
Contract Graphic Designer at Microsoft Game Studios (Aquent LLC)
Greater Seattle Area

Contract Graphic Designer at Microsoft Game Studios (Aquent LLC)
Greater Seattle Area
Art Director, Designer, Artist Wrangler with extensive experience in entertainment and gaming products. In touch with current trends and culture. Proven ability to succeed in high pressure, deadline intensive environments. Excellent with multitasking, problem solving, strategy, and project management. Able to work as an independent, team member, and leader. Left and right brain thinker. Well versed in working with licensed products.
Graphic Design, Art Direction, Artist management, Plastic Injection Production, Packaging, Product logos, Licensed Products, Game and Toy design & development
(Design industry)
November 2009 — Present (1 month)
(Design industry)
July 2006 — Present (3 years 5 months)
• Paper toy design
• Roleplaying Game publication design and layout
• Board game packaging and component design
• Identity design
(Self-Employed; Myself Only; Design industry)
January 2002 — Present (7 years 11 months)
• Identity/Business cabinet design
• Anything else that comes my way!
(Privately Held; Publishing industry)
October 2008 — November 2009 (1 year 2 months)
(Public Company; 51-200 employees; Entertainment industry)
August 2006 — October 2008 (2 years 3 months)
* Sole Art Director for company of $34 million in revenue, managing over 6 brands at one time
* Managed 2 departments (4 designers/photographer, 4 sculptors/painters, 3-5 contractors)
* Prepared and maintained design and sculpting budgets totaling over $800,000
* Direction of all print, web, and plastic components, including brand logos, packaging, photography, publications, sculpting and painting
* Management of all creative assets/vision, both corporate and product level
* Extensive experience with licensed products, IP development, and consumer product branding
* Commissioned external sculptors, illustrators, and design/artist studios and was responsible for administration of all contracts and payment to those vendors
* Traveled to China to improve sculpt and print production, and scout new vendors
* Improved sculpting efficiencies, resulting in 10% reduction in tooling costs
* Implemented an automated data merge process resulting in approx 70% time savings and less errors
(Entertainment industry)
2005 — 2008 (3 years )
(Public Company; Entertainment industry)
December 2005 — August 2006 (9 months)
Managed the creative assets/vision of the company in lieu of an art director
* Managed a team of graphic designers to create, design, and produce game products
* Supervised external artists and graphic designers
* Assigned and tracked projects, deadlines, and conducted employee reviews
* Built a reputation of innovation, completing projects sooner than expected, and ‘saving the day’
(Public Company; Entertainment industry)
July 2004 — December 2005 (1 year 6 months)
* Assistant to the Art Director
* Designed the ‘look and feel’ for Pirates of the Spanish Main, Dr. Toy’s Toy of the Year 2005
(Public Company; 51-200 employees; Entertainment industry)
July 2003 — July 2004 (1 year 1 month)
• Responsible for packaging, web, and print component design
(Public Company; 51-200 employees; Entertainment industry)
July 2002 — July 2003 (1 year 1 month)
(Privately Held; 1-10 employees; Marketing and Advertising industry)
January 2002 — March 2002 (3 months)
• Packaging and marketing design
(Privately Held; 1-10 employees; Printing industry)
February 1998 — July 1998 (6 months)
• Construction and design of commercial signage
Visual Communications , graphic design, illustration , 2000 — 2001
Visual Communications , graphic design, illustration , 1997 — 1998
Pop Culture, Entertainment Industry, Toys, Cars, Fashion, Graphic Design