Dan Scherlis

Dan Scherlis

Online Community & Games: Executive Producer

Greater Boston Area

Current
Past
  • CEO at Etherplay Mobile Media
  • Director, Business Dev't, Mobile Games at Comverse
  • CEO & Executive Producer at Turbine Entertainment
Education
  • Harvard Business School
  • Harvard University
Connections
500+ connections
Industry
Online Media
Websites

Dan Scherlis’s Summary

Dan Scherlis has 15 years of experience creating online communities and videogames. As CEO of Turbine he produced the successful massively-multiplayer game (MMO) Asheron’s Call. Dan then directed content and partnerships for a games initiative within mobile giant Comverse. His background includes game publishing (Papyrus), online services (Ziff/ATT Interchange), and cable TV (HBO). Dan holds AB, AM (Linguistics), and MBA degrees from Harvard.

Dan advises online-community and game ventures. He is a frequent speaker and conference-moderator at both games-industry and entrepreneurial-business events.

Dan Scherlis’s Specialties:

Interactive entertainment & online worlds.
Strategic partnership & creative direction.
Executive production (integrating financial, tech, and creative constraints)


Dan Scherlis’s Experience

  • Advisor

    Glymetrix

    (Computer Games industry)

    2006Present (3 years )

    Glymetrix supports diabetes management, with interactive software that uses game experiences for patient rewards and incentives.

  • Advisor

    Floodgate Entertainment

    (Privately Held; 11-50 employees; Computer Games industry)

    March 2003Present (6 years 9 months)

    Floodgate is an independent videogame developer, with experience in console, web, mobile, and smartphone platforms, and specialty in social games and new media.

  • CEO

    Etherplay Mobile Media

    (Privately Held; 1-10 employees; Computer Games industry)

    May 2003March 2005 (1 year 11 months)

    Mobile-game development and production, focused on premium multiplayer games.

  • Director, Business Dev't, Mobile Games

    Comverse

    (Public Company; 5001-10,000 employees; CMVT; Telecommunications industry)

    December 2000September 2002 (1 year 10 months)

    Content strategy & partnerships for mobile-games service. Supported operator-sales efforts.

  • CEO & Executive Producer

    Turbine Entertainment

    (Privately Held; 51-200 employees; Computer Games industry)

    May 1995September 2000 (5 years 5 months)

    Developers of massively multiplayer online games, including ASHERON'S CALL.

  • Director, Content Planning

    AT&T New Media Services/Interchange Online Network

    (Public Company; 10,001 or more employees; T; Telecommunications industry)

    May 1994May 1995 (1 year 1 month)

    The first "Internet Guy" for this proprietary commercial online service. Developed new content, for release via the service and the web.

  • Producer & Head of Publishing

    Papyrus Design Group

    (Privately Held; 51-200 employees; Computer Games industry)

    19921994 (2 years )

    Proposed and led a new game-publishing venture for this contract software developer. Partnered with distributors, manufacturers, and licensors, and produced the award-winning "IndyCar Racing."

  • Research Associate

    Harvard Business School

    (Online Media industry)

    19861987 (1 year )


Additional Information

Dan Scherlis’s Websites:

Dan Scherlis’s Groups:

IGDA, Harvard Alumni Association

  •    Harvard Business School Technology Alumni
  •    International Game Developers Association
  •    ZDNet Alums
  •    Harvard University Alumni
  •    Harvard Business School Alumni
  •    Comverse Alumni Network
  •    Video Gaming Industry Executives
  •    Harvard Alumni Entrepreneurs
  •    New England Games and Interactive Entertainment SIG (MIT Enterprise Forum)

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