
PlatformNation.com Editor-in-Chief
Greater Seattle Area

PlatformNation.com Editor-in-Chief
Greater Seattle Area
I decide what content to go on Platform Nation as well as which reviews we cover.
I'm responsible for checking all content for errors and mistakes.
Always looking for new talent to join PlatformNation.com, either as writers or new shows that fit our community.
I work with companies in the gaming industry on a daily basis to constantly update our community with new news and press releases. Also to further establish PN in the industry as not just a small indie site but as a major community.
Editing, writing game news and reviews, pr management, branding, uniting several shows into a single community, networking with other companies to further introduce our brand.
(Sole Proprietorship; 11-50 employees; Entertainment industry)
September 2007 — Present (2 years 3 months)
Platform Nation is a collaboration of several gaming podcasts who decided it would be best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a larger voice in the community for the gamers that we strive to speak for. We share the same forums and for the most part, share the same listeners. After all, we are a community, not a network
Platform Nation, United We Game
(Non-Profit; 10,001 or more employees; Government Administration industry)
October 2003 — Present (6 years 2 months)
(Privately Held; 1-10 employees; Computer Games industry)
September 2007 — May 2008 (9 months)
Games, Friends, Beer, It Just Does Not Get Any Better. Tune in every week to find out all the info that you need to know about gaming, beer, girls, jokes or whatever else we decide to talk about. Now with more gaming interviews!!
(Privately Held; 1-10 employees; Computer Games industry)
March 2005 — September 2007 (2 years 7 months)
XBL Radio is staffed with 4 cool hosts bringing you two great shows all in one tight feed.
Catch a new show every Tuesday as your hosts alternate bringing you the latest gaming and technology news, interviews, reviews and commentary about the world we play in.
Then join us every other Tuesday as YOU are invited to come on our show to talk about the issues that matter to gamers. We call it “your voice, your radio” and we prove it.
(Public Company; 10,001 or more employees; SHLD; Retail industry)
July 2004 — May 2005 (11 months)
I was in charge of the receiving department and all of our employees there.
(Government Agency; 10,001 or more employees; USMC; Military industry)
July 1998 — July 2003 (5 years 1 month)
I worked on CH-46's for the Marine Corps. I got out after 5 years as a Sargent.