
Assistant Producer - Creative Development
Greater Los Angeles Area

Assistant Producer - Creative Development
Greater Los Angeles Area
Currently employed at Disney Interactive Studios in the Creative Development department. In charge of creating game concepts based on both original and existing IP, and championing these concepts through pitches during concept reviews and evaluations, as well as in interviews and at trade shows.
Experience managing teams, creating deliverable lists and schedules, and representing titles at trade shows and conventions, as well as on-screen in television shows and interviews.
Concept design, team management, presentations and pitches, scheduling and asset managment.
Have a background in digital video editing, with experience working on Final Cut Pro, AVID, and Adobe Premiere editing suites.
(Public Company; DIS; Computer Games industry)
July 2008 — Present (1 year 6 months)
Oversee the creation of concept pitches, designs, artwork, and prototypes for concepts created within the Creative Development group. Responsible for pitching concepts to company executives during concept review and green light approval meetings and working alongside Disney Channel, Imagineering, and Disney feature film departments on high profile licensed titles to ensure that projects support Disney global brand initiatives. Represent Disney Interactive Studios at industry conventions, media events and in television interviews.
Shipped Titles:
Toy Story Mania (Wii)
Wizards of Waverly Place (DS)
Sing It Pop Hits (Wii, PS3)
Phineas and Ferb (DS)
(Public Company; DIS; Computer Games industry)
January 2008 — July 2008 (7 months)
Assisted a producer in managing a concept team within the creative development department. Worked with the producer to create deliverable lists and agendas for the group, and assure that objectives were completed on quality and on time. Led brainstorms to foster ideas and help guide the creative vision of multiple projects within the group.
Shipped Titles:
Disney Think Fast (Wii, PS2)
(Public Company; DIS; Computer Games industry)
July 2007 — January 2008 (7 months)
Participated in an internship with the creative development department at Disney Interactive Studios. Created, reviewed, and refined concept design documents and pitches for concept review meetings. Contributed to discussions and brainstorms with the internal design group, marketing department, and production teams to develop ideas for titles currently in production. Was hired on to the Creative Development team full-time upon completion of the internship.
(Entertainment industry)
October 2006 — May 2007 (8 months)
Served as a personnel manager for the digital video-editing labs at the USC School of Cinematic Arts. In charge of scheduling, training, recruiting and hiring of employees for the labs. Also assisted film students in understanding how use the AVID editing systems available in the labs.
BA , English (Creative Writing), Video Game Design and Management , 2004 — 2007
Graduated With Honors