Angie Jones

Current
  • Animation Lead at Engine Room VFX
  • Owner at Jonesie Cake dot com (Sole Proprietorship)
Past
  • Animation Lead at Psyop
  • Animation Supervisor at Motion Theory
  • Digital Character Animator at Asylum FX
  • Animation Consultant/Character Specialist at Side Effects Software
  • Digital Character Animator at Sea Level Venice
  • Supervising Animator at Digital Domain
  • Digital Character Animator/Mocap CleanUp at Jim Henson Studios
  • Author - Thinking Animation Book at Thomson Course Technology
  • Digital Character Animator at he Syndicate/Cafe FX
  • Digital Character Animator at Asylum FX
  • Lead Character Animator at Luma Pictures
  • Digital Character Animator at Rhythm and Hues
  • Digital Character Animator at Cinesite
  • Digital Character Animator at Colorado FX
  • Digital Character Animator at Duck Soup
  • Digital Character Animator at My Active Driveway
  • Digital Character Animator at Super 78
  • Pipeline Consultant at Disney Feature Animation
  • Digital Character Animator at Sony Pictures Imageworks
  • Lead Artist at Angel Studios
  • Digital Character Animator at Oddworld Inhabitants
  • Digital Character Animator at The Lightspan Partnership
  • 3D Animator at Alan Stecker Video, ASV Communications
  • 2D/3D Animator at Mindflex, Inc.
  • Character Animator at Wild Dog Studios (Now Big Mouth Productions)
  • Computer Artist at Coca-Cola USA
  • Intern at Vogelei and Associates
Education
  • Bang Improv Conservatory
  • Savannah College of Art and Design
  • Georgia Southern University
Connections
500+ connections
Industry
Animation
Websites

Angie Jones’s Summary

I am currently Animation Lead at Engine Room VFX in Hollywood, CA. With more than 14 years of experience in animation for films, TV, commercials and video games...working as a lead, supervisor and animator; my specialty is character and creature animation. I enjoy the challenge of moving back and forth amongst the "sweet and endearing" and the "evil and deadly."

CONSULTING:
I have consulted productions big and small. Everyone needs a little help with the challenges that production brings. From pipeline structures for feature films with Disney; to studio structures, team building and implementations at the commercial boutique Motion Theory; and finally, building of tools for software at Side Effects for Houdini software in Toronto. As an Animation Consultant, I offer specialized guidance regarding:

-- leadership, mentoring and building of animation teams
-- pipeline consulting, internal file systems and structures, pipeline and cg tool design
-- studio development from infancy to adolescence and growth into a mature production
-- organization of shows - film, game television and commercial
-- creative development, pitches, and original content
-- pre-visualization and early development of motion and character personalities

I have worked on 13 feature films, 37 commercial spots, 2 music videos, and 32 video games over the past 14 years. Highlight credits include:

DISNEY'S 50TH ANNIVERSARY COMMERCIALS
THE HITCHER
STEALTH
PAN'S LABYRINTH
THE CAVE
NATIONAL TREASURE 1 and 2
GEICO GECKO SPOTS
SCOOBY DOO 2
GARFIELD
CHRONICLES OF NARNIA
FREDDY VS JASON
XMEN 2
STUART LITTLE 2
ODDWORLD: ABE’S EXODDUS
ODDWORLD: MUNCH'S ODDYSEE
DINO CRISES 3
ONI 2
RED DEAD REVOLVER

I have also written 3 books on animation and taught at several institutions in the Los Angeles area. My most recent book is called Thinking Animation http://www.thinkinganimation.com/ published by Thomson Course Technology.

