Stuart Roch

Executive Producer at Activision

Greater Los Angeles Area

Current
  • Executive Producer at Activision
Past
  • Executive Producer at Treyarch
  • Designer, Producer, Executive Producer at Shiny Entertainment
  • Designer at Virgin Interactive / Burst Studios
  • Quality Assurance Tester, Supervisor at Virgin Interactive Entertainment
Education
  • Loyola Marymount University
Connections
386 connections
Industry
Computer Games
Websites

Stuart Roch’s Summary

After 11 years working on the developer side of the business I transitioned to an external production role in August of 2007.

Internal production experience focused on large teams and large budget projects. Ample experience coming onto projects late in their cycle in a troubleshooting capacity to help projects meet deadlines and respond to quarter pressure. Experience working with both original IP and licensed properties.

Personal Blog: "A Producers Point of View"
www.stuartroch.com

Stuart Roch’s Specialties:

Specialist in internal development with heavy emphasis on formalized production methodology - both traditional or agile depending on the needs of a specific team.

Certified as a ScrumMaster in 2006.


Stuart Roch’s Experience

  • Executive Producer

    Activision

    (Public Company; 501-1000 employees; ATVI; Computer Games industry)

    August 2007Present (1 year)

  • Executive Producer

    Treyarch

    (Public Company; 201-500 employees; Computer Games industry)

    February 2005July 2007 (2 years 6 months)

    Was brought on late to executive produce Ultimate Spider-Man which was released in September of 2005. Worked on the James Bond franchise from it's conception before moving to a role at Treyarch's parent company, Activision.

  • Designer, Producer, Executive Producer

    Shiny Entertainment

    (Public Company; 51-200 employees; Computer Games industry)

    February 1998January 2005 (7 years)

    Shipped five titles while at Shiny with development experience on PC, PS1, Dreamcast, PS2, Xbox, and Gamecube. Wild 9, R/C Copter, Messiah, Sacrifice, and Enter the Matrix.

  • Designer

    Virgin Interactive / Burst Studios

    (Privately Held; 51-200 employees; Computer Games industry)

    December 1996January 1998 (1 year 2 months)

    Junior designer on an innovative N64 platform/action game titled Freak Boy which was ultimately cancelled.

  • Quality Assurance Tester, Supervisor

    Virgin Interactive Entertainment

    (Public Company; 201-500 employees; Computer Games industry)

    December 1995November 1996 (1 year)

    Quality assurance analyst for many titles on 3DO, PS1, Mac, and PC including Command & Conquer, Spot Goes to Hollywood, TriTryst, Z, and Zone Raiders. Quality assurance supervisor on Grand Slam baseball.


Stuart Roch’s Education

  • Loyola Marymount University

    Bachelors, English Writing, Business Administration, 19931995


Additional Information

Stuart Roch’s Websites:

Stuart Roch’s Groups:

  •    GamesProducers member
  •    Game Developers member

Stuart Roch’s Contact Settings

Interested In:

  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Stuart’s full profile:

  • See who you and Stuart Roch know in common
  • Get introduced to Stuart Roch
  • Contact Stuart Roch directly

View Full Profile