Writer and Game Developer
San Francisco Bay Area
Writer and Game Developer
San Francisco Bay Area
Software producer, game developer, and content writer with experience in print, online media, and video games.
As a producer, I'm skilled in developing story-driven activities, creating schedules and budgets, and conducting user testing. As a writer, I'm exceed in humorous and engaging material.
(Public Company; 501-1000 employees; Computer Games industry)
April 2007 — July 2007 (4 months)
• Oversaw relations between Production and Quality Assurance for MySims, a Nintendo Wii title. Managed Nintendo Standards, maintained bug base and assets throughout production stages.
• Communicated efficiently among developers, producers, QA and other departments.
(Public Company; 1001-5000 employees; Marketing and Advertising industry)
March 2007 — April 2007 (2 months)
Managed production of Internet banner ads for notable advertising agency.
• Oversaw production with copywriters, art department, QA, and producers.
• Created schedules, set up conferences, and manage assets using Microsoft Product and Excel; Adobe Photoshop, Flash, and Dreamweaver; and LotusNotes.
(Public Company; 201-500 employees; E-Learning industry)
August 2004 — January 2007 (2 years 6 months)
Produced products aimed for school systems. Products developed for the venerable educational software company include Flash-based animation, screen-based handheld games, and paper-based multimedia titles, including the recently released ReadingPro series.
• Developed creative content, designed concepts, wrote scripts, constructed gameplay, crafted dialogue, and outlined art models, among other artistic tasks.
• Managed internal and external departments from project inception to final completion. Guided internal teams throughout creative and production processes to meet tight deadlines. Oversaw contractors and in-house production teams, including creative, editorial, audio, implementation, and QA testing.
• Created and maintained schedules using Microsoft Project. Created budgets and tracked monthly reports (“actuals”) based on input from various departments.
• Wrote project plans and Product Requirement Documents for upcoming products.
(Public Company; 201-500 employees; E-Learning industry)
February 2002 — July 2004 (2 years 6 months)
• As Lead Tester, wrote test plans, managed and scrubbed bugbase, wrote bug reports, and corresponded with producers and contractors.
• Tested products on all of LeapFrog's flagship toys, including LeapPad, Leapster, and others. Handled several high-profile licensed titles.
(Public Company; 501-1000 employees; Computer Games industry)
June 1999 — February 2001 (1 year 9 months)
Actual duration: 11/00 to 2/01, 6/99 to 10/99
• Tested third-party titles from the launch through the cancellation of the Sega Dreamcast.
• Wrote bug reports and game evaluations.
(Public Company; 51-200 employees; Computer Games industry)
October 1999 — May 2000 (8 months)
• Wrote jokes and trivia questions for CD-ROM computer “casual” game Backstage Pass: The Ultimate Rock ‘n’ Roll Trivia Game.
• Helped to develop and edit various gameplay elements, including writing comedy sketches.
• Researched history of and trivia about popular culture and music.
(Public Company; 51-200 employees; Computer Games industry)
November 1998 — April 1999 (6 months)
• Wrote jokes and trivia questions for CD-ROM computer “casual” game, Austin Powers: Operation Trivia.
• Helped to develop and edit various gameplay elements, including writing comedy sketches and game introductions starring characters from the Austin Powers movies.
• Researched history of and trivia about popular culture.
1987 — 1992