
President at Situated Research
Greater Chicago Area

President at Situated Research
Greater Chicago Area
Have a unique knowledge of hardware, software, and a thorough understanding of human behavior towards technology. Earned a B.S. in Computer Engineering, M.S. in Information and Computer Science, and Ph.D. in Communication and Information Sciences. Research focuses on video game players’ use of key design features of games, examining how human collaboration, engagement, and learning can result from in-game achievement. Have special competencies in human–computer interaction (HCI), collaborative learning, video games, and social networking.
Broad knowledge of advanced methodologies: computer hardware design; programming languages; human-computer interaction (HCI) and human interface design; information and communication technologies (ICTs); education and pedagogy.
• Managed teams and drove projects from concept to completion, while staying under budget
• Expertise in user interface and user experience design; interaction design; information architecture; intercultural communication; communication theory
• Expertise in storyboarding; scenario writing; essential use cases; participatory design
• Expertise in game design and evaluation and implications for learning and instruction; curriculum integration and pedagogy; collaboration, competition, and motivation
• Designed and created video games (browser-based and console games for the Sony PlayStation)
• Experience managing teams of programmers; familiar with giving deadlines and constructive feedback; frequently perform code reviews and walkthroughs
• Proficient in Java, C/C++, PHP, ColdFusion, Perl, SQL, Flash, and HTML; latest computer hardware and gaming hardware (PC, Wii, Xbox / Xbox 360, PS2 / PS3)
(Privately Held; Computer Software industry)
January 2009 — Present (11 months)
Situated Research was established to improve the user experience of interacting with software interfaces and technology, by connecting companies with the needs of their end-users.
Our open-ended approach allows us to discover what your end-users expect as they interact with your designed technology. By incorporating this vital information into your design process, you can help your end-users achieve their goals and motivations efficiently while avoiding pitfalls and reducing errors.
Co-founded by Dr. and Mrs. Matthew Sharritt, Situated Research is dedicated to exploring how technology can become more accessible and aims to help software designers innovate ways to communicate with and engage their customers and end-users.
(Self-Employed; Graphic Design industry)
May 2002 — December 2008 (6 years 8 months)
Remotely created and updated websites for several small businesses and organizations; configured web servers.
(Educational Institution; 1001-5000 employees; Higher Education industry)
June 2001 — July 2007 (6 years 2 months)
• Teaching Assistant for ICS 111 and ICS 211 (Introduction to Computer Science / Algorithms and Data Structures in Java). Responsible for teaching lab sessions and assisting students with using UNIX, creating web pages, and Java programming of applications and applets
• Wrote, proctored and graded exams. Occasionally taught lectures and substituted for the course instructor. Provided assistance to up to 90 students per semester
• Discussed pedagogy with instructor to create the ideal learning experience. Created assignments of appropriate topic and difficulty to create a scaffolding assignment structure. Corrected approximately 120 assignments per week, providing individuals with timely, detailed, and constructive feedback via email as well as face to face
• Created online course content and helped organize the class website using HTML and WebCT
• Nominated for the Frances David Award for Excellence in Undergraduate Teaching
(Public Company; 1001-5000 employees; TWTC; Telecommunications industry)
April 2000 — June 2001 (1 year 3 months)
• Hired between junior and senior year as interim Webmaster. During my senior year, was retained as full time corporate Webmaster while carrying a normal class load
• Significantly upgraded the public website and worked directly with senior level public relations executives and vice-presidents to add time-critical news and financial releases
• Created a Flash-based mini CD-ROM of critical marketing and public relations material including the annual report, corporate video, and product brochures (previously all were hard copies, and total cost was reduced from $15.00 to $1.50 per copy). Presented the CD-ROM to corporate executives in Littleton, CO
• Installed new Cobalt web servers and modified IP backbone diagrams
• Used Interwoven, a content-management tool, to create templates and manage website
(Public Company; 10,001 or more employees; MOT; Telecommunications industry)
May 1999 — August 1999 (4 months)
• Worked as a Call Processing Engineer, converting outdated state chart call-processing diagrams to updated diagrams in TAU (UNIX state chart tool). Converted diagrams to be implemented into GSM’s current customer releases (C and Perl programming)
• Completed Motorola Course CP-02, Introduction to Digital Cellular Technology
PhD , Communication & Information Sciences , 2003 — 2008
GPA: 3.8 / 4.0
Dissertation Title: Students’ Use of Social and Cognitive Affordances in Video Game Play within Educational Contexts: Implications for Learning
• Doctoral research findings include inductive generalizations that describe patterns of use of the interface (affordances) and collaboration by high school students that lead to instances of learning while playing commercial video games
• Perspective incorporates theory and literature from gaming, the Serious Games Initiative, human-computer interaction (HCI), computer-supported collaborative learning (CSCL), communication, learning and cognition, psychology, and sociology
• Qualitative method inspired by ethnomethodology, grounded theory, and activity theory
MS , Information & Computer Sciences , 2001 — 2003
GPA: 3.7 / 4.0
• Masters Project: Individually developed a video game on the Sony PlayStation platform
BS , Computer Engineering , 1997 — 2001
GPA: 3.4 / 4.0
• Minors: Computer Science and Math
• Senior Design Project: Cross-Functional Data Lab, controlling robotics over the Internet
video gaming, education & learning, marine aquariums, cooking, computer hardware & technology, creative web design, weather / meteorology
ACM,
AERA,
Edutopia,
IEEE,
ISLS,
NSPE,
Triangle Fraternity
Selected Academic Research Publications:
• Sharritt, M.J. (2009). Evaluating Video Game Design and Interactivity. In R. Van Eck (Ed.) Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions (to appear).
• Sharritt, M. J. & Suthers, D.D. (2009). Video game representations as cues for collaboration and learning. International Journal of Gaming and Computer-Mediated Simulations, 1(3).
• Sharritt, M. J. (2008). Forms of learning in collaborative video game play. Research and Practice in Technology Enhanced Learning, 3(2), pp. 97-138.
• Sharritt, M. J. (2008). Students’ Use of Social and Cognitive Affordances in Video Game Play within Educational Contexts: Implications for Learning. (Doctoral Dissertation, 1055 pages)
• Nominated for the Frances David Award for Excellence in Undergraduate Teaching, 2006 – 2007, at the University of Hawai‘i at Mānoa
• Awarded Marquette University’s St. Ignatius Engineering Scholarship – A $30,000, four-year scholarship awarded to the six top scores on an engineering preparedness test given to over 400 incoming freshmen
• Former Network Administrator and Webmaster of the Marquette Chapter of Triangle Fraternity (http://marq.triangle.org)
• Former President of the Marquette University IEEE student branch (2000 – 2001)