
3D Modeler and Texture Artist
Ottawa, Canada Area

3D Modeler and Texture Artist
Ottawa, Canada Area
Contact Info:
EMAIL. sdemers100@hotmail.com
GOALS:
To be part of a production team working in any 3D related position such as: 3D modeler & texture, lighting and rendering scene, detailing 3D mesh in Zbrush for displacement maps or normal maps.
•3D: Environmental 3D modeler & texture artist (low poly and high poly). Advanced level skills in Maya, Photoshop.
Knowledge of Zbrush, Unfold3D, Mudbox, Real Flow and always up to date with the latest software, tools and updates.
•2D: Editing, Compositing and Encoding. Knowledge of Adobe Premiere, After Effects.
WEB & GRAPHICS
Creation of website, Ftp, Updates, Graphics and texts, Knowledge of Macromedia Dreamweaver, Flash, Homesite.
•COMPUTER KNOWLEDGE
PC, Windows, Reformating computer, Instalation of softwares, Upgrade of computer hardwares.
3D Modeling, (Poly SubD), UV layout and principles, UV unwrapping, Texturing (photorealistic and painted), (bump, specular, transparency, reflection, displacement map, Normal map), Detailing and texturing 3D mesh in Zbrush, Lighting, Rendering, Mental Ray, HDRI, Understanding of Shading networks and capabilities.
Knowledge of the CG Pipeline.
Multi-pass rendering ( color, shadow, specular, reflection, occlusion, ect)
Exporting 3D models for games engines.
(Privately Held; Marketing and Advertising industry)
June 2005 — Present (4 years 7 months)
Environmental 3D modeler & texture artist for games
Low poly and High poly modeling
UV mapping of 3D models
Texturing, color maps, bump maps, reflection maps, specular maps, normal maps, displacement maps.
Optimization of scenes
Exporting 3D model for web game engine
Softwares: Autodesk Maya, Photoshop,
Habitity to work on hard deadline
(Computer Games industry)
September 2008 — December 2008 (4 months)
Senior Environmental Artist / Modeling / Texturing / Lighting and Rendering.
(Privately Held; 51-200 employees; Computer Games industry)
March 2005 — April 2005 (2 months)
Low poly modeling
UV mapping of 3D model
Low resolution texturing, color maps, specular maps, normal maps,
High poly modeling for Normal maps
Exporting 3D model for game engine
Software: 3D Studio Max, Photoshop
(Computer Games industry)
2005 — 2005 (less than a year)
(Privately Held; 1-10 employees; Media Production industry)
July 2004 — September 2004 (3 months)
High poly modeling forp props
Uv mapping
Texturing color maps and bump maps
Software: Lightwave and Photoshop
Volunteer work
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
September 2003 — October 2003 (2 months)
Production of “Fungus the Bogeyman”
Optimizing and Rendering Scene
3D animation, 2 years program 2001 — 2003
3D, Gymnastique, Martial Arts, Motorcycle, Video Games,
Life it self