
Visual Effects Artist at Visceral Games
San Francisco Bay Area

Visual Effects Artist at Visceral Games
San Francisco Bay Area
Certified Maya artist. A very wide range of skills among the world of Film/Television/Game Cinematics which may include animation, dynamics, compositing, lighting and rendering to name a few. Before starting at EA Chicago I was responsible for at least 80-100% of all the shots that were assigned to me. Here at EA I am responsible for FX related material. Explosions, smoke, damage control, etc.
MEL Scripting, Lighting, Modeling, Animating, Dynamics, Fluids, Texture Painting, Rendering, Compositing, Photo Stitching, Photography, Panoramics, HDR Imaging
(Computer Games industry)
June 2008 — Present (1 year 6 months)
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
June 2008 — Present (1 year 6 months)
(Motion Pictures and Film industry)
January 2005 — April 2009 (4 years 4 months)
(Privately Held; 1001-5000 employees; Entertainment industry)
December 2007 — June 2008 (7 months)
(Privately Held; 51-200 employees; Broadcast Media industry)
December 2007 — December 2007 (1 month)
Freelance artist helping finish a Target spot. Services rendered were some modeling, texturing, lighting and particles.
(Privately Held; 11-50 employees; Entertainment industry)
May 2007 — December 2007 (8 months)
Instructor for Gnomon Online. Gnomon Online is an online course driven website where students can take the same classes you could at Gnomon but without having to live in Hollywood.
(Public Company; 5001-10,000 employees; Motion Pictures and Film industry)
July 2006 — November 2007 (1 year 5 months)
Visual Art Director of FX. Was also a Technical VFX artist, wrote a lot of tools in MEL to help out with creating visual effects, data management and lower redundancy with work.
(Privately Held; 51-200 employees; Broadcast Media industry)
January 2007 — March 2007 (3 months)
I helped create particle effects on nascar cars for a target spot. Maya was used for all particle dynamics.
(Motion Pictures and Film industry)
2006 — 2007 (1 year )
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
March 2006 — July 2006 (5 months)
Consultant for Maya services. Helped trouble shoot and problem solve specific needs and requirements necessary to finish project(s).
(Privately Held; 51-200 employees; Higher Education industry)
December 2005 — July 2006 (8 months)
Instructed students with Maya's various Texture Mapping techniques using the Hypershade. I also re-wrote the entire curriculum for this class based on my experience of how Maya handles shading and lighting and common workflow with various industry work.
(Partnership; 51-200 employees; Motion Pictures and Film industry)
October 2002 — July 2006 (3 years 10 months)
Visual Effects Generalist using Maya and After Effects. Responsible for 80-100% of all responsibilities on all shots that were assigned to me.
(Motion Pictures and Film industry)
2002 — 2002 (less than a year)
Certificate , Visual Effects , 2001 — 2002
Associates , Graphic Design , 1999 — 2000