
San Francisco Bay Area

San Francisco Bay Area
I've gone from writing about video games, to testing them, to designing them. I am currently at work on the sequel to Bioshock.
level layout and gameplay design, event scripting, writing
(Public Company; 11-50 employees; Computer Games industry)
April 2008 — Present (4 months)
I contribute to all design aspects of Bioshock 2.
(Privately Held; 11-50 employees; Computer Games industry)
March 2007 — March 2008 (1 year 1 month)
I laid out gameplay, built, lit and textured world geometry, scripted events and placed art assets for F.E.A.R.: Perseus Mandate, a standalone FPS expansion for PC and Xbox 360.
(Non-Profit; 1-10 employees; Writing and Editing industry)
July 2005 — March 2007 (1 year 9 months)
I was a regular contributor of editorial and news content on the subject of video games and game culture to www.idlethumbs.net
(Privately Held; 51-200 employees; Computer Games industry)
March 2006 — March 2007 (1 year 1 month)
I created testplans, assigned QA tasks, and saw them through to completion. I participated in feature documentation and feedback on Gods & Heroes, Perpetual's first game in development.
(Public Company; 5001-10,000 employees; Computer Games industry)
September 2005 — February 2006 (6 months)
As a contract employee of Sony through Nelson Staffing, I tested near-complete video games for defects and reported any bugs encountered through proprietary web-based tracking software.
(Privately Held; 11-50 employees; Publishing industry)
December 2004 — July 2005 (8 months)
I contributed a number of short articles relating to video game issues, which ran in Portland's leading weekly alternative newpaper.
(Privately Held; Myself Only; Publishing industry)
August 2004 — April 2005 (9 months)
Sole creator, writer, editor, and publisher of JCGVEM, a small-press zine I used as a springboard for my ideas about video games and game history. Ran 3 issues; locally distributed in Portland, OR.
Bachelor of Art, Sculpture, Art History, 2003 — 2005
Old films, video games, city life, travel, short fiction, writing, game design, level design, indie music
- 2nd place, FilePlanet's F.E.A.R. Map, Movie, and Mod contest, 2006.
- Annual Art History term paper award, Portland State University, 2005.