
Pipeline TD at Double Negative
London, United Kingdom

Pipeline TD at Double Negative
London, United Kingdom
Skeel is a technical artist in the visual effects industry. He has experience with various technical and artistic aspects of visual effects production, and has worked on features films such as Iron Man 2, Sherlock Holmes and The Green Zone.
His artistic interests involve effects simulation, while his technical/R&D interests include dynamics simulation programming (e.g. soft bodies, rigid bodies, fluids), anatomical models and deformable models, amongst many others.
His goal is to create new technology that will benefit the industry, based on his knowledge and experience from both sides of the trade.
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[Technical Knowledge] soft/rigid body programming, fluid programming, anatomical/deformable models, game technologies (collision detection, deferred shading, vertex/pixel shaders etc)
[Simulation Tools] Maya Fluids, nCloth, Syflex, Maya Hair, Maya Soft/Rigid Bodies
[Software] Maya, Shake, RenderMan, 3DEqualizer, PFTrack, Photoshop, After Effects
[Programming Languages] C++ (with Boost), Python, MEL, C#
[APIs/SDKs]: Maya C++/Python API, Qt/PyQt, OpenGL, XNA, Shake API
[Operating Systems] Linux (preferred), Windows
(Privately Held; Motion Pictures and Film industry)
September 2009 — Present (3 months)
(Privately Held; Motion Pictures and Film industry)
June 2009 — August 2009 (3 months)
(Privately Held; Motion Pictures and Film industry)
January 2009 — May 2009 (5 months)
Worked on The Green Zone. Tracked a lot of extremely challenging shots which included:
- camera zooming
- large amounts of motion blur due to hand-held camera style
- trackable points blocked by foreground elements most of the time
- very dark night scenes
Included camera tracking and object tracking using a variety of software.
(Educational Institution; Higher Education industry)
August 2007 — November 2007 (4 months)
Part-time teaching at the School of Computing, National University of Singapore. Conducted lab sessions for game technology programming using OGRE (Object-Oriented Graphics Rendering Engine). Topics include A* path-finding and neural networks.
(Computer Games industry)
June 2007 — August 2007 (3 months)
Internship at the GAMBIT games lab in MIT, Boston for three months. Served multiple roles in a team of seven to create TenXion, a third-person shooter game that uses artificial intelligence to learn the moves of the player.
- Programmed game logic in C++ and TorqueScript
- Rigged several models for the animator to use
- Integrated CG models and animations into Torque Game Engine
- Designed the game UI and screens
- Devised pipelines for the CG artists to work in parallel
- Introduced techniques to speed up texturing workflow significantly
(Design industry)
May 2004 — May 2007 (3 years 1 month)
Designed graphics and developed websites for companies and government agencies
Bachelor of Computing , Computer Science, Computer Graphics, Game Technologies , 2004 — 2008
[Honours and Awards in NUS]
- Graduated with First-Class Honours in Computer Science
- Dean's List Award in academic years 2004/05, 2005/06 and 2006/07
- Defence Science & Technology Agency Prize (for top UROP project)
- Plenary speaker for National UROP Congress 2008
- Published research paper in CGVR'07 as first author based on real-time muscle simulation research
[Activities in NUS]
- Enrolled in the Undergraduate Research Opportunity Programme (UROP) in third year of study to create a real-time muscle deformation system
- Worked on two large-scale games and demos on a part-time basis, one of which is in collaboration with the Singapore Science Centre
- Created a game A.I.Fighter which uses neural networks for the A.I. to learn the moves of the player (http://www.youtube.com/watch?v=4dJpf9Fn3cw)
effects simulation, simulation programming, software development
"Introduction to Soft Body Physics in XNA" article won three top awards:
- Best Physics Knowledge Base Entry in Intel Havok Physics Contest
- Community Voting Prize (Jan 2009) in Intel Havok Physics Contest
- First Prize in Ziggyware Fall 2008 XNA Article Contest
Physics simulation demos on Smoothed Particle Hydrodynamics and Pressurized Soft Body as permanent showcases in Microsoft Innovation Centre Singapore
First-Class Honours in Computer Science
Dean's List Award for academic years 2004/05, 2005/06, 2006/07
Received prize during university graduation ceremony for best UROP project
Plenary speaker for National UROP Congress 2008
Published research paper on real-time muscle dynamics in CGVR'07 as first author
Best Technical Award in Codeathon 2007 (24-hour game competition)
Best Animated Short Film in Exuberance V 2005 (short film competition)