Shannon Dees

Artist at Bonfire Studios

Dallas/Fort Worth Area

Current
Past
Education
  • Kilgore College
  • Henderson High School
Connections
194 connections
Industry
Computer Games
Websites

Shannon Dees’s Summary

Artist with substantial experience in the video game industry. Focus on environmental asset creation including models, textures, shaders, and minor animation contributions. Strong knowledge of next-gen content creation procedures and practices, with experience using various game engines, recent work experience includes heavy use of Unreal 3.

Shannon Dees’s Specialties:

Standards, procedures, and guidelines setup and deployments, Management of in-house and external outsource art teams, Art production


Shannon Dees’s Experience

  • Adjunct Art Professor

    The Guildhall at SMU

    (Educational Institution; Computer Games industry)

    January 2009Present (11 months)

    I teach art classes at the SMU Guildhall as needed.

  • Artist

    Bonfire Studios

    (Privately Held; Computer Games industry)

    January 2009Present (11 months)

    I work as an Artist, making art assets for video games.

  • Artist

    Microsoft Ensemble Studios

    (Public Company; MSFT; Computer Games industry)

    June 2006January 2009 (2 years 8 months)

    Artist

  • Art Director

    Gearbox Software

    (Partnership; 51-200 employees; Computer Games industry)

    May 2004June 2006 (2 years 2 months)

    I produced and oversaw production of art assets for video game content.

    Responsibilities also included standards, practices and guidelines setup, outsource art house management, task scheduling, research and development deployments, artist training, and creating artist utilities through MaxScripting.

    I began with Gearbox on Brothers In Arms: Road to Hill 30 as an artist.

    I was then made Architecture Art Lead on Brothers In Arms: Earned in blood.

    The last position I served at Gearbox was as Art Director on Brothers In Arms: Hell's Highway.

  • Artist

    Terminal Reality

    (Partnership; 51-200 employees; Computer Games industry)

    June 2001May 2004 (3 years )

    I began work as an artist at Terminal Reality when I joined the BloodRayne team on the first title in that series.

    I then later served as interim Art Lead until we filled the position for BloodRayne 2, while also working as an environmental artist.

    I also worked as an artist on several games while employed there.

    Though most of my work was focused on Bloodrayne and Bloodrayne 2, I also made a range of smaller contributions to 4x4 Evo 2, Blowout, Roadkill and Demonik (very early in it's P.O.C. demo phase).


Shannon Dees’s Education

  • Kilgore College

    No Degree , Film/Art , 19931995

    Wrote/Produced/Directed/Edited radio programs, television programs and film projects for the local college stations

    Furthered art education

  • Henderson High School


Additional Information

Shannon Dees’s Websites:

Shannon Dees’s Interests:

Art tools exploration, Research and development, Constant skill set advancement through self education.


Shannon Dees’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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