
Software Development Engineer at Certain Affinity
Austin, Texas Area

Software Development Engineer at Certain Affinity
Austin, Texas Area
I am interested in continuing to develop interesting software & solve new problems, especially related to video games.
Experienced with designing & implementing high performance systems related to networking, graphics, user interface, multi-threaded applications, and other various areas.
(Privately Held; Computer Games industry)
January 2008 — Present (1 year 7 months)
Development work on Xbox Live Arcade titles, engineering lead for our studio's work on Activision's Call of Duty:World at War
(Public Company; 51-200 employees; Computer Games industry)
July 1999 — January 2008 (8 years 7 months)
Projects included: Myth2 Bungie.net game servers (Linux-based Internet game server & chat lobby system), Oni (OpenGL support and MacOS platform support), Halo, Halo2, Halo3 for Xbox (networking, multiplayer, user interface, platform support, various parts of the engine)
(Public Company; 10,001 or more employees; MSFT; Computer Software industry)
August 2000 — October 2007 (7 years 3 months)
Ahh, those were heady days indeed.
As a result of Microsoft purchasing Bungie Software (where I worked at the time), I contributed to Halo, Halo2, Halo3 for Xbox (networking, multiplayer, user interface, platform support, various parts of the engine)
(Privately Held; 501-1000 employees; Automotive industry)
January 1999 — July 1999 (7 months)
Hired mainly for my proficiency with ProEngineer
(Privately Held; Telecommunications industry)
May 1995 — May 1998 (3 years 1 month)
Mechanical design of antennas for cellular phones & land mobile radios. Worked with customers, sales, marketing, purchasing and production teams on all facets of our prototyping, design and manufacturing projects.
(Privately Held; 201-500 employees; Automotive industry)
1994 — 1995 (1 year)
Part time job as an electroplater during college.
(Public Company; 10,001 or more employees; YUM; Restaurants industry)
1988 — 1994 (6 years)
Fry cook & customer service
Buttermilk biscuits here we go!
Sift the flour, roll the dough...
Clap your hands and stomp your feet!
Move your butt to the funky beat!
(Public Company; 201-500 employees; LEE; Newspapers industry)
1982 — 1986 (4 years)
Friendly neighborhood paperboy
BSME , Mechanical Engineering , 1990 — 1995
Travel, cooking, motorcycling, bicycling, skateboarding, snowboarding, computer software engineering and programming, video games