Angie Jones

Angie Jones

Animation Professional available for on or offsite work

Greater Los Angeles Area

Current
Past
  • Animation Lead at giantsteps
  • Animation Supervisor at Snoot Entertainment
  • Animation Lead at Amalgamated Pixels
  • Animation Lead at Engine Room Design
  • Character Designer at Artifact Design
  • Animation Lead at Psyop
  • Animation Supervisor at Motion Theory
  • Animation Lead at Alcazar Entertainment
  • Digital Character Animator at Asylum Visual Effects
  • Animation Consultant/Character Specialist at Side Effects Software
  • Digital Character Animator at Sea Level Venice
  • Supervising Animator at Digital Domain
  • Digital Character Animator/Mocap CleanUp at Jim Henson Studios
  • Digital Character Animator at The Syndicate
  • Digital Character Animator at Asylum Visual Effects
  • Lead Character Animator at Luma Pictures
  • Digital Character Animator at Rhythm and Hues
  • Digital Character Animator at Cinesite
  • Digital Character Animator at Colorado FX
  • Digital Character Animator at Duck Soup
  • Digital Character Animator at Super 78
  • Digital Character Animator at My Active Driveway
  • Pipeline Consultant at Disney Feature Animation
  • Digital Character Animator at Sony Pictures Imageworks
  • Lead Artist at Angel Studios
  • Digital Character Animator at Oddworld Inhabitants
  • Digital Character Animator at The Lightspan Partnership
  • 2D/3D Animator at Mindflex, Inc.
  • Character Animator at Wild Dog Studios (Now Big Mouth Productions)
  • 3D Animator at Alan Stecker Video, ASV Communications
  • Computer Artist at Coca-Cola USA
  • Intern at Vogelei and Associates
Education
  • Bang Improv Conservatory
  • Savannah College of Art and Design
Connections
500+ connections
Industry
Animation

Angie Jones’s Summary

My specialty is character and creature animation. I enjoy the challenge of moving back and forth amongst the "sweet and endearing" and the "evil and deadly." I love the challenges of bringing characters to life in all formats - games, film and television.

CONSULTING: Everyone needs a little help with the challenges that production brings and the tools artists use. I have consulted on pipeline structures for feature films with Disney; studio structures and team building at the commercial boutique Motion Theory and game studio Angel Studios; advised on character pipelines at Zoic Studios for episodic TV and commercials; and guided the tech on artist friendly character tools for Houdini v9 software at Side Effects.

I offer specialized guidance regarding:
-- leadership, mentoring and building of animation teams
-- pipeline consulting, internal file systems and structures, and cg tool design
-- studio development from infancy to adolescence and growth into a mature production
-- creation and refinement of artist friendly tools
-- organization of shows - film, game, television and commercial
-- creative development, pitches, and original content

I have worked on 13 features, 38 commercials, 1 awards opening, 2 music videos, 1 ride film, and 32 AAA video games. Highlight credits include:

NATIONAL TREASURE 1 and 2 (2004 & 2007)
DISNEY'S 50TH ANNIVERSARY COMMERCIALS (2004-2007)
THE HITCHER (2007)
STEALTH (2005)
PAN'S LABYRINTH (2006)
THE CAVE (2005)
GEICO GECKO SPOTS (2003)
SCOOBY DOO 2 (2004)
GARFIELD (2004)
CHRONICLES OF NARNIA (2005)
FREDDY VS JASON (2003)
XMEN 2 (2003)
STUART LITTLE 2 (2002)
DINO CRISES 3 ディノクライシス3 (2003)
ONI 2 Prototypes(2001)
RED DEAD REVOLVER (2004)
ODDWORLD: MUNCH'S ODDYSEE (2001)
ODDWORLD: ABE’S EXODDUS (1998)

I have also written 3 books on animation and taught at several institutions in the Los Angeles area.

