
Director of Product Design at Hasbro Games
Springfield, Massachusetts Area

Director of Product Design at Hasbro Games
Springfield, Massachusetts Area
Husband, father, designer, gamer, historian and all round big kid.
Experienced in all aspects of toy and game development.
Good organizational skills, problem solving and team building.
(Public Company; 1001-5000 employees; HAS; Consumer Goods industry)
November 1998 — Present (11 years 1 month)
Have worked on Preschool, Childrens, Family and Adult games since moving to the US across all platforms of play including DVD.
(Entertainment industry)
October 1994 — November 1998 (4 years 2 months)
Worked on numerous toy lines including Mighty Max, Polly Pocket as well as the relaunch of Peter Pan games.
(Design industry)
July 1992 — October 1994 (2 years 4 months)
Established a game design and consultancy business working primarily for the major European Toy and Game companies.
(Public Company; 1001-5000 employees; HAS; Consumer Goods industry)
August 1986 — July 1992 (6 years )
Managed the European game design and editorial team. During this period I developed Childrens, Family and Adult product including titles such as HeroQuest, Inkognito, BattleMasters, Space Crusade.
(Public Company; 1001-5000 employees; GAW; Retail industry)
August 1984 — August 1986 (2 years 1 month)
Managed the primary London retail location
Game Design, History, Writing, Miniature Wargaming