Mobile User Experience and Producer
London, United Kingdom
Mobile User Experience and Producer
London, United Kingdom
Seasoned mobile and interactive professional with expertise in cross-platform project management, user experience design and content strategy.
Four years experience in design for mobile devices are complemented with global industry participation and a strong knowledge of mobile and online markets within APAC, N. Europe and N. America. Prior experience includes 8+ years web/interactive project management, interaction design and an expertise in digital products aimed at the youth or educational markets.
Co-founder of Mobile Design UK.
Join us for London based events and great conversation!
http://mobiledesign.org.uk
Published articles:
• Getting Started with Mobile Design, Forum Nokia*
• The Value of Good Design, Forum Nokia*
• Co-author 2008 MEX Mobile User Experience Report
• Nokia Forum: The Value of Good Design and Getting Started with Mobile Design white papers in conjunction with Idean and Ocean Observations.
• MEX Mobile User Experience, "Ilustrating lifestyles from emerging economies" http://www.mobileuserexperience.com/?p=486
• MicroLearning 2007, various writings within official conference proceedings
• Various excepts within Wi: The Journal of the Mobile Digital Commons Network
*in collaboration with Idean, Ocean Observations and Asentio
Conferences and presentations:
• Co-author 2008 MEX Mobile User Experience Conference Report
• Round Table Moderator: Mobile Youth Workout 2007
• Various panels and sessions at MicroLearning 2007, Innsbruck, Austria
• Canadian Mobile Trends, Mobile Monday Global Summit, Helsinki 2006
• “Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail”
at Mobile Monday Boston and the University of British Columbia ‘Magic’ lecture series.
Industry Involvement:
• Co-founder Mobile Monday Vancouver. Subsequent advisory board member.
• Ongoing independent research of cultural and social uses of mobile devices with a focus on emerging-markets.
mobile interaction design, mobile user experience, mobile development, mobile learning, mobile gaming,mobile and media trends in APAC, Europe and North America, cultural and social uses of mobile devices, elearning, educational technology, interactive media for youth and teens,
(Privately Held; Computer Software industry)
January 2006 — Present (3 years 11 months)
Based in London, UK—Yiibu works with device manufacturers, startups, agencies, and software companies to create unique and engaging mobile experiences. Clients include Phillips, dotMobi, Symbian Foundation and a major handset OEM.
Recent projects:
• Design of the Symbian port of a lifestyle product for a tier one operator.
• Various projects throughout 2009 for a major handset OEM.
• Design research for a multi-platform project at Beatbrew, a Philips Lifestyle incubator venture.
• User experience enhancements to dotMobi's Device Atlas.
• Design research and conceptual development of a mobile learning game in collaboration with Future Platforms.
Areas of expertise
Design
• mobile product design
• mobile user experience
• user interface design for mobile games, applications or content
• UI customization (theme design), implementation and testing for S60
Strategy
• expertise in digital products aimed at the youth or educational markets
• strong understanding of the differences between mobile markets and consumers in Europe, North America and Asia.
(Privately Held; 1-10 employees; Computer Software industry)
December 2007 — July 2008 (8 months)
Yiibu has been partnering with Future Platforms on user experience, research and interaction design for mobile content and applications as well as UI customization (theme design), workflow development, testing and implementation for major mobile OEM.
(Entertainment industry)
April 2007 — June 2008 (1 year 3 months)
Yiibu has developed the user interface and interaction design for Urban Interactive's S60 and iPhone "augmented reality tourism adventure" based in Boston, MA.
(Non-Profit; 11-50 employees; Non-Profit Organization Management industry)
September 2000 — January 2008 (7 years 5 months)
Long term role as producer for an environmental education site aimed at kids aged 6-12. Planning and management of two site redesigns including technical and content migration analysis, information architecture and user experience recommendations.
Occasional spot and specialty illustrations for online field guide and (Flash) game interfaces.
(Health, Wellness and Fitness industry)
July 2006 — July 2007 (1 year 1 month)
Technical consulting and project management for American/European online game startup.
• Sourcing of third party “membership management” and e-commerce platform.
• Worked with vendor team to establish scope and implementation timelines.
• Managed launch, testing and debugging with international development teams.
• Planning and management of transition from Shockwave to Flash games including internationalization, multi-lingual QA, testing and content revisions for 30+ games.
• End-user technical support and reporting to inform product improvements and new features.
• Training, documentation and transition planning (customer service/technical) after sale of company in May 2007.
(Non-Profit; 1-10 employees; Wireless industry)
May 2006 — June 2007 (1 year 2 months)
Technology consultant, web support and blogger-at-large for mobilemuse.ca--an R&D organization with focus on development of cultural applications and tools for mobile devices.
(Wireless industry)
December 2005 — September 2006 (10 months)
(Public Company; 11-50 employees; Leisure, Travel & Tourism industry)
July 2004 — April 2006 (1 year 10 months)
Contract position creating over 300 isometric building and landmark illustrations for B2B licensing to Expedia, Travelocity and international hotel chains.
http://stephanierieger.com/portfolio/portfolio/vrx.html
http://stephanierieger.com/portfolio/portfolio/vrx_resorts.html
(Public Company; 1001-5000 employees; Broadcast Media industry)
October 2000 — July 2001 (10 months)
(Public Company; 201-500 employees; Marketing and Advertising industry)
March 2000 — September 2000 (7 months)
(Privately Held; 11-50 employees; Information Technology and Services industry)
September 1999 — March 2000 (7 months)
(Public Company; 51-200 employees; Health, Wellness and Fitness industry)
March 1998 — September 1999 (1 year 7 months)
(Public Company; 501-1000 employees; Industrial Automation industry)
June 1994 — March 1998 (3 years 10 months)
Flash Lite 2.n Certified Training 2007 — 2007
Flash Lite 1.1 Certified Training 2006 — 2006
Workshop , Hands on Usability & User Testing , 2006 — 2006
CELTA , Cambridge Certificate in English Language Teaching to Adults , 2006 — 2006
1 month intensive course in Halifax, Canada per certified Cambridge curriculum.
Database Marketing (workshop) 1996 — 1996
Graphic Design 1990 — 1993
Editorial Design and Illustration 1989 — 1989
"Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail." http://yiibu.com/resources/downloads/presentation/yiibu_content_for_the_mobile_long_tail.pdf
Organizer, Mobile Monday Vancouver (2005-2006)
Post of the Month, Carnival of Mobilists, June 2006
BBC Innovation Labs Finalist - Scotland 2007