Sylvain Demers

Sylvain Demers

3D Modeler and Texture Artist

Ottawa, Canada Area

Current
Past
  • Environmental 3D modeler & texture artist at Cadgraf Multimedia
  • Optimizing and Rendering Scene at Lone Monkey Studio
Education
  • La Cité Collegial
Connections
175 connections
Industry
Computer Games
Websites

Sylvain Demers’s Summary

Contact Info:
EMAIL. sdemers100@hotmail.com

GOALS:
To be part of a production team working in any 3D related position such as: 3D modeler & texture, lighting and rendering scene, detailing 3D mesh in Zbrush for displacement maps or normal maps.

•3D: Environmental 3D modeler & texture artist (low poly and high poly). Advanced level skills in Maya, Photoshop.
Knowledge of Zbrush, Unfold3D, Mudbox, Real Flow and always up to date with the latest software, tools and updates.

•2D: Editing, Compositing and Encoding. Knowledge of Adobe Premiere, After Effects.

WEB & GRAPHICS
Creation of website, Ftp, Updates, Graphics and texts, Knowledge of Macromedia Dreamweaver, Flash, Homesite.

•COMPUTER KNOWLEDGE
PC, Windows, Reformating computer, Instalation of softwares, Upgrade of computer hardwares.

Sylvain Demers’s Specialties:

3D Modeling, (Poly SubD), UV layout and principles, UV unwrapping, Texturing (photorealistic and painted), (bump, specular, transparency, reflection, displacement map, Normal map), Detailing and texturing 3D mesh in Zbrush, Lighting, Rendering, Mental Ray, HDRI, Understanding of Shading networks and capabilities.
Knowledge of the CG Pipeline.
Multi-pass rendering ( color, shadow, specular, reflection, occlusion, ect)
Exporting 3D models for games engines.


Sylvain Demers’s Experience

  • Environmental 3D Modeler & Texture Artist for games

    Fuel Industries Inc

    (Privately Held; Marketing and Advertising industry)

    June 2005Present (4 years 7 months)

    Environmental 3D modeler & texture artist for games
    Low poly and High poly modeling
    UV mapping of 3D models
    Texturing, color maps, bump maps, reflection maps, specular maps, normal maps, displacement maps.
    Optimization of scenes
    Exporting 3D model for web game engine
    Softwares: Autodesk Maya, Photoshop,
    Habitity to work on hard deadline

  • 3D Generaliste

    DISTIL Interactive Ltd

    (Computer Games industry)

    September 2008December 2008 (4 months)

    Senior Environmental Artist / Modeling / Texturing / Lighting and Rendering.

  • Environmental 3D modeler & texture artist

    Silicon Knights

    (Privately Held; 51-200 employees; Computer Games industry)

    March 2005April 2005 (2 months)

    Low poly modeling
    UV mapping of 3D model
    Low resolution texturing, color maps, specular maps, normal maps,
    High poly modeling for Normal maps
    Exporting 3D model for game engine
    Software: 3D Studio Max, Photoshop

  • modeler

    sillicon knight

    (Computer Games industry)

    20052005 (less than a year)

  • Environmental 3D modeler & texture artist

    Cadgraf Multimedia

    (Privately Held; 1-10 employees; Media Production industry)

    July 2004September 2004 (3 months)

    High poly modeling forp props
    Uv mapping
    Texturing color maps and bump maps
    Software: Lightwave and Photoshop
    Volunteer work

  • Optimizing and Rendering Scene

    Lone Monkey Studio

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    September 2003October 2003 (2 months)

    Production of “Fungus the Bogeyman”
    Optimizing and Rendering Scene


Sylvain Demers’s Education

  • La Cité Collegial

    3D animation, 2 years program 20012003


Additional Information

Sylvain Demers’s Websites:

Sylvain Demers’s Interests:

3D, Gymnastique, Martial Arts, Motorcycle, Video Games,

Sylvain Demers’s Groups:

  •    Canadian Recruitment Professionals Association
  •    TopLinked.com (Open Networkers)
  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com)
  •    ThoseInFilm (Motion Pictures & Film Industry)
  •    Animation, Media & Entertainment
  •    Job & Career Network
  •    World Gaming Executives
  •    The Job Board (Find A Job, Post a Job)
  •    Visual Effects Professionals
  •    Digital Artist Outsourcing Group (InArtists)
  •    Game Developers Conference®
  •    3D Design Professionals
  •    2D & 3D Illustrators
  •    3D Visualisation and Graphics Programming
  •    Electronic Entertainment Industry Network
  •    Entertainment Industry
  •    Ottawa Technology Network
  •    VideoGame Professionals
  •    International Game Developers Association Members
  •    Maya Users
  •    Autodesk User Group International (AUGI)
  •    zBrush Users Group
  •    Video Game Financing (500+)
  •    Freelance professionals
  •    iPhone Developers Connection
  •    Cryptarchy VFX
  •    Inside EA: (Electronic Arts) People, Games & Opportunities
  •    Elite VFX / CG & Animation Lounge • Tips • Trends • Jobs
  •    Crew
  •    Advertising, Media & Entertainment professionals worldwide
  •    FOR ALL YOUR 3D ANIMATION, VFX, GRAPHICS & 3D GAME ART REQUIREMENTS
  •    Ubisoft
  •    Recruit 3D
  •    Level Up! Opportunities for games people.
  •    AMIQUS GAMES - CURRENT JOBS AVAILABLE
  •    Animation and Film Jobs
  •    Jobs In Games
  •    eLearning Edge
  •    Jobs In Games - Art and Creative Professionals
  •    Jobs In Games - Production and Marketing Professionals
  •    Jobs In Games - QA, Test and Localisation
  •    Social Entertainment Professionals
  •    BUSINESS IN INDIA - COLLOBORATE, PARTNERSHIP, ACQUISITION AND DISCUSSION
  •    Lucasfilm Animation Singapore Networking Group
  •    Millionaire In Making
  •    Jobs in Games - Contract
  •    Friends of Ottawa
  •    Amphora Consult "our game-your move-we search for talent"

Sylvain Demers’s Honors:

Life it self


Sylvain Demers’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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