
Level Designer chez Streum On Studio
Montpellier Area, France

Level Designer chez Streum On Studio
Montpellier Area, France
Level Designer since the age of 11, started with Warcraft II and later on 3D Engines with Quake, Half-Life and Unreal.
Has a strong emphasis on details, designed levels for several Half-Life modifications including Sven Co-op, Natural Selection, Syndicate Black Ops and Half-Life's Deathmatch mode aswell as for Half-Life 2: Deathmatch.
— Gameplay gears. (singleplayer and multiplayer)
— Creating atmospheric, coherent and detailled environements.
— Fast learning and knowledge of the following engines: GoldSrc (Half-Life), Source Engine (Half-Life 2, Team Fortress 2, Left 4 Dead), Unreal Engine 3 (Unreal Tournament 3).
(Computer Games industry)
June 2008 — Present (1 year 7 months)
Designing levels for E.Y.E, a FPS blending RPG elements using VALVe's famous Source Engine.
(Computer Games industry)
2007 — 2008 (1 year )
Working as a level designer on the Half-Life 2 funny and pointless modification Bisounours Party, where carebears fight against each other with a plethora of aggressive and powerful weapons.
Writing, poetry, abandoned factories, experimental and extreme music...
Best of Map Showcase: sc_persia and it_has_leaks
Sven Coop Boards (These two levels are included in the official 4.0 release).
Coups de Cœur: dm_sublimity_b1p
Mapping-Area Boards