Senior Account Manager at Sony Computer Entertainment Europe
London, United Kingdom
Senior Account Manager at Sony Computer Entertainment Europe
London, United Kingdom
* Evangelising the PlayStation platforms to the development community and to new audiences
* Easing access to PlayStation development technology and resources
* Introducing India and other emerging markets to PlayStation development
* Business development and executive production of several funded projects in India
Previously:
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Managing Director, Executive Producer, Technical Director, Programmer, Writer, Internet Consultant, Business Development Consultant
Two years as Managing Director of START! games; a unique model that facilitated the bridging of the growing financial gap between creative video games development and publishing.
Two years as Senior Producer and Executive Producer at Hasbro Interactive, signing new titles, managing teams and projects around the world.
Two years as Producer at Virgin Interactive, managing projects.
Over a decade of video games development, including the direct creation of dozens of games, extensive programming, design and management experience.
Years of experience in music composition for corporate videos, video games and songs.
Business Development, Management, Publishing, Software Development, Design, Music, Web Consulting.
(Public Company; SNE; Computer Games industry)
April 2009 — Present (8 months)
Developer Relations Management, Executive Producer of the Indian Development Initiative, Evangelism of the Sony Computer Entertainment hardware and software platforms.
(Computer Games industry)
December 2005 — April 2009 (3 years 5 months)
Technical Account Manager, facilitating communication and product concept development between the Developer community and various arms of Sony Computer Entertainment. Evangelising the PlayStation platforms.
(Privately Held; 1-10 employees; Computer Software industry)
June 2001 — July 2003 (2 years 2 months)
Managing Director: Tasked with creating and implementing a new business model; the funding of game prototypes by developers in order to present a better package suitable for signing by publishers.
(Public Company; 201-500 employees; Computer Software industry)
December 1998 — March 2001 (2 years 4 months)
(Public Company; 201-500 employees; Computer Software industry)
June 1997 — December 1998 (1 year 7 months)
(Public Company; Computer Software industry)
1992 — 1997 (5 years )
Fatherhood, Music (composing and playing), Building websites (Using whatever technology necessary), Football