Angie Jones’s Specialties:

CG Character Animation, Team Building and Staffing, Pipeline and Production Consultant, Animation Supervising, Original Content and Fine Art. I love mentoring other animators. Watching that light go off in their head when you show them how to adjust a pose to get weight shifts into the beat or adding that last 20%...is what it's all about.
Work Demo Reel is here http://www.spicycricket.com/demo.php
And printer friendly resume here http://www.spicycricket.com/Resume2008.pdf


Angie Jones’s Experience

  • Animation Supervisor

    Image Metrics

    (Privately Held; Computer Games industry)

    March 2009Present (9 months)

    Oversee, recruit and lead 50 artists on 12-20 projects each month including film, games and commercials using Maya, Max, XSI, and Houdini. Set the bar for all assets and art direction ensuring clients creative vision and direction are met. Designed studio’s creative and approval process including expression sheets, style guides, dailies and mentoring structures. Mentor, lead and instruct the team, seniors and leads while creating new methods of training. Rebuilt the floor from the ground up with both short and long term goals in mind using creative team building techniques, specific to Character Animation. Assist with rig reviews, business development, business marketing, tech product marketing, advising on more artist friendly tech, and new market strategies.

  • Author - Thinking Animation Book

    Thomson Course Technology

    (Public Company; TOC; Publishing industry)

    June 2006Present (3 years 6 months)

    Angie has written a book with her co-author Jamie Oliff (see contact list) on animation called Thinking Animation http://www.thinkinganimation.com/ which was released June of 2006 and published by Thomson Course Technology.

    Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with today's computer generated animation technology. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.

    Book Links:

    Buy the book
    http://www.amazon.com/gp/product/1598632604/sr=8-1/qid=1145851566/103-2516577-1285454

    Learn More!
    http://www.thinkinganimation.com/

    Book Blog
    http://thinkinganimationbook.blogspot.com/

  • Owner

    Jonesie Cake, LLC.

    (Apparel & Fashion industry)

    June 2006Present (3 years 6 months)

    Owner and operator of Jonesie Cake floral hair clips and couture accessories.
    Please visit http://jonesiecake.com/

  • Animation Supervisor

    Zoic Studios

    (Privately Held; Motion Pictures and Film industry)

    November 2008February 2009 (4 months)

    Charged with creating/building the new and improved character animation pipe for all shows. Animated the pitch for next Ben Ten movie.

  • Advisory Board Member

    LA Film School

    (Animation industry)

    20062009 (3 years )

  • Animation Lead

    Brand New School

    (Privately Held; Broadcast Media industry)

    November 2008December 2008 (2 months)

    Soy nut bar spot with jelly beans and soy beans at war - BraveHeart Style...over 600 of each all animated by hand...boy I am tired!
    - Maya 3D to MR pipeline
    http://www.spicycricket.com/commercial.php

  • Animation Lead

    giantsteps

    (Animation industry)

    October 2008December 2008 (3 months)

    (1) KIA spot, worked on set doing previz to choreo 9 cars into formation with VFXSup and Director for live action shoot. (October)
    (2) Yukult yogurt Spot where I made two yogurt drinks dance. (July)
    (3) TMobile spot where a hell bent chick chainsaws down telephone poles. Animated the poles and the cables connecting them. (May)
    - Maya 3D to MR pipeline
    http://www.spicycricket.com/commercial.php

  • Animation Supervisor

    Snoot Entertainment

    (Animation industry)

    October 2008October 2008 (1 month)

    Leading a team on an animated short film, 100% CG.
    - Maya 3D to MR pipeline

  • Animation Lead

    Amalgamated Pixels

    (Privately Held; Motion Pictures and Film industry)

    June 2008October 2008 (5 months)

    Ride film working with Mario Kamberg http://www.mariokambergdesign.com/
    - Maya 3D to LW pipeline

  • Animation Lead

    Engine Room Design

    (Animation industry)

    May 2008June 2008 (2 months)

    ProMax BDA Awards Ceremony Opening
    - Maya 3D to MR pipeline
    http://www.spicycricket.com/commercial.php

  • Character Designer

    Artifact Design

    (Animation industry)

    May 2008May 2008 (1 month)

    Designed female character for a pitch and style frames.

