CG Technical Artist and Game Technology Programmer
Singapore
CG Technical Artist and Game Technology Programmer
Singapore
Skeel is a CG technical artist in the CG film industry and game technology programmer in the games industry. He often tries to combine knowledge from both industries together to bridge the gap between the two.
He has experience with physics simulation programming, character rigging and R&D on anatomical and deformable models.
During his free time, he works on small personal projects such as casual games and tools development.
[Specialties] Soft body and fluid simulation programming, research on anatomical and deformable models, character rigging, game technology programming, CG software development
[Software] Maya, Photoshop, After Effects, Premiere, Zbrush
[Programming Languages] XNA, Maya API, MEL, Python, C#, C++
(Privately Held; 201-500 employees; Motion Pictures and Film industry)
Currently holds this position
(Educational Institution; Higher Education industry)
August 2007 — November 2007 (4 months)
Part-time teaching at the School of Computing, National University of Singapore. Conducted lab sessions for game technology programming using OGRE (Object-Oriented Graphics Rendering Engine). Topics include A* path-finding and neural networks.
(Computer Games industry)
June 2007 — August 2007 (3 months)
Internship at the GAMBIT games lab in MIT, Boston for three months. Served multiple roles in a team of seven to create TenXion, a third-person shooter game that uses artificial intelligence to learn the moves of the player.
- Programmed game logic in C++ and TorqueScript
- Rigged several models for the animator to use
- Integrated CG models and animations into Torque Game Engine
- Designed the game UI and screens
- Devised pipelines for the CG artists to work in parallel
- Introduced techniques to speed up texturing workflow significantly
(Design industry)
May 2004 — May 2007 (3 years 1 month)
Designed graphics and developed websites for companies and government agencies
Bachelor of Computing , Computer Science, Computer Graphics, Game Technologies , 2004 — 2008
[Honours and Awards in NUS]
- Graduated with First-Class Honours in Computer Science
- Dean's List Award in academic years 2004/05, 2005/06 and 2006/07
- Defence Science & Technology Agency Prize (top two UROP students)
- Plenary speaker for National UROP Congress 2008
- Published paper in CGVR'07 as first author based on real-time muscle simulation research
[Activities in NUS]
- Enrolled in the Undergraduate Research Opportunity Programme (UROP) in third year of study to create a real-time muscle deformation system
- Worked on two large-scale games and demos on a part-time basis, one of which is in collaboration with the Singapore Science Centre
- Created a game A.I.Fighter which uses neural networks for the A.I. to learn the moves of the player (http://www.youtube.com/watch?v=4dJpf9Fn3cw)
CG software development, game technology programming, R&D, physics simulation programming, character rigging
- Soft body physics article won Best Physics Knowledge Base Entry in Intel Havok Physics Contest (http://software.intel.com/en-us/articles/havok-physics-innovation-contest-winners/#5)
- Soft body physics article received Community Voting Prize for highest votes in Jan 2009 in Intel Havok Physics Contest
- Soft body physics article won first prize in Ziggyware Fall 2008 XNA Article Contest (http://www.ziggyware.com/news.php?readmore=1019)
- Physics simulation demos as permanent showcases in Microsoft Innovation Centre Singapore
- First-Class Honours in Computer Science
- Dean's List Award three times from 2004 to 2007
- Received prize for best UROP project
- Plenary speaker for National UROP Congress 2008
- Published paper on real-time muscle dynamics in CGVR'07 as first author
- Best Technical Award in Codeathon 2007 (24-hour game competition in Singapore)
- Best Animated Short Film in Exuberance V 2005 (short film competition in Singapore)