Angie Jones’s Specialties:

CG Character Animation, Team Building and Staffing, Pipeline and Production Consultant, Animation Supervising, Original Content and Fine Art. I love mentoring other animators. Watching that light go off in their head when you show them how to adjust a pose to get weight shifts into the beat or adding that last 20%...is what it's all about.
Work Demo Reel is here http://www.spicycricket.com/demo.php
And printer friendly resume here http://www.spicycricket.com/Resume2008.pdf


Angie Jones’s Experience

  • Animation Lead

    Engine Room VFX

    (Privately Held; 11-50 employees; Animation industry)

    May 2008Present (1 month)

    ProMax BDA Awards Ceremony Opening

  • Owner

    Jonesie Cake dot com (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Apparel & Fashion industry)

    June 2006Present (2 years)

    Owner a operator of Jonesie Cake floral hair clips and couture accessories. My goal is to make pieces that cater to each woman and accentuate their beauty.
    Please visit http://jonesiecake.com/

  • Animation Lead

    Psyop

    (Privately Held; 51-200 employees; Animation industry)

    March 2008May 2008 (3 months)

    Stoli commercial working with directors Todd Mueller and Kylie Matulick.

  • Animation Supervisor

    Motion Theory

    (Privately Held; 11-50 employees; Animation industry)

    October 2007March 2008 (6 months)

    Charged with strengthening the studio's animation department, pushing the ideals of how computer animated characters look and move, overseeing animation teams for all 3D and 2D project work, ensuring work stays on schedule, building and staffing for projects and raising the bar on animation for all jobs in the studio.

  • Digital Character Animator

    Asylum FX

    (Privately Held; 11-50 employees; Animation industry)

    September 2007October 2007 (2 months)

    (1) “National Treasure 2" - Digital Character Animator

  • Animation Consultant/Character Specialist

    Side Effects Software

    (Privately Held; 11-50 employees; Computer Software industry)

    April 2007August 2007 (5 months)

    I worked for Side Effects Software as a Character Specialist to refine and present their new user friendly UI and character tool set for the version 9 release.

  • Digital Character Animator

    Sea Level Venice

    (Privately Held; 11-50 employees; Animation industry)

    February 2007April 2007 (3 months)

    “Popsicle Commercials – 3 spots”
    (01) Bad Tempered Beavers - Character Animation Lead
    (02) Beach Bum - Character Animation Lead
    (03) Auditory Army - Character Animation Lead

  • Supervising Animator

    Digital Domain

    (Privately Held; 201-500 employees; Animation industry)

    October 2004February 2007 (2 years 5 months)

    “Disney 50th Anniversary Commercials – 5 spots”
    (01) Disney Homecoming Spot - Character Animator
    (02) Disney Magic Box Spot - Animation Supervisor
    (03) Disney Wish Upon A Star Spot - Animation Supervisor
    (04) Disney Toon Takeover Spot - Animation Supervisor
    (05) Disney Characters in the Park Spot - Animation Supervisor
    (06) RealEstate.com Spot - Character Animator
    (07) Yahoo/Earthlink Spot - Character Animator
    (08) Coke/Every Drop Counts Spot - Character Animator
    (09) Stealth - Animator
    (10) Zoom - Character Animator
    - using Maya 3D and Nuke DD's proprietary software
    (11) Listerine Agent Cool Blue Spot - Animation Supervisor
    (12) Chrysler Aspen Spot - Animation Supervisor
    (13) The Hitcher - Character Animator
    (14) Amp Energy Drink Spot - Character Animator

  • Digital Character Animator/Mocap CleanUp

    Jim Henson Studios

    (Public Company; 501-1000 employees; Animation industry)

    October 2006October 2006 (1 month)

    (1) TV Pilot - Skrumps - Character Animator
    http://www.henson.com/feature/skrumpsbts.htm

  • Author - Thinking Animation Book

    Thomson Course Technology

    (Public Company; 1-10 employees; Animation industry)

    June 2006July 2006 (2 months)

    Angie has written a book with her co-author Jamie Oliff (see contact list) on animation called Thinking Animation http://www.thinkinganimation.com/ which was released June of 2006 and published by Thomson Course Technology.

    Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with today's computer generated animation technology. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.