  • Animation Lead

    Psyop

    (Privately Held; Animation industry)

    March 2008May 2008 (3 months)

    Stoli commercial working with directors Todd Mueller and Kylie Matulick.
    - Maya 3D to MR pipeline
    http://www.spicycricket.com/commercial.php

  • Animation Supervisor

    Motion Theory

    (Privately Held; 11-50 employees; Animation industry)

    October 2007March 2008 (6 months)

    Charged with strengthening the studio's animation department, pushing the ideals of how computer animated characters look and move, overseeing animation teams for all 3D and 2D project work, ensuring work stays on schedule, building and staffing for projects and raising the bar on animation for all jobs in the studio.
    - Maya 3D to MR pipeline

  • Animation Lead

    Alcazar Entertainment

    (Animation industry)

    February 2008February 2008 (1 month)

    Game cycles and animation for cartoon-y game, cannot say which at the moment.
    - Maya 3D software

  • Digital Character Animator

    Asylum Visual Effects

    (Privately Held; Motion Pictures and Film industry)

    September 2007October 2007 (2 months)

    (1) “National Treasure 2" - Digital Character Animator
    - Maya 3D to MR pipeline

  • Animation Consultant/Character Specialist

    Side Effects Software

    (Privately Held; 11-50 employees; Computer Software industry)

    April 2007August 2007 (5 months)

    I worked for Side Effects Software as a Character Specialist to refine and present their new user friendly UI and character tool set for the version 9 release.
    - Houdini 9 beta

  • Digital Character Animator

    Sea Level Venice

    (Animation industry)

    February 2007April 2007 (3 months)

    “Popsicle Commercials – 3 spots”
    (01) Bad Tempered Beavers - Character Animation Lead
    (02) Beach Bum - Character Animation Lead
    (03) Auditory Army - Character Animation Lead
    - Maya 3D to MR pipeline

  • Supervising Animator

    Digital Domain

    (Privately Held; D2; Animation industry)

    October 2004February 2007 (2 years 5 months)

    “Disney 50th Anniversary Commercials – 5 spots”
    (01) Disney Homecoming Spot - Character Animator
    (02) Disney Magic Box Spot - Animation Supervisor
    (03) Disney Wish Upon A Star Spot - Animation Supervisor
    (04) Disney Toon Takeover Spot - Animation Supervisor
    (05) Disney Characters in the Park Spot - Animation Supervisor
    (06) RealEstate.com Spot - Character Animator
    (07) Yahoo/Earthlink Spot - Character Animator
    (08) Coke/Every Drop Counts Spot - Character Animator
    (09) Stealth - Animator
    (10) Zoom - Character Animator
    - using Maya 3D and Nuke DD's proprietary software
    (11) Listerine Agent Cool Blue Spot - Animation Supervisor
    (12) Chrysler Aspen Spot - Animation Supervisor
    (13) The Hitcher - Character Animator
    (14) Amp Energy Drink Spot - Character Animator
    - Maya 3D to LW and PrMan pipelines

    To see some of the commercial spots, go here...
    http://www.spicycricket.com/commercial.php

  • Digital Character Animator/Mocap CleanUp

    Jim Henson Studios

    (Animation industry)

    October 2006October 2006 (1 month)

    (1) TV Pilot - Skrumps - Character Animator
    http://www.henson.com/feature/skrumpsbts.htm
    - Maya 3D software

  • Digital Character Animator

    The Syndicate

    (Privately Held; Entertainment industry)

    August 2005October 2005 (3 months)

    (1) Pan's Labyrinth - Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Asylum Visual Effects

    (Privately Held; Motion Pictures and Film industry)

    June 2004August 2004 (3 months)

    (1) “National Treasure" - Digital Character Animator
    (2) "Nintendo Game Boy Commercial" - Digital Character Animator
    - using Maya 3D software

  • Lead Character Animator

    Luma Pictures

    (Privately Held; Motion Pictures and Film industry)

    April 2004June 2004 (3 months)

    (1) “The Cave" - Lead Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Rhythm and Hues

    (Privately Held; Motion Pictures and Film industry)

    April 2003April 2004 (1 year 1 month)

