
Games Researcher & PhD Student, Curriculum and Instruction
Madison, Wisconsin Area

Games Researcher & PhD Student, Curriculum and Instruction
Madison, Wisconsin Area
I'm a doctoral candidate at the University of Wisconsin-Madison, in their Curriculum and Instruction program, with a focus on Educational Communications and Technology. In January, 2010, I begin an appointment as the C. Michael Armstrong Professor in Digital Media within Miami University's School of Education, Health, and Society and the Armstrong Institute for Interactive Media Studies.
Research interests include: Games and learning; Informal scientific reasoning; argumentation; digital media literacy; learning and literacy iimplications of online participatory culture; cognitive science and simulations
(Educational Institution; Higher Education industry)
August 2009 — Present (4 months)
Instructor for Educational Psychology "Human Abilities and Learning" (EP301) course, covering learning theories and their application for pre-service science and math teachers.
(Educational Institution; Higher Education industry)
August 2006 — August 2009 (3 years 1 month)
Project assistant for Constance Steinkuehler, employed under three-year MacArthur Foundation Digital Media and Learning grant.
(Educational Institution; Higher Education industry)
May 2005 — May 2006 (1 year 1 month)
Managed tech components for NSF funded Project Dragonfly, iDiscovery, and Earth Expeditions.
(Educational Institution; Higher Education industry)
August 2001 — December 2005 (4 years 5 months)
Taught across the curriculum in the School of Interdisciplinary Studies; covered instructional technologies, social systems, and cognitive approaches for interpreting popular media. Assisted with Interactive Media Studies practicum.
PhD , Curriculum and Instruction , 2006 — 2009
Educational Communications and Technology (distributed minor in Learning With New Media)
M. A. , Psychology , 1994 — 1997
Focus in cognitive psychology and cognitive science.
B. Phil , Interdisciplinary Studies , 1989 — 1993
Self-designed major in cognitive science.
Videogames, gamer communities, digital media, learning, literacy.