Senior Character Artist at Acony Games
Freiburg Area, Germany
Senior Character Artist at Acony Games
Freiburg Area, Germany
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Creation of highpoly character assets including texturing and lowpoly game meshes.
Also capable of wepon, vehicle and environment asset creation.
Worked in many fields already including environment art and level design.
Programming and shader knowledge.
Software: ZBrush, 3ds max, Photoshop, Unreal Engine 3, Perforce, Crazybump, XNormal
(Privately Held; Computer Games industry)
July 2007 — Present (2 years 1 month)
(Privately Held; Computer Games industry)
July 2007 — Present (2 years 1 month)
Designing and creating highpoly and lowpoly characters for an upcoming MMO-FPS title
2002 — 2007