Scott Johnston

Scott Johnston

Software Development Consultant at Marquis Broadcast

Reading, United Kingdom

Current
Past
  • Senior Software Engineer at Quantel
  • Freelance Web Developer at Scott G Johnston
  • Director at Twisted Pear (Eidos studio)
  • Software Engineer at Microprose
  • Software Engineer at DMA Design
Connections
67 connections
Industry
Computer Software

Scott Johnston’s Summary

Windows and Mac C++/Objective-C developer in the TV broadcast and film industry. A starter and a finisher - always interested in crafting elegant and maintainable components and applications.

Scott Johnston’s Specialties:

C++, Win32 API, Cocoa, Mac OS X development, Objective C, iPhone development, DirectGraphics/Direct3D, multi-threading, interfaces & factories, DirectShow, media streaming, Photoshop, Final Cut, Aperture, shaping disparate lumps of code into polite installable packages


Scott Johnston’s Experience

  • Software Development Consultant

    Marquis Broadcast

    (Privately Held; 11-50 employees; Broadcast Media industry)

    December 2007Present (2 years )

    Mac and Windows development for a client/server media transfer app featuring FCP and Avid integration.

  • Senior Software Engineer

    Quantel

    (Privately Held; 201-500 employees; Broadcast Media industry)

    November 1999November 2007 (8 years 1 month)

    Developed the platform abstraction layer and media streaming engine underpinning all the Generation Q products.

  • Freelance Web Developer

    Scott G Johnston

    (Internet industry)

    October 1998October 1999 (1 year 1 month)

    Freelance web development (consultancy, design & back end dev) for the medical supplies industry

  • Director

    Twisted Pear (Eidos studio)

    (Privately Held; 1-10 employees; Computer Games industry)

    February 1997October 1998 (1 year 9 months)

  • Software Engineer

    Microprose

    (Public Company; 51-200 employees; Computer Games industry)

    January 1994April 1996 (2 years 4 months)

    Amiga conversion of "Colonization" and "UFO: Enemy Unknown".

  • Software Engineer

    DMA Design

    (Privately Held; 11-50 employees; Computer Games industry)

    January 1991January 1994 (3 years 1 month)

    Lead programmer and designer on Hired Guns (Amiga, PC)
    Graphics for Lemmings


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