Christian Senn

Christian Senn

Freelance Game Design & Illustration at Senntient LLC

Greater Los Angeles Area

Current
Past
  • Game Designer at Sega
  • CG Artist at Malibu Interactive
Connections
226 connections
Industry
Computer Games
Websites

Christian Senn’s Summary

Seventeen years of professional experience resulting in over nine-hundred million dollars in sales for companies like Sega®, Activision®, and Pixologic®. Over sixteen titles and thirty-six products shipped including original and licensed product lines such as Spiderman®, Call of Duty®, Shrek®, True Crime®, Sonic the Hedgehog®, and ZBrush™. Career dedicated to video game design, 2D/3D art and animation, and web design for PC, console, and arcade game systems.

Christian Senn’s Specialties:

Design (game, mechanics, level, systems, user interface), creative writing, character/logo art (design, 2D/3D art/animation), pre-visualization, and creative/production management.


Christian Senn’s Experience

  • Independent Contractor

    Senntient LLC

    (Privately Held; Computer Games industry)

    2001Present (8 years)

    Summary: Game design

    ► MJQ4 (game design)
    Casual PC adventure game @ iWin, Inc.
    ► Cuboingo 2 (game design & art direction)
    Multi-player PC puzzle @ Senntient LLC
    ► Unannounced new IP (game design pitch)
    Single-player action for new network show/game @ Sanctus Productions
    ► ARRR! The Pirate Game (game design & art direction)
    Multi-player PC strategy @ Senntient LLC
    ► Cuboingo (game design, art direction, & music)
    Single-player PC puzzle @ Senntient LLC

    Summary: Web design, illustration & creative consultation

    ► ChakWave.com (web design)
    Web design @ ChakWave
    ► Coffee-Shop-Games.com (web design)
    Company logo / website design @ Coffee Shop Games
    ► Prison Break (illustration)
    2D/3D product pitch @ Creative Asylum
    ► Unannounced (creative consultation)
    Children's web edutainment @ unannounced start up
    ► FullWithJoy.com (web design)
    Company logo / website design @ Fullwithjoy Construction, Inc.
    ► Peas, Pirates & a Potato Bug (illustration)
    Children's book of rhymes @ Horsmann/Senn
    ► BiLingo (creative consultation)
    Children's web edutainment @ BiLingo Club

  • Design Director

    Bionic Games

    (Privately Held; Broadcast Media industry)

    20072007 (less than a year)

    Summary: Vision and game design for prototype build

    ► Spyborgs (game design)
    Multi-player Wii prototype @ Bionic Games Inc.

  • Sr. Game Designer

    Activision

    (Public Company; ATVI; Computer Games industry)

    20022006 (4 years)

    Summary: Game design and tuning of levels, mechanics, and user interface

    ► Spider-man 3 (user interface)
    Single-player PS3/X-Box 360 action @ Treyarch, Inc.
    ► True Crime: New York City (level design / design scheduling)
    Single-player PS2/X-Box action @ Luxoflux, Corp.
    ► Call of Duty: Finest Hour (level design / pod team management)
    Single-player PS2/X-Box FPS @ Luxoflux, Corp. (Spark Unlimited)
    ► Shrek 2 (level and mechanics design)
    Multi-player PS2/GameCube/X-Box adventure @ Luxoflux, Corp.
    ► True Crime: Streets of L.A. (city design)
    Single-player PS2/X-Box action @ Luxoflux, Corp.

  • Sr. CG Artist

    Pixologic

    (Privately Held; Computer Software industry)

    19992001 (2 years)

    Summary: 2D/3D computer graphics, ad copy, product design, product demonstration, training, testing, web administration, customer support, and technical support

    ► ZBrush (computer graphic art and customer support)
    2D/3D PC/Mac graphic application @ Pixologic, Inc.

  • Game Designer

    Sega

    (Public Company; Computer Games industry)

    19931999 (6 years)

    Summary: Game design, art direction, production management, artwork, and animation

    ► Geist (art production manager) * unreleased
    Single-player Dreamcast shooter @ Sega Technical Institute
    ► Sonic Xtreme (lead game design and art direction) * unreleased
    Single-player Saturn adventure @ Sega Technical Institute
    ► Comix Zone (computer graphic art and animation)
    Single-player Genesis action @ Sega Technical Institute
    ► The Ooze (computer graphic art and animation)
    Single-player Genesis demo pitch @ Sega Technical Institute

  • CG Artist

    Malibu Interactive

    (Computer Games industry)

    19921993 (1 year)

    Summary: Tradional and digital 2D/3D artwork and animation.

    ► Battletech (2D/3D computer graphic art/animation)
    Single-player Genesis action @ Malibu Interactive
    ► Battlecars (2D/3D computer graphic art/animation)
    Single-player SNES action @ Acme Interactive
    ► Cliffhanger CD (storyboards)
    Single-player for Sega CD @ Acme Interactive


Additional Information

Christian Senn’s Websites:

Christian Senn’s Honors:

Gamespot People's Choice, Family Fun Game of the Year, Parents' Choice Fun Stuff, Nick Kids' Choice, Spike TV Best Action Game and Extreme Gamer Most Innovative awards (2003-2005).


Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Christian Senn’s full profile:

  • See who you and Christian Senn know in common
  • Get introduced to Christian Senn
  • Contact Christian Senn directly

View Full Profile