President / Chief Production Officer at Napalm Riot, Inc.
Dallas/Fort Worth Area
President / Chief Production Officer at Napalm Riot, Inc.
Dallas/Fort Worth Area
I specialize in the development and implementation logistics of online worlds and social networking properties. Over a decades experience across multiple fields from IT and creative to customer service and advertising management, have provided me with the ability to approach situations from a diversity of angles.
As a founder of deviantART, the world's most popular and largest art related top 100 social network, I have suffered in the trenches of growing an organic community from the seed stage into a global audience of millions. With this comes extensive familiarity with the needs and concerns of scaling technological infrastructure at a dizzying pace to keep up with massive growth rates.
I focus on community development, monetization of verticals, and massive community dynamics, product design, brand management, and networking. Business is an art, and anything you can throw at me, will most likely catch my interest.
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Currently I am providing consultation services to a variety of clients in online social spaces, and seeking funding relationships for an online gaming property which is already over a year in development.
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I have been referred to as a 'Swiss army knife' which has earned me the nick name 'Magic Man' across several organizations. I believe that through enough aptitude and continual persistence, one can accomplish anything.
(Privately Held; 1-10 employees; Internet industry)
February 2007 — Present (1 year 8 months)
Oversight of day to day operations, including community infrastructure and systems design, creative direction, personnel, budgeting, industry metrics, partnerships, strategic planning.
(Sole Proprietorship; Myself Only; Internet industry)
December 2006 — September 2007 (10 months)
Consultancy specializing in social platforms/communities, and all concerns therein. Vertical monetization, community management and design, strategic relations, product and services development, brand counseling, etc.
(Privately Held; 11-50 employees; Internet industry)
July 2005 — December 2006 (1 year 6 months)
Goal of cleaning up advertising division and maximizing revenue growth.
(Privately Held; 11-50 employees; Internet industry)
November 2002 — December 2006 (4 years 2 months)
Handle all payment related responsibilities, including bank, processor, and provider relationships. Oversee all credit card, check, and ATM transaction management.
(Privately Held; 1-10 employees; Computer Games industry)
July 2005 — December 2006 (1 year 6 months)
Role involves show structure, host consulting, material, public relations, marketing, content, strategic relationships.
(Privately Held; 11-50 employees; Internet industry)
January 2005 — July 2005 (7 months)
Assisted in the creation and stability of the division. Responsibilities included hiring, policy, personnel management, budget, etc.
(Privately Held; 11-50 employees; Internet industry)
November 2002 — December 2004 (2 years 2 months)
Brought in to create, build and stabilize new division. Responsibilities included hiring, firing, training, policy, marketing, strategic partnerships, etc.
(Privately Held; 11-50 employees; Financial Services industry)
March 2000 — November 2002 (2 years 9 months)
With company from inception. Created and stabilized the Information Technology department. Responsibilities included hiring, firing, policy, budget, training, investor relations, strategic partnerships, etc.
(Privately Held; 11-50 employees; Financial Services industry)
November 2001 — November 2002 (1 year 1 month)
I took over the creative division (internally tagged "Red Star Studios"), managing personnel, budget, campaign production, and marketing.
(Non-Profit; 1-10 employees; Graphic Design industry)
November 1999 — May 2001 (1 year 7 months)
Founded a non-profit art organization with over eighty artists releasing monthly exhibitions in the form of packs. Responsible for all artist relations, QA, project management, pack preparation, marketing, etc.
(Privately Held; 1-10 employees; Financial Services industry)
May 1998 — February 2000 (1 year 10 months)
Responsible for managing entire Information Technology department and personnel.
International Game Developers Association
International Game Developers Association - Online Games SIG
International Game Developers Association - Sex in Games SIG
Hamlet: Simulated Online Societies
Internet Strategy Forum
Cadre Engineering Collective