiatives and areas to list. Ultimately, I helped deliver the best for our players, no matter the situation.

A few highlights:
• Release Manager from launch through early 2013
• Product Manager for Mac Client, proprietary patcher, and Store
• Live Producer from launch through fall of 2011
• Waffle Chef from pre-launch through 2057

QA

Activision
(4 months)Santa Monica

Ensured quality of course! And assured others of it!

Development/Fundraising

University of Southern California
(1 year 5 months)Greater Los Angeles Area

Coached and managed a team of fundraisers to help ensure the continued and future success of USC through scholarships and alumni endowments.

New Media

Warner Bros. Entertainment Group of Companies
(4 months)Burbank

Market research and analysis in the new media space to guide future projects.

Production

Rigberg Entertainment Group
(9 months)Beverly Hills, CA

Script sommelier.

Volunteer Experience & Causes

Participant

Team in Training
(6 months)Health

Cycled to raise money for cancer research

Opportunities Steve is looking for:

  • Joining a nonprofit board

Causes Steve cares about:

  • Animal Welfare
  • Arts and Culture
  • Children
  • Economic Empowerment
  • Education
  • Health
  • Human Rights
  • Science and Technology
  • Social Services

Organizations Steve supports:

  • Pablove Foundation Inc.
  • Team in Training

Courses

University of Southern California - Marshall School of Business

  • Strategic Management
  • Operations Management
  • Business and Mgmt of Games
  • Data Analysis for Decision Making

Projects

League of Legends(Link)

– Present

League of Legends, Riot Games’ debut title. Since its launch, over 70 million players have downloaded the game to engage in session-based, multiplayer battles against rival teams, with more than 27 million players enjoying League of Legends every day.

Team members:

Honors & Awards

Best Online Technology: League of Legends

GDC Online

The Best Online Technology Award recognizes the overall excellence of technology in an online game that launched in the 12 months to May 2010. This includes excellence in complexity of network infrastructure, persistent world coding, graphics technology, artificial intelligence, or any other elements.

Best Online Game Design: League of Legends

GDC Online

The Best Online Game Design Award honors the overall excellence of design in an online game that launched in public beta or full version in the year to May 2010. This category recognizes the best social-specific gameplay mechanics, quest design, and other major game design elements.

Best Online Visual Arts: League of Legends

GDC Online

The Best Online Visual Arts Award recognizes the overall excellence of visual art in online games that launched in the 12 months to May 2010 - including, but not limited to, character and animation design, interface design, and 2D or 3D art creation and direction of all kinds.

Best New Online Game: League of Legends

GDC Online

The Best New Online Game Award recognizes excellence in any online-specific game, including MMOs, free to play titles and social network games that launched to the public in open beta or full versions in the twelve months ending May 2010.

Audience Award: League of Legends

GDC Online

The Audience Award honors the favorite game of the worldwide online game community. Members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.

Best Live Game: League of Legends

GDC Online

The Best Live Game Award recognizes the best currently-operating online game -- distinguishing itself by releasing exceptional new content through expansion packs, patches, or other updates in the 12 months to May 2012, as well as a vibrant player community, high-quality community management and network operation during that period.

Best Community Relations: League of Legends

GDC Online

The Best Community Relations Award honors the currently operating online game that provides the highest quality community feedback and experience, including customer support, forum moderation and leadership, weblog and information updates, real-life events, and other community outreach.

Audience Award: League of Legends

GDC Online

The Audience Award honors the favorite game of the worldwide online game community. Members of the public will be able to vote on their favorite currently operating online game, with options from the Game Developers Choice Online finalists and beyond.

Additional Honors & Awards

•USC Presidential Scholar
•Member of the 2005 Global Leadership Seminar

Skills

  • Video Games
  • Online Gaming
  • Game Development
  • Scrum
  • Agile Project Management
  • Mac
  • Production
  • Product Management
  • Visual Studio
  • Project Management
  • Product Development
  • Basso Profundo
  • Low Parsec Kessel Runs
  • Waffles
  • Golum Impersonations
  • Confundus Charms
  • Balrog Disposal Services
  • Agile Methodologies
  • Quality Assurance
  • Computer Games
  • MMO
  • E-commerce
  • Game Design
  • Social Games
  • MMORPG
  • Perforce
  • Gameplay
  • Monetization
  • Cookies
  • Game Mechanics
  • Casual Games
  • Mobile Games
  • Xbox 360
  • PS3
  • Wii
  • Management
  • See 21+  See less

Education

University of Southern California - Marshall School of Business

BS, Business Cinematic Arts

Activities and Societies: Sigma Alpha Lambda Honor's Society, USC Rugby, KSCR

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