
VFX Technical Director at BloomPix Studios
Barcelona Area, Spain

VFX Technical Director at BloomPix Studios
Barcelona Area, Spain
Started in 3D applications at the age of 13 with 3D Studio R3 when it run in MS-Dos system. Then studied this program in Madrid, Spain, at Tower Communication. Kept on learning on a more hobbiest fashion switching to MAX. After this I studied traditional animation for 2 years in Fak D´Art and a 1 year Master of Softimage|XSI 1.5 in the same center. Once finished and approved, I started teaching MAX 4 in the same center for a summer course. Switched from school for teaching in Media Art Institute, then BAU, then the UPC University and Activat. All where XSI courses for begginer and advenced students. Decided to leave Barcelona for short, I went to teach to Aula temática in Madrid for a short project of one month and returned to Barcelona to continue teaching in the same center. In 2008 I got Softimage Certified Instructor (SCI).
While this teaching years I also have been freelancing for several projects and finally decided to open a studio called BloomPix studios www.bloompixstudios.com located in Barcelona.
XSI Certified Instructor (SCI)
ZBrush Sculpting
SynthEyes Tracking
Eyeon Fusion
Headus UVLayout
(Animation industry)
October 2009 — Present (3 months)
Working in the film "En el humbral de la locura" visual effects, filmed in Barcelona, Spain. The project involves chroma keying, 3d tracking, CG characters and postproduction effects.
(Public Company; 201-500 employees; AVID; Computer Software industry)
November 2008 — Present (1 year 2 months)
I became a Softimage Certified Instructor after applying to an exam.
(Privately Held; 1-10 employees; Internet industry)
October 2006 — Present (3 years 3 months)
(Animation industry)
May 2005 — Present (4 years 8 months)
BloomPix Studios concentrates in the creation of VFX and filming solutions. We do work for any kind of audiovisual projects. The studio is located in the center of Barcelona, Spain.
(Privately Held; Animation industry)
July 2009 — October 2009 (4 months)
Working in an introduction video featuring a CG Soldier as splash video of the website of our client.
(Privately Held; Professional Training & Coaching industry)
June 2009 — October 2009 (5 months)
Working as Softimage teacher for student starting from scratch. One year course.
(Animation industry)
August 2009 — August 2009 (1 month)
I wrote a tutorial of ZBrush focused on retopology and tools to create new geometry of already created one for HDRI 3D magazine.
(Motion Pictures and Film industry)
February 2009 — June 2009 (5 months)
Working in the post fx of a movie titled "BloodWood"
(Animation industry)
October 2007 — June 2009 (1 year 9 months)
Teaching Softimage|XSI a 3D package and other tools like, ZBrush, Real Flow and more.
(Animation industry)
December 2008 — December 2008 (1 month)
GameStorming is a Videogame convention located in Barcelona, Spain. There I took part by creating a conference titled "From Concept Art to 3D" where I commented the process of translating concepts into digital characters.
(Animation industry)
November 2008 — November 2008 (1 month)
Taught ZBrush intensive classes for beginners. From level zero to normal mapping, posing and exporting into XSI.
(Animation industry)
September 2008 — September 2008 (1 month)
teaching modding using the Valve tools for Half Life. No 3D creation was involved in the course. Just a first look as introduction to game creation.
(Computer Games industry)
August 2008 — August 2008 (1 month)
I spoke at the Lancelona conferences about general 3D and game creation.
(Privately Held; 1-10 employees; Automotive industry)
March 2008 — March 2008 (1 month)
Creation of a commercial real film with post and 3D effects for a motorbikes shop.
(Privately Held; 11-50 employees; Arts and Crafts industry)
February 2008 — March 2008 (2 months)
Animation and modeling of mechanical processes for a coorporative video.
(Privately Held; 51-200 employees; Animation industry)
November 2007 — March 2008 (5 months)
Modeling, texturing and animation of a shot of two CG Cars interacting with a real life shot actor and a CG Stage. This series of shot were done for a commercial shown in TV.
(Privately Held; 11-50 employees; Broadcast Media industry)
January 2008 — February 2008 (2 months)
Creation of some images of a medical instalation and a short animation.
(Privately Held; 1-10 employees; Animation industry)
December 2007 — December 2007 (1 month)
Representation of an IMAX-like theater in Cuba. Walkthrough instalations and specif FX.
(Computer Games industry)
September 2007 — September 2007 (1 month)
I spoke at the Lancelona conference about general 3D.
(Privately Held; 1-10 employees; Architecture & Planning industry)
August 2007 — September 2007 (2 months)
Freelance project of four architectural visualizations in Spain
(Privately Held; 51-200 employees; Animation industry)
June 2007 — July 2007 (2 months)
(Privately Held; 11-50 employees; Animation industry)
October 2005 — June 2007 (1 year 9 months)
Consisting in teaching 3D package Softimage|XSI in a Master studium. The duration of the course was 9 months starting from zero knowledge of the student.
(Privately Held; 1-10 employees; Animation industry)
May 2007 — May 2007 (1 month)
Creation of 5 3D shots for a corporate video
(Public Company; 201-500 employees; Animation industry)
February 2007 — May 2007 (4 months)
3D Generalist in the film A Escolha by creating a complete 3D background, car, animation and fluid effects integrated with life action. Tracking and compositing with blue screen.
(Privately Held; 1-10 employees; Animation industry)
January 2007 — March 2007 (3 months)
Helping in the development of 3D Graphics and production solutions for interactive projects and 3D videos.
(Privately Held; 1-10 employees; Animation industry)
September 2006 — September 2006 (1 month)
Worked as a freelancer in the animation of two shots for a commercial for BMW
(Privately Held; 51-200 employees; Building Materials industry)
September 2006 — September 2006 (1 month)
Creation of adds for commercial propouse
(Privately Held; 11-50 employees; Architecture & Planning industry)
July 2006 — August 2006 (2 months)
Creation of 3D visualization of architecture projects
(Public Company; 201-500 employees; Animation industry)
April 2006 — April 2006 (1 month)
I spoke at a conference of Carvi of new applications for the creation of characters for gaming engines.
(Privately Held; 51-200 employees; Animation industry)
August 2005 — October 2005 (3 months)
Teaching 3D in Activat 3D center
(Privately Held; 201-500 employees; Animation industry)
September 2003 — July 2004 (11 months)
Teaching Softimage|XSI 3D package. Duration of 9 months starting from zero knowledge.
(Public Company; 501-1000 employees; Animation industry)
August 2002 — September 2003 (1 year 2 months)
(Privately Held; 11-50 employees; Animation industry)
September 2000 — July 2001 (11 months)
Teaching 3D Software Softimage|XSI and 3D Studio MAX
(Privately Held; 11-50 employees; Animation industry)
August 2000 — September 2000 (2 months)
Teaching 3D Studio Max
101 , Introduction to SynthEyes , 2009 — 2009
201 , Intermediate SynthEyes , 2009 — 2009
Intermediate course to SynthEyes tracking
101 , Introduction to Fusion , 2009 — 2009
Introductory course to postproduction with Eyeon Fusion
Master , Softimage|XSI , 1999 — 2000
Master , Traditinal animation and computer graphics , 1997 — 1999
TD , 3D Studio R3 , 1994 — 1995
3D, animation, commercials, film, video games, virtual reality, automotive, design