
Software Development Consultant at Marquis Broadcast
Reading, United Kingdom

Software Development Consultant at Marquis Broadcast
Reading, United Kingdom
Windows and Mac C++/Objective-C developer in the TV broadcast and film industry. A starter and a finisher - always interested in crafting elegant and maintainable components and applications.
C++, Win32 API, Cocoa, Mac OS X development, Objective C, iPhone development, DirectGraphics/Direct3D, multi-threading, interfaces & factories, DirectShow, media streaming, Photoshop, Final Cut, Aperture, shaping disparate lumps of code into polite installable packages
(Privately Held; 11-50 employees; Broadcast Media industry)
December 2007 — Present (2 years )
Mac and Windows development for a client/server media transfer app featuring FCP and Avid integration.
(Privately Held; 201-500 employees; Broadcast Media industry)
November 1999 — November 2007 (8 years 1 month)
Developed the platform abstraction layer and media streaming engine underpinning all the Generation Q products.
(Internet industry)
October 1998 — October 1999 (1 year 1 month)
Freelance web development (consultancy, design & back end dev) for the medical supplies industry
(Privately Held; 1-10 employees; Computer Games industry)
February 1997 — October 1998 (1 year 9 months)
(Public Company; 51-200 employees; Computer Games industry)
January 1994 — April 1996 (2 years 4 months)
Amiga conversion of "Colonization" and "UFO: Enemy Unknown".
(Privately Held; 11-50 employees; Computer Games industry)
January 1991 — January 1994 (3 years 1 month)
Lead programmer and designer on Hired Guns (Amiga, PC)
Graphics for Lemmings