Matt Schmulen

Matt Schmulen

Sr. Software Architect at Miller & Associates

Dallas/Fort Worth Area

Current
Past
  • Manager of Online Application Development at Blockdot
  • Director Software Development at Xpert Image
  • Senior Software Engineer at Reaction Entertainment
Education
  • University of North Texas
Connections
269 connections
Industry
Computer Software
Websites

Matt Schmulen’s Summary

- Manager of Application Development. project estimation and conceptualization. Insuring delivery on time and under budget. Developing talent and internal IP.
- Senior Developer, responsible for managing developers, meeting project deadlines and managing application testing for interactive graphics applications.
- Graphics/Games programmer. Experience in developing Games on PlayStation and XBox consoles. Experience in graphics and games development.
- Application Developer, and Project Manager in a wide variety of business applications. Particularly experience in .Net, ASPX and MS-SQL Server.

I am fortunate enough to work with some great developers, artists and project manages; some of the applications that we have shipped:

Angels And Demons
4 game suite + dashboard http://www.angelsanddemons.com/
Bo Harris
Brent Zimmerman
Andrew Richards
James Phipps

Jinky pop
http://kewlbox.com/games/GameLaunch.aspx?GameId=307#
Chris Griffith

Rock rocket (Lego)
http://kewlbox.com/games/GameLaunch.aspx?GameId=319
Chris Griffith

Gene Expression Rave
http://kewlbox.com/games/GameLaunch.aspx?GameId=322
Jim Montgomery

http://clorox.kewlbox.com/
http://postopia.com/pebpals/default.aspx


and many many others ....

Matt Schmulen’s Specialties:

DirectX, OGL, C++, C#, XNA, HLSL, .NET, Flash, Android (Java), IPhone(Objective C)


Matt Schmulen’s Experience

  • Sr. Software Architect

    Miller & Associates

    (Computer Software industry)

    September 2009Present (3 months)

  • Manager of Online Application Development

    Blockdot

    (Public Company; MEG; Online Media industry)

    May 2007September 2009 (2 years 5 months)

  • Director Software Development

    Xpert Image

    (Computer Software industry)

    June 2005March 2007 (1 year 10 months)

    + Product specification and development based on industry trends and reseller requests.
    + Creating partnerships with new Printer/Copier manufacturers
    + Managing in house development for new and existing product lines.
    + Managing Off Shore OEM manufacturing of USB Proximity Cards, Mag Card Readers and Bar Code Devices.
    + Porting existing Java products to the .NET platform.
    + Providing sales brochures, power points and other media for resellers.

  • Senior Software Engineer

    Reaction Entertainment

    (Privately Held; 1-10 employees; Computer Software industry)

    20042005 (1 year )

    + Develop interactive 3D game faces.
    + Technical Environment: .NET, C#, Visual C++, MFC, OpenGL, DirectX, TCP/IP & UDP Sockets
    + Develop and maintain reaction rendering engine, for licensing to Class II game manufacturers.
    + Developed Casino Sys. Inc. Class II game terminal.

  • Senior Software Engineer

    BECK

    (Privately Held; 51-200 employees; Architecture & Planning industry)

    20022004 (2 years )

    +Technical Environment: .NET, C#, Visual C++, MFC, OpenGL, Open Cascade, SQL, RUP, Clear Case
    +Worked with Architects, Engineers, and Construction Managers to help design and develop DProfiler. Proprietary interactive 3D AEC Building Design and costing Application. Developed using .Net, OpenGL and Open Cascade.
    +Support development for DESTINI estimation and CAD software.

  • Software Engineer

    Paradigm

    (Computer Software industry)

    19992003 (4 years )

  • Software Engineer

    Paradigm Entertainment

    (Computer Software industry)

    19992002 (3 years )

  • Software Engineer

    Atari (Paradigm Entertainment)

    (Public Company; 501-1000 employees; ATAR; Computer Games industry)

    September 19992002 (3 years )

    +Technical Environment: C++, MFC, OpenGL, DirectX , CVS, Linux
    +Worked with a team of software engineers and artists that delivered Paradigms first next generation game, Spy Hunter (PlayStation 2), from concept to the shelf.
    +Core Technology Engineer for Paradigms first Xbox title, Terminator Dawn of Fate (Xbox, PlayStation)
    +Core Technology Engineer providing solutions to for game teams using Paradigm’s VisKit engine.
    +Developed Paradigm’s VisKit graphical rendering game engine for Microsoft Xbox (DirectX).
    +Contributed in developing Paradigm’s ViskKit rendering engine for Sony’s PlayStation.


Matt Schmulen’s Education

  • University of North Texas

    B.S. , Computer Science , 19961999

    Minor Mathematics


Additional Information

Matt Schmulen’s Websites:

Matt Schmulen’s Groups:

  •    International Game Developers Association
  •    Facebook Developers
  •    Amazon Web Services Community Network
  •    Casual Games
  •    Game Developers
  •    World Gaming Executives
  •    XNA Game Studio Developers
  •    Adobe Flex Developers
  •    iPhone Developers - www.iPhoneintouch.com
  •    Android Developer Group (2,000+ and growing!)
  •    Erlang/OTP Professionals
  •    VideoGame Professionals
  •    Flash Coders
  •    Flash Game Developers
  •    Flash Freelancers
  •    Ex Paradigm Entertainment Employees
  •    Interactive Analytics
  •    Google Android Community in Japan
  •    D-Flex
  •    IGDA Flash SIG
  •    Android Apps
  •    Market & Monetize your App
  •    Social Game Developers

Matt Schmulen’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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