Stephen Frost

Stephen Frost

Associate Producer at SEGA of America

San Francisco Bay Area

Current
  • Associate Producer at Sega of America
Past
  • Assistant Producer / Game Designer at Activision
  • Assistant Producer II at Electronic Arts
  • Senior Editor at PSM: 100% Independent PlayStation Magazine
  • Webmaster at IGN.com / Future Network USA
  • Associate Producer at Dynamix (Sierra)
  • Quality Assurance Specialist at Dynamix (Sierra)
Connections
386 connections
Industry
Computer Games
Websites

Stephen Frost’s Summary

I am a creative and proven video game professional with more than 10 years of experience looking to continue my career in development by working with other talented people to produce quality and innovative videogame titles. I am experienced in both internal and external development situations and also have game design experience including core mechanics development, puzzle creation and balance/tuning.

I bring a well-rounded perspective and unique experience within the video game industry ranging from game producer on several high-profile titles to a well-respected videogame journalist for the industry's leading magazines and websites, all of which have proven invaluable given the knowledge, experience and contacts these roles have provided me. I pride myself on having detailed and far-reaching knowledge of hardware, console, PC titles, as well as general technology and entertainment.

Stephen Frost’s Specialties:

milestone schedules, contract amendments, personnel management, internal and external production, console, handhelds and PC development, MS Office, HTML coding


Stephen Frost’s Experience

  • Associate Producer

    Sega of America

    (Computer Games industry)

    July 2006Present (2 years 4 months)

    • Managing Producer on key PSP, PS2 and Xbox 360 titles and oversees all major aspects including scheduling, milestone approvals and feedback, external management of development team, budget requests, executive presentations, contract amendments and assists dev teams with game design and technical issues.
    • Contributes to game design and overall scope of handheld and console projects
    • Center point of communication between development teams and QA/Standards groups, as well as PR/Marketing and all other internal groups
    • Handled communications with first parties and concept/game submissions, as well as report responses
    • Oversees hiring and deliverables from external music licensing and VO groups, as well as any additional contracted hires
    • Co-manages a Production Assistant and Assistant Producer
    • Works with Biz-Dev group to analyze and recommend or deny new project proposals

  • Assistant Producer / Game Designer

    Activision

    (Public Company; 1001-5000 employees; ATVI; Computer Games industry)

    June 2005July 2006 (1 year 2 months)

    • Part of core team with direct contact to management and studio executives; works with other managers on their project needs
    • Worked with design team to define and develop all major game design aspects
    • Collaborated with design team in order to create GDD and other crucial team documents
    • Oversaw freelance hires and processing contracts
    • Liaison between C&C group and level designers during prototype creation
    • Evaluated tools & technology, such as game engine candidates, from a game design perspective

  • Assistant Producer II

    Electronic Arts

    (Public Company; 1001-5000 employees; ERTS; Computer Games industry)

    January 2004May 2005 (1 year 5 months)

    • Oversaw creation, testing and release of game demos, beta tests, as well as patches
    • Handled all game submissions to 1st party (Sony, Microsoft, Nintendo)
    • Collaborated with QA on bug issues and database management
    • Worked with PR/Marketing to support their needs including asset creation, securing materials, press and EA executive team demos

  • Senior Editor

    PSM: 100% Independent PlayStation Magazine

    (Public Company; 51-200 employees; Writing and Editing industry)

    May 1997January 2004 (6 years 9 months)

    • Internal responsibilities: staff management, cover/feature creation, writing, editing, page layout, assignment of tasks and other management duties, setting of deadlines for other employees and demo disc creation.
    • External responsibilities: main representative of magazine to external contacts, managed bulk of industry contacts, conducted press meetings and company visits as well as interviewed several industry professionals and executives.

  • Webmaster

    IGN.com / Future Network USA

    (Privately Held; 51-200 employees; Computer Games industry)

    October 1996April 1997 (7 months)

    • Website design and implementation
    • Writing, editing of online content, updating sites on a daily basis
    • Management of site staff contest development
    • Worked with PR/Marketing to increase traffic driving people to the sites

  • Associate Producer

    Dynamix (Sierra)

    (Public Company; 51-200 employees; Computer Games industry)

    March 1996September 1996 (7 months)

    • Collaborated with QA group on bug issues and database management
    • Analyzed new hardware support possibilities for PC titles (i.e. Sidewinder Gamepad)
    • Worked with design teams to improve upon game features and puzzle balance issues
    • Organization of focus groups for feedback on titles

  • Quality Assurance Specialist

    Dynamix (Sierra)

    (Public Company; 51-200 employees; Computer Games industry)

    July 1995March 1996 (9 months)

    • QA testing of new software titles with additional focus on puzzle designs and level tweaking
    • Assisted in managing QA team schedules and preparing bug reports for production team


Additional Information

Stephen Frost’s Websites:

Stephen Frost’s Interests:

Movies, Anime, Comics, Consumer Electronics, Building PCs


Stephen Frost’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • reference requests
  • getting back in touch

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