    Book Links:

    Buy the book
    http://www.amazon.com/gp/product/1598632604/sr=8-1/qid=1145851566/103-2516577-1285454

    Learn More!
    http://www.thinkinganimation.com/

    Book Blog
    http://thinkinganimationbook.blogspot.com/

  • Digital Character Animator

    he Syndicate/Cafe FX

    (Privately Held; 11-50 employees; Animation industry)

    June 2005October 2005 (5 months)

    (1) Pan's Labyrinth - Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Asylum FX

    (Privately Held; 11-50 employees; Animation industry)

    20042004 (less than a year)

    (1) “National Treasure" - Digital Character Animator
    (2) "Nintendo Game Boy Commercial" - Digital Character Animator
    - using Maya 3D software

  • Lead Character Animator

    Luma Pictures

    (Privately Held; 11-50 employees; Animation industry)

    20042004 (less than a year)

    (1) “The Cave" - Lead Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Rhythm and Hues

    (Privately Held; 501-1000 employees; Animation industry)

    20032004 (1 year)

    (1) “Lion Witch and the Wardrobe Pitch" - Digital Character Animator
    (2) "Scooby Doo 2" - Digital Character Animator
    (3) "Garfield" - Digital Character Animator
    (4) "Geico Gecko Spots" - Digital Character Animator
    - using Voodoo R & H proprietary software

  • Digital Character Animator

    Cinesite

    (Privately Held; 201-500 employees; Animation industry)

    20022003 (1 year)

    (1) “XMEN 2” - Digital Character Animator
    (2) “Freddy VS Jason” – Lead Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Colorado FX

    (Privately Held; 1-10 employees; Animation industry)

    20022002 (less than a year)

    (1) “Smart & Final Commercial Spots" - Digital Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Duck Soup

    (Privately Held; 1-10 employees; Animation industry)

    20022002 (less than a year)

    (1) “Kid's Cuisine Commercial” - Digital Character Animator
    - using Maya 3D software

  • Digital Character Animator

    My Active Driveway

    (Privately Held; 1-10 employees; Animation industry)

    20022002 (less than a year)

    (1) “7up International Animated Pitch” - Digital Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Super 78

    (Privately Held; 1-10 employees; Animation industry)

    20022002 (less than a year)

    (1) “Lead 4 artists on 8 minutes of game cinematics for the Power Puff Girls Video Game - "Relish Ramage"” - Lead Character Animator
    - using Maya 3D software

  • Pipeline Consultant

    Disney Feature Animation

    (Public Company; 1001-5000 employees; Animation industry)

    20022002 (less than a year)

    (1) “Gnomeo and Juliette" - Animation/CG Pipeline Consultant
    - analyzed both a Maya and 3D Studio Max pipeline for film production

  • Digital Character Animator

    Sony Pictures Imageworks

    (Public Company; 501-1000 employees; Animation industry)

    20012001 (less than a year)

    (1) “Stuart Little 2" - Digital Character Animator
    - using Maya 3D software

  • Lead Artist

    Angel Studios

    (Privately Held; 501-1000 employees; Animation industry)

    20002001 (1 year)

    (1) "Oni2" - Lead Artist
    (2) "Dino Crises 3" - Lead Artist with CAPCOM Japan
    (3) "Red Dead Revolver" - Character Animator
    (4) "TRW Surf Video Games" - Lead Artist
    - using Maya 3D software

  • Digital Character Animator

    Oddworld Inhabitants

    (Privately Held; 11-50 employees; Animation industry)

    19982000 (2 years)

    (1) “Abe’s Oddysee/Exoddus" - Digital Character Animator
    (2) "Munch’s Oddysee Video Game Cinematics" - Digital Character Animator
    - using Alias Power Animator and Maya 3D softwares

  • Digital Character Animator

    The Lightspan Partnership

    (Privately Held; 51-200 employees; Animation industry)

    19951998 (3 years)

    (1) “25 PSX Children’s Educational Video Games / k-6” titles upon request - Digital Character Animator
    - using 3D Studio Dos and Max softwares

  • 3D Animator

    Alan Stecker Video, ASV Communications

    (Privately Held; 11-50 employees; Animation industry)

    19941995 (1 year)

    (1) Video production and motion graphics on various accounts
    - using Hirez QFX and 3DS Dos Software

  • 2D/3D Animator

    Mindflex, Inc.

