
Community Manager at Bigfoot Networks
Austin, Texas Area

Community Manager at Bigfoot Networks
Austin, Texas Area
I am the Community Manager for Bigfoot Networks, I am a graduate of Michigan Technological University, I am a writer, I am a hobbyist game designer, I am an avid lover of technology, I am a philosopher on online communities, I am... well, I guess a lot of things. But who isn't? Suffice to say, I love technology. Specifically, I love technology that brings people together, allows greater communication, provides greater organization in our daily lives, and changes the way in which we live, learn, and view the world. Web development, game development, mobile technology, and more are all highly interesting to me.
Technical writing, creative writing, community management, public relations, web design, journalism, photoshop, illustrator, flash
(Privately Held; Computer Hardware industry)
July 2009 — Present (5 months)
I maintain and strengthen the community of Bigfoot Networks, to better retain existing customers and bring in new ones.
I establish and maintain relationships with other companies, sponsors, and organizations.
I act as the face of the company on social networking sites and forums.
I develop content and manage the Bigfoot Networks website and blog.
I create multimedia projects such as videos for distribution online, and in presentations.
I aid in performance testing on the Killer Network Cards.
(Sole Proprietorship; Computer Games industry)
February 2009 — Present (10 months)
Baygull Studios is an independent game studio located in Austin, Texas. We focus on small, month long game cycles that are geared toward the casual, web-based audience. Our first game Commander which is built in AS3 will be releasing on March 16th.
(** this is not a full-fledged game studio, but a studio where we are building games after work** - maybe someday it will become a full game studio...)
(Privately Held; Writing and Editing industry)
April 2009 — July 2009 (4 months)
Created training videos for clients using software such as Flash, Premiere, and Camtasia Studios.
(Marketing and Advertising industry)
February 2009 — March 2009 (2 months)
Maintain websites for our clients to better suit their needs.
Increase SEO of each website and research better ways of performing SEO.
(Educational Institution; 1001-5000 employees; Higher Education industry)
June 2006 — December 2008 (2 years 7 months)
Maintain the computers and network in the humanities computer lab.
Communicate with users on technical issues for troubleshooting.
(Privately Held; 11-50 employees; Publishing industry)
December 2005 — June 2008 (2 years 7 months)
Write a column, published on the WarCry Network's hub-site.
Research industry trends in online game design and community management.
Report news across the WarCry Network, covering Massively Multiplayer Online Games.
(Educational Institution; 1001-5000 employees; Higher Education industry)
June 2006 — June 2006 (1 month)
Instruct students on the fundamentals of game design for the Summer Youth Program.
Facilitated student learning through the various types and phases of game design.
Foriegn Studies 2007 — 2008
I studied at this university through USAC's study abroad program from August 2007 until July of 2008. While at the university, I studied the Japanese language and culture, as well as the cultures of several other East Asian countries. I lived with a Japanese family during this stay and dealt with people from a huge variety of nations during this stay.
B.S. , Scientific and Technical Communications , 2004 — 2008
My concentration in my degree program program was primarily focused on Public Relations, and I also received a Certification in Media.
In Husky Game Development, a student-run game development company, I served in various positions, such as Art Director, Lead Developer, and Vice President of Communications. I also worked with n-Space on the development of several game pitches while at HGD.
public relations, marketing, community management, customer service, web development, social networks, online communities, mobile computing, web applications, game development
IGDA, Linux Users Group, Husky Game Development
Dean's List 2006 - 2008