    (1) “Lion Witch and the Wardrobe Pitch" - Digital Character Animator
    (2) "Scooby Doo 2" - Digital Character Animator
    (3) "Garfield" - Digital Character Animator
    (4) "Geico Gecko Spots" - Digital Character Animator
    - using Voodoo R & H proprietary software

  • Digital Character Animator

    Cinesite

    (Privately Held; Motion Pictures and Film industry)

    December 2002March 2003 (4 months)

    (1) “XMEN 2” - Digital Character Animator
    (2) “Freddy VS Jason” – Lead Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Colorado FX

    (Animation industry)

    November 2002December 2002 (2 months)

    (1) “Smart & Final Commercial Spots" - Digital Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Duck Soup

    (Animation industry)

    October 2002December 2002 (3 months)

    (1) “Kid's Cuisine Commercial” - Digital Character Animator
    - using Maya 3D software

  • Digital Character Animator

    Super 78

    (Privately Held; Animation industry)

    July 2002October 2002 (4 months)

    (1) “Lead 4 artists on 8 minutes of game cinematics for the Power Puff Girls Video Game - "Relish Ramage"” - Lead Character Animator
    - using Maya 3D software

  • Digital Character Animator

    My Active Driveway

    (Animation industry)

    June 2002June 2002 (1 month)

    (1) “7up International Animated Pitch” - Digital Character Animator
    - using Maya 3D software

  • Pipeline Consultant

    Disney Feature Animation

    (Public Company; DIS; Animation industry)

    May 2002May 2002 (1 month)

    (1) “Gnomeo and Juliette" - Animation/CG Pipeline Consultant
    - analyzed both a Maya and 3D Studio Max pipeline for film production

  • Digital Character Animator

    Sony Pictures Imageworks

    (Public Company; SNE; Motion Pictures and Film industry)

    April 2001April 2002 (1 year 1 month)

    (1) “Stuart Little 2" - Digital Character Animator
    - using Maya 3D software

  • Lead Artist

    Angel Studios

    (Privately Held; Computer Games industry)

    April 2000April 2001 (1 year 1 month)

    Served on a panel of representatives from each department to oversee and raise the bar on all assets at Angel Studios. Lead teams on 2 prototypes and supported the other games in development working closely with programmers and artists. Acted as a liaison between The US studio and CAPCOM Japan for Dino Crises game. Taught animation classes to team, assessed mocap pipelines, and consulted on all productions.

    (1) "Oni2" - Lead Artist
    (2) "Dino Crises 3" - Lead Artist with CAPCOM Japan
    (3) "Red Dead Revolver" - Lead Artist
    (4) "TRW Surf"- Lead Artist
    (5) "Smuggler's Run 2" - Lead Artist
    (6) "Off Road 2" - Lead Artist
    (7) "Midnight Club 2" - Lead ArtistCharacter Animator
    - using Maya 3D software

  • Digital Character Animator

    Oddworld Inhabitants

    (Privately Held; Computer Games industry)

    June 1998April 2000 (1 year 11 months)

    (1) “Abe’s Oddysee/Exoddus" - Digital Character Animator
    (2) "Munch’s Oddysee Video Game Cinematics" - Digital Character Animator
    - using Alias Power Animator and Maya 3D softwares

    http://www.spicycricket.com/game.php

  • Digital Character Animator

    The Lightspan Partnership

    (Animation industry)

    July 1995June 1998 (3 years )

    (1) “25 PSX Children’s Educational Video Games / k-6” titles upon request - Digital Character Animator
    - using 3D Studio Dos and Max softwares

  • 2D/3D Animator

    Mindflex, Inc.

