
Online Community & Games: Executive Producer
Greater Boston Area

Online Community & Games: Executive Producer
Greater Boston Area
Dan Scherlis has 15 years of experience creating online communities and videogames. As CEO of Turbine he produced the successful massively-multiplayer game (MMO) Asheron’s Call. Dan then directed content and partnerships for a games initiative within mobile giant Comverse. His background includes game publishing (Papyrus), online services (Ziff/ATT Interchange), and cable TV (HBO). Dan holds AB, AM (Linguistics), and MBA degrees from Harvard.
Dan advises online-community and game ventures. He is a frequent speaker and conference-moderator at both games-industry and entrepreneurial-business events.
Interactive entertainment & online worlds.
Strategic partnership & creative direction.
Executive production (integrating financial, tech, and creative constraints)
(Computer Games industry)
2006 — Present (3 years )
Glymetrix supports diabetes management, with interactive software that uses game experiences for patient rewards and incentives.
(Privately Held; 11-50 employees; Computer Games industry)
March 2003 — Present (6 years 9 months)
Floodgate is an independent videogame developer, with experience in console, web, mobile, and smartphone platforms, and specialty in social games and new media.
(Privately Held; 1-10 employees; Computer Games industry)
May 2003 — March 2005 (1 year 11 months)
Mobile-game development and production, focused on premium multiplayer games.
(Public Company; 5001-10,000 employees; CMVT; Telecommunications industry)
December 2000 — September 2002 (1 year 10 months)
Content strategy & partnerships for mobile-games service. Supported operator-sales efforts.
(Privately Held; 51-200 employees; Computer Games industry)
May 1995 — September 2000 (5 years 5 months)
Developers of massively multiplayer online games, including ASHERON'S CALL.
(Public Company; 10,001 or more employees; T; Telecommunications industry)
May 1994 — May 1995 (1 year 1 month)
The first "Internet Guy" for this proprietary commercial online service. Developed new content, for release via the service and the web.
(Privately Held; 51-200 employees; Computer Games industry)
1992 — 1994 (2 years )
Proposed and led a new game-publishing venture for this contract software developer. Partnered with distributors, manufacturers, and licensors, and produced the award-winning "IndyCar Racing."
(Online Media industry)
1986 — 1987 (1 year )
IGDA, Harvard Alumni Association