
Lead client developer at Ankama
France

Lead client developer at Ankama
France
Ever since I can remember, I have been a passionate self-taught programmer, starting with a Tetris remake on DOS when I was 9 years old. Since, I’ve never stopped learning, dreaming and developing.
I'm currently working for Ankama, as the Client-side Project Leader on the MMORPG DOFUS and its revamp, DOFUS 2.0. I love the Flash technology as I'm working with it daily, but my interests are wