
Sr. Software Architect at Miller & Associates
Dallas/Fort Worth Area

Sr. Software Architect at Miller & Associates
Dallas/Fort Worth Area
- Manager of Application Development. project estimation and conceptualization. Insuring delivery on time and under budget. Developing talent and internal IP.
- Senior Developer, responsible for managing developers, meeting project deadlines and managing application testing for interactive graphics applications.
- Graphics/Games programmer. Experience in developing Games on PlayStation and XBox consoles. Experience in graphics and games development.
- Application Developer, and Project Manager in a wide variety of business applications. Particularly experience in .Net, ASPX and MS-SQL Server.
I am fortunate enough to work with some great developers, artists and project manages; some of the applications that we have shipped:
Angels And Demons
4 game suite + dashboard http://www.angelsanddemons.com/
Bo Harris
Brent Zimmerman
Andrew Richards
James Phipps
Jinky pop
http://kewlbox.com/games/GameLaunch.aspx?GameId=307#
Chris Griffith
Rock rocket (Lego)
http://kewlbox.com/games/GameLaunch.aspx?GameId=319
Chris Griffith
Gene Expression Rave
http://kewlbox.com/games/GameLaunch.aspx?GameId=322
Jim Montgomery
http://clorox.kewlbox.com/
http://postopia.com/pebpals/default.aspx
and many many others ....
DirectX, OGL, C++, C#, XNA, HLSL, .NET, Flash, Android (Java), IPhone(Objective C)
(Computer Software industry)
September 2009 — Present (3 months)
(Public Company; MEG; Online Media industry)
May 2007 — September 2009 (2 years 5 months)
(Computer Software industry)
June 2005 — March 2007 (1 year 10 months)
+ Product specification and development based on industry trends and reseller requests.
+ Creating partnerships with new Printer/Copier manufacturers
+ Managing in house development for new and existing product lines.
+ Managing Off Shore OEM manufacturing of USB Proximity Cards, Mag Card Readers and Bar Code Devices.
+ Porting existing Java products to the .NET platform.
+ Providing sales brochures, power points and other media for resellers.
(Privately Held; 1-10 employees; Computer Software industry)
2004 — 2005 (1 year )
+ Develop interactive 3D game faces.
+ Technical Environment: .NET, C#, Visual C++, MFC, OpenGL, DirectX, TCP/IP & UDP Sockets
+ Develop and maintain reaction rendering engine, for licensing to Class II game manufacturers.
+ Developed Casino Sys. Inc. Class II game terminal.
(Privately Held; 51-200 employees; Architecture & Planning industry)
2002 — 2004 (2 years )
+Technical Environment: .NET, C#, Visual C++, MFC, OpenGL, Open Cascade, SQL, RUP, Clear Case
+Worked with Architects, Engineers, and Construction Managers to help design and develop DProfiler. Proprietary interactive 3D AEC Building Design and costing Application. Developed using .Net, OpenGL and Open Cascade.
+Support development for DESTINI estimation and CAD software.
(Computer Software industry)
1999 — 2003 (4 years )
(Computer Software industry)
1999 — 2002 (3 years )
(Public Company; 501-1000 employees; ATAR; Computer Games industry)
September 1999 — 2002 (3 years )
+Technical Environment: C++, MFC, OpenGL, DirectX , CVS, Linux
+Worked with a team of software engineers and artists that delivered Paradigms first next generation game, Spy Hunter (PlayStation 2), from concept to the shelf.
+Core Technology Engineer for Paradigms first Xbox title, Terminator Dawn of Fate (Xbox, PlayStation)
+Core Technology Engineer providing solutions to for game teams using Paradigm’s VisKit engine.
+Developed Paradigm’s VisKit graphical rendering game engine for Microsoft Xbox (DirectX).
+Contributed in developing Paradigm’s ViskKit rendering engine for Sony’s PlayStation.
B.S. , Computer Science , 1996 — 1999
Minor Mathematics