Brenden Frank

Brenden Frank

Game Artist, Designer and Scripter

Vancouver, Canada Area

Current
  • Project Manager (among many things) at HUNT Team
  • Web Designer and Server Side Engineer at Snc Design
  • Lead Artist (3D Artist among many other positions) at Snowflake Entertainment
Education
  • Art Institute of Vancouver
Connections
43 connections
Industry
Computer Games
Websites

Brenden Frank’s Summary

Objective: Collaborate with talented peers in a creative environment, contributing skills and experience in next-generation game development.

August 2007 – Present
Project HUNT – Multiplayer shadow of the Colossus Mod utilizing Valve’s Source Engine:
-Character concepting and modeling, Environment modeling, Uving/Texturing, Lighting.
-High Poly Sculpting, Normal Mapping and Specular mapping.
-Character Rigging, Animation, Compiling Scripts for Importing.
-UI design including vector and raster art, Level Design utilizing the hammer editor.

March 2005
Created SNC Design, a freelance web design and server-side engineering company:
-HTML, PHP/MYSQL, JavaScript, AJAX)
-Created Websites for companies such as Tim Horton’s and Maxwell Realty.
-(IT)Information Technology Specialization services

August 2003 – Present
Project Revolution – Warcraft 3 to Starcraft3D conversion utilizing Blizzards WC3 Engine:
-Top-down view unit and structure modeling, Uving/Texturing.
-Unit Rigging, Animation, Game Database and scripting.
-UI design including vector and raster art, Level Design utilizing the World Editor.
-Music Composing.
-Website Design utilizing flash 8 interfacing.

Brenden Frank’s Specialties:

Character Modeling, High poly Sculpting, Unwrapping, Texturing(Specialized); Environment Modeling, Unwrapping, Texturing; Digital Music Composition, SFX Post Editing; Webdesign, Web Engineering, Flash Animation/Vector Art(Owned own company for 4 years)


Brenden Frank’s Experience

  • Project Manager (among many things)

    HUNT Team

    (Non-Profit; 11-50 employees; Computer Games industry)

    August 2007Present (2 years)

    Multiplayer Shadow of the Colossus on Valve's Source engine. (Unmarketed Product)

  • Web Designer and Server Side Engineer

    Snc Design

    (Privately Held; Myself Only; Internet industry)

    May 2005Present (4 years 3 months)

    HTML, XML, Flash, PHP, JAVASCRIPT, AJAX

  • Lead Artist (3D Artist among many other positions)

    Snowflake Entertainment

    (Non-Profit; 11-50 employees; Computer Games industry)

    May 2004Present (5 years 3 months)

    Warcraft 3 to Starcraft in 3D conversion.


Brenden Frank’s Education

  • Art Institute of Vancouver

    20062008


Additional Information

Brenden Frank’s Websites:

Brenden Frank’s Interests:

Character Art, Environment Art, Animation, Animation, Lighting/Rendering, Composing Music, Game Design, Writing, Programming, Web Design

Brenden Frank’s Groups:

Project Revolution - Full conversion from Warcraft 3 to Starcraft in 3D

Project H.U.N.T - Multiplayer shadow of the colossus being developed on Valve's Source engine, Career Services, Art Institute, Source SDK, Polycount/GA

  •    Game Developers
  •    polycount

Brenden Frank’s Honors:

Skills Canada Computer Animation 2004: 3rd place
Skills Canada Computer Animation 2005: 2nd place
Skills Canada Computer Animation 2006: 2nd place

March 2007 - Certified 12 years of Piano at the Royal Conservatory of Toronto.
March 2007 - Certified 4 years of Music Theory at the Royal Conservatory of Toronto.


Brenden Frank’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Brenden Frank’s full profile:

  • See who you and Brenden Frank know in common
  • Get introduced to Brenden Frank
  • Contact Brenden Frank directly

View Full Profile