    (Privately Held; 51-200 employees; Animation industry)

    19951995 (less than a year)

    (1) Reality Check children's TV show - 2D/3D Animator
    - using Wavefront, TOPAS 3D, Harry Quantel, Hirez QFX, Rio, Tips and Animation Pro Software

  • Character Animator

    Wild Dog Studios (Now Big Mouth Productions)

    (Privately Held; 11-50 employees; Animation industry)

    19941995 (1 year)

    (1) Cartoon Network animated bumpers for television

  • Computer Artist

    Coca-Cola USA

    (Public Company; 10,001 or more employees; coke; Graphic Design industry)

    19941994 (less than a year)

    (1) Sales Presentations - Intern and Employee
    - using Autographix, Photoshop, Macromedia and 3DS Dos Software

  • Intern

    Vogelei and Associates

    (Privately Held; 1-10 employees; Animation industry)

    19931994 (1 year)

    (1) Internship - CG Animator
    - using Hirez QFX, Rio, Tips and Softimage softwares


Angie Jones’s Education

  • Bang Improv Conservatory

    Improv Performance 20032004

    http://bangstudio.com/

  • Savannah College of Art and Design

    BFA, Electronic Arts, Drawing, 19901994

    The Atlanta College of Art (the largest fine arts school in the southeast) has been aquired by Savannah College of Art and design (SCAD).

    http://aca.edu/ - Atlanta College of Art, established in 1905, was the first not-for-profit college of design and art in the Southeastern United States. An original partner of Atlanta's Woodruff Arts Center, Atlanta College of Art adjoins the High Museum of Art, Atlanta Symphony Orchestra and the Alliance Theatre.

    Activities and Societies:
    Presidential Scholar, 3.8 GPA
  • Georgia Southern University

    BFA, Graphic Design, 19861990

    http://www.georgiasouthern.edu/


Additional Information

Angie Jones’s Websites:

Angie Jones’s Interests:

The Spicy Cricket Website has gotten a face lift - check it out! http://www.spicycricket.com

Angie Jones’s Groups:

Acreditation Advisory Board for LA Film School Digital Arts Program
VES, (4 years)
Siggraph, (12 years),

Speaker Gnomon School of VFX 2007-2008, Career Strategies - Hollywood, CA

Speaker Siggraph 2007, Emerging Demands in Production Expert Panel - San Diego, CA July, 2007

Author - Thinking Animation: Bridging the Gap Between 2D and CG - June, 2006

Speaker at Comicon - Creating Beliveable Characters - Panel San Diego, CA July, 2003

Speaker at VES - Your Career Support Team - Panel Job Survival Los Angeles, CA May, 2003

Speaker at LA Siggraph Chapter Meeting - Panel Job Survival Los Angeles, CA Mar, 2003

Instructor at Dhima Inst. Character Animation Santa Monica, CA July, 2002

Lead Artist/Rep. Angel Studios with CAPCOM/JAPAN Osaka, Japan Oct, 2000

Author of the 3D Studio Max R3 Professional Animation Book Los Angeles, CA Feb, 2000

Co-author with George Maestri Inside 3D Studio Max R2 Vol. III Los Angeles, CA June, 1998

  • Forbes.com Entrepreneurs member
  •    OnStartups member
  •    Association of Virtual Worlds member
  •    Entertainment Consumers Association (ECA) member
  •    Motion Pictures & Film Industry member
  •    Animation, Media & Entertainment member
  •    Wireless Internet Industry Executives (WIIE) member
  •    World Gaming Executives member
  •    Game Design Professionals member

Angie Jones’s Honors:

**Bronze Clio for Animation on Amp Energy Drink Spot
**VES Award (Visual Effects Society) in 2003 for Best Character Animation in an Animated Motion Picture for Stuart Little 2
**Three-time Oscar Winning "Pan's Labyrinth" feature, animated stickbugs and faeries


Angie Jones’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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