Stuart Roch

Senior Director of Franchise Strategy at Activision

Greater Los Angeles Area

Current
  • Senior Director of Franchise Strategy at Activision
Past
  • Executive Producer at Treyarch
  • Designer, Producer, Executive Producer at Shiny Entertainment
  • Designer at Virgin Interactive / Burst Studios
Education
  • Loyola Marymount University
Connections
426 connections
Industry
Computer Games
Websites

Stuart Roch’s Summary

After 13 years working on the development and publishing side of the business on the games themselves, I transitioned to a new role with the Activision Business Units in October of 2008, taking on the role of Franchise Strategy Director.

Stuart Roch’s Specialties:

Production specialist in internal development with heavy emphasis on formalized production methodology - both traditional or agile depending on the needs of a specific team. Certified as a ScrumMaster in 2006. Internal and external production experience bolstered by a genuine love of games. Let's play! Xbox GamerTag and Sony ID = TechRobotSonic


Stuart Roch’s Experience

  • Senior Director of Franchise Strategy

    Activision

    (Public Company; ATVI; Computer Games industry)

    August 2007Present (2 years)

    After completing work as Executive Producer of Quantum of Solace and Monsters vs. Aliens, transitioned into a new role as Franchise Strategy Director. Varied responsibilities contribute to high level goal to set long term owned and licensed franchise strategy and grow franchises in new directions.

  • Executive Producer

    Treyarch

    (Public Company; 201-500 employees; Computer Games industry)

    February 2005July 2007 (2 years 6 months)

    Was brought on late to executive produce Ultimate Spider-Man which was released in September of 2005. Worked on the James Bond franchise from it's conception before moving to a role at Treyarch's parent company, Activision.

  • Designer, Producer, Executive Producer

    Shiny Entertainment

    (Public Company; 51-200 employees; Computer Games industry)

    February 1998January 2005 (7 years)

    Shipped five titles while at Shiny with development experience on PC, PS1, Dreamcast, PS2, Xbox, and Gamecube. Wild 9, R/C Copter, Messiah, Sacrifice, and Enter the Matrix.

  • Designer

    Virgin Interactive / Burst Studios

    (Privately Held; 51-200 employees; Computer Games industry)

    December 1996January 1998 (1 year 2 months)

    Junior designer on an innovative N64 platform/action game titled Freak Boy which was ultimately cancelled.

  • Quality Assurance Tester, Supervisor

    Virgin Interactive Entertainment

    (Public Company; 201-500 employees; Computer Games industry)

    December 1995November 1996 (1 year)

    Quality assurance analyst for many titles on 3DO, PS1, Mac, and PC including Command & Conquer, Spot Goes to Hollywood, TriTryst, Z, and Zone Raiders. Quality assurance supervisor on Grand Slam baseball.


Stuart Roch’s Education

  • Loyola Marymount University

    Bachelors , English Writing, Business Administration , 19931995


Additional Information

Stuart Roch’s Websites:

Stuart Roch’s Groups:

  •    GamesProducers
  •    Game Developers
  •    World Gaming Executives
  •    Loyola Marymount University Alumni
  •    VideoGame Professionals
  •    VIDEOGAME BIZ DEV

Stuart Roch’s Contact Settings

Interested In:

  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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