    (Animation industry)

    April 1995July 1995 (4 months)

    (1) Reality Check children's TV show - 2D/3D Animator
    - using Wavefront, TOPAS 3D, Harry Quantel, Hirez QFX, Rio, Tips and Animation Pro Software

  • Character Animator

    Wild Dog Studios (Now Big Mouth Productions)

    (Animation industry)

    December 1994April 1995 (5 months)

    (1) Cartoon Network animated bumpers for television

  • 3D Animator

    Alan Stecker Video, ASV Communications

    (Animation industry)

    April 1994March 1995 (1 year )

    (1) Video production and motion graphics on various accounts
    - using Hirez QFX and 3DS Dos Software

  • Computer Artist

    Coca-Cola USA

    (Privately Held; Consumer Goods industry)

    February 1994December 1994 (11 months)

    (1) Sales Presentations - Intern and Employee
    - using Autographix, Photoshop, Macromedia and 3DS Dos Software

  • Intern

    Vogelei and Associates

    (Animation industry)

    September 1993February 1994 (6 months)

    (1) Internship - CG Animator
    - using Hirez QFX, Rio, Tips and Softimage softwares


Angie Jones’s Education

  • Bang Improv Conservatory

    Improv Performance 20032004

    http://bangstudio.com/

  • Savannah College of Art and Design

    BFA , Electronic Arts, Drawing , 19901994

    The Atlanta College of Art (the largest fine arts school in the southeast) has been aquired by Savannah College of Art and design (SCAD).

    http://aca.edu/ - Atlanta College of Art, established in 1905, was the first not-for-profit college of design and art in the Southeastern United States. An original partner of Atlanta's Woodruff Arts Center, Atlanta College of Art adjoins the High Museum of Art, Atlanta Symphony Orchestra and the Alliance Theatre.

    Activities and Societies:
    Presidential Scholar, 3.8 GPA

Additional Information

Angie Jones’s Groups:

Acreditation Advisory Board for LA Film School Digital Arts Program
http://www.lafilm.com/programs/advisory-board.html


Speaker Gnomon School of VFX 2007-2008, Career Strategies - Hollywood, CA

Speaker Siggraph 2007, Emerging Demands in Production Expert Panel - San Diego, CA July, 2007

Author - Thinking Animation: Bridging the Gap Between 2D and CG - June, 2006

Speaker at Comicon - Creating Beliveable Characters - Panel San Diego, CA July, 2003

Speaker at VES - Your Career Support Team - Panel Job Survival Los Angeles, CA May, 2003

Speaker at LA Siggraph Chapter Meeting - Panel Job Survival Los Angeles, CA Mar, 2003

Instructor at Dhima Inst. Character Animation Santa Monica, CA July, 2002

Lead Artist/Rep. Angel Studios with CAPCOM/JAPAN Osaka, Japan Oct, 2000

Author of the 3D Studio Max R3 Professional Animation Book Los Angeles, CA Feb, 2000

Co-author with George Maestri Inside 3D Studio Max R2 Vol. III Los Angeles, CA June, 1998

  •    On Startups - The Community For Entrepreneurs
  •    Association of Virtual Worlds
  •    Entertainment Consumers Association (ECA)
  •    ACM SIGGRAPH
  •    ThoseInFilm (Motion Pictures & Film Industry)
  •    Animation, Media & Entertainment
  •    Savannah College of Art and Design Alumni
  •    Fashion Marketing & Digital Media Group (FMG): A Meeting Place for Fashion & Marketing Professionals
  •    Wireless Internet Industry Executives (WIIE)...6,000+ members & growing!
  •    World Gaming Executives
  •    Game Design Professionals
  •    Digital LA
  •    Art Institute of Colorado, Media Arts & Animation
  •    Fashion Retailers
  •    Fashion Buyers and Designers
  •    Fashion & Lifestyle Industry Professionals Worldwide
  •    International Fashion & Apparel Association
  •    Hand Crafted Animation
  •    FASHIONISTA CAFE
  •    Digital Hunter
  •    Cryptarchy VFX
  •    Fans of Digsby
  •    theKbuzz
  •    Animation and Film Jobs
  •    greenlightjobs
  •    Social Entertainment Professionals
  •    animationGRADS | Animation graduates
  •    SoCal Games Network
  •    CreativeHeads.net Digital Entertainment Career Network

Angie Jones’s Honors:

**Bronze Clio for Animation on Amp Energy Drink Spot
**VES Award (Visual Effects Society) in 2003 for Best Character Animation in an Animated Motion Picture for Stuart Little 2
**Three-time Oscar Winning "Pan's Labyrinth" feature, animated stickbugs and faeries


Angie Jones’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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