
Freelance Game Design & Illustration at Senntient LLC
Greater Los Angeles Area

Freelance Game Design & Illustration at Senntient LLC
Greater Los Angeles Area
Seventeen years of professional experience resulting in over nine-hundred million dollars in sales for companies like Sega®, Activision®, and Pixologic®. Over sixteen titles and thirty-six products shipped including original and licensed product lines such as Spiderman®, Call of Duty®, Shrek®, True Crime®, Sonic the Hedgehog®, and ZBrush™. Career dedicated to video game design, 2D/3D art and animation, and web design for PC, console, and arcade game systems.
Design (game, mechanics, level, systems, user interface), creative writing, character/logo art (design, 2D/3D art/animation), pre-visualization, and creative/production management.
(Privately Held; Computer Games industry)
2001 — Present (8 years)
Summary: Game design
► MJQ4 (game design)
Casual PC adventure game @ iWin, Inc.
► Cuboingo 2 (game design & art direction)
Multi-player PC puzzle @ Senntient LLC
► Unannounced new IP (game design pitch)
Single-player action for new network show/game @ Sanctus Productions
► ARRR! The Pirate Game (game design & art direction)
Multi-player PC strategy @ Senntient LLC
► Cuboingo (game design, art direction, & music)
Single-player PC puzzle @ Senntient LLC
Summary: Web design, illustration & creative consultation
► ChakWave.com (web design)
Web design @ ChakWave
► Coffee-Shop-Games.com (web design)
Company logo / website design @ Coffee Shop Games
► Prison Break (illustration)
2D/3D product pitch @ Creative Asylum
► Unannounced (creative consultation)
Children's web edutainment @ unannounced start up
► FullWithJoy.com (web design)
Company logo / website design @ Fullwithjoy Construction, Inc.
► Peas, Pirates & a Potato Bug (illustration)
Children's book of rhymes @ Horsmann/Senn
► BiLingo (creative consultation)
Children's web edutainment @ BiLingo Club
(Privately Held; Broadcast Media industry)
2007 — 2007 (less than a year)
Summary: Vision and game design for prototype build
► Spyborgs (game design)
Multi-player Wii prototype @ Bionic Games Inc.
(Public Company; ATVI; Computer Games industry)
2002 — 2006 (4 years)
Summary: Game design and tuning of levels, mechanics, and user interface
► Spider-man 3 (user interface)
Single-player PS3/X-Box 360 action @ Treyarch, Inc.
► True Crime: New York City (level design / design scheduling)
Single-player PS2/X-Box action @ Luxoflux, Corp.
► Call of Duty: Finest Hour (level design / pod team management)
Single-player PS2/X-Box FPS @ Luxoflux, Corp. (Spark Unlimited)
► Shrek 2 (level and mechanics design)
Multi-player PS2/GameCube/X-Box adventure @ Luxoflux, Corp.
► True Crime: Streets of L.A. (city design)
Single-player PS2/X-Box action @ Luxoflux, Corp.
(Privately Held; Computer Software industry)
1999 — 2001 (2 years)
Summary: 2D/3D computer graphics, ad copy, product design, product demonstration, training, testing, web administration, customer support, and technical support
► ZBrush (computer graphic art and customer support)
2D/3D PC/Mac graphic application @ Pixologic, Inc.
(Public Company; Computer Games industry)
1993 — 1999 (6 years)
Summary: Game design, art direction, production management, artwork, and animation
► Geist (art production manager) * unreleased
Single-player Dreamcast shooter @ Sega Technical Institute
► Sonic Xtreme (lead game design and art direction) * unreleased
Single-player Saturn adventure @ Sega Technical Institute
► Comix Zone (computer graphic art and animation)
Single-player Genesis action @ Sega Technical Institute
► The Ooze (computer graphic art and animation)
Single-player Genesis demo pitch @ Sega Technical Institute
(Computer Games industry)
1992 — 1993 (1 year)
Summary: Tradional and digital 2D/3D artwork and animation.
► Battletech (2D/3D computer graphic art/animation)
Single-player Genesis action @ Malibu Interactive
► Battlecars (2D/3D computer graphic art/animation)
Single-player SNES action @ Acme Interactive
► Cliffhanger CD (storyboards)
Single-player for Sega CD @ Acme Interactive
Gamespot People's Choice, Family Fun Game of the Year, Parents' Choice Fun Stuff, Nick Kids' Choice, Spike TV Best Action Game and Extreme Gamer Most Innovative awards (2003-2005).