
Freelance designer & illustrator
Almere Stad Area, Netherlands

Freelance designer & illustrator
Almere Stad Area, Netherlands
Professionally active in the field of visual creation since 1989, having worked for several well-known Dutch companies, including major television, multimedia and advertising companies.
Cartoonist for Holland's most popular news website Nu.nl and author of the Seamour Sheep comic strip series for the Dutch national newspaper NRC.next.
Illustrator for various Dutch national magazines and newspapers, such as Elsevier weekblad, Computable and De Volkskrant.
Designer for the Hong Kong based toy and lifestyle items producer Crazy Label.
Visualiser for the advertising and design industry every now and then, creating photorealistic 3D product visualisations.
Represented by the Comic House agency.
You're invited for a visit to sevensheaven.nl for an impression.
Visual concepts and design, 3D creation, character design and development, 3D renderers, illustration, cartoons, comics, toy design, industrial design, photorealistic visualisation, pixel graphics.
(Self-Employed; Myself Only; Graphic Design industry)
November 1998 — Present (9 years 11 months)
Company owner and experienced visual creator. Read the summary for details and you're invited for a visit to sevensheaven.nl for my online portfolio.
(Public Company; 11-50 employees; Broadcast Media industry)
December 2000 — April 2001 (5 months)
Project-based freelance employment to co-realize the production of an innovative interactive animated television series called Tattletoons. In 2001 the series won an EMMA multimedia award in Cannes and was exposed in Time Magazine as a pioneering project in the field of interactive television.
(Public Company; 1-10 employees; Design industry)
August 1999 — June 2000 (11 months)
My last attempt to take shelter under the safe payroll umbrella of a company. Guided two apprentice designers and myself through a small year of several multimedia design projects, after which I finally knew for sure that I wanted to stay an independent professional once and for all.
(Public Company; 1-10 employees; Computer Software industry)
January 1998 — November 1998 (11 months)
Set up the Jaytown division for the Spin multimedia company, together with a partner. Created several multimedia software products and games for the advertisement industry during that period. Resigned to return to the varied world of freelancing. Changed my one-man company name into Seven's Heaven for a fresh start.
(Public Company; 51-200 employees; Computer Games industry)
October 1995 — July 1997 (1 year 10 months)
In this period I ran a semi-autonomous computer games creation division, together with a partner. During that time we created a commercial Microsoft Windows game named Moon Child, published by Valkieser Publishing. The game became nominated for an EMMA multimedia award in Cannes. After the completion of Moon Child I left Valkieser New Media because of sombre prospects for the company at that time.
(Sole Proprietorship; Myself Only; Design industry)
July 1989 — October 1995 (6 years 4 months)
My initial company as a freelance computer graphics creator. Projects included co-creating ten episodes of the animated television series 'Mannetje & Mannetje' for VPRO television at the Dutch Comic House studio.
During this period I also co-created a number of internationally published computer games and two music editors. The titles, in chronological order:
1: Ragnov (shoot-'em-up game, unpublished)
2: Sidmon (music editor, published by the German Turtle Byte),
3: Venomwing (shoot-'em-up game, published by the British Thalamus, a Newsfield company),
4: Digital Mugician (sequel to Sidmon, published by Thalamus),
5: Hoi (platform game, published by the American Hollyware Entertainment),
6: Cognition (puzzle game, published by the Dutch Divo Publishing),
7: Clockwiser (puzzle game, published for Amiga, CD32, MS-DOS and MS-Windows by the British Rasputin Software).
8: Moon Child (platform game, initial Amiga version. The game was later reinitiated for Valkieser New Media).
Creation of computer animation and illustration for tv, game and multimedia projects 1989 — 1992
Learned a lot from several experienced illustration and animation professionals during this very inspiring period.
Diploma gained, English, Dutch, German, Economy I, Economy II, History, 1982 — 1989
I was not much of a school-minded guy and loved self-teaching in the real world much more than being taught in a classroom. During the last years of the HAVO I was already repeatedly traveling to London in weekends to meet potential publishers of our computer games.
Elementary school 1976 — 1982
My elementary school in the town of Bussum.
Theory and practice of lighting and materials translated from the real world to a 3D digital environment.
Chamber Of Commerce, Comic House agency, LinkedIn, Xing, Flickr, Hyves, Plaxo, Facebook
Please visit my website's info page to read about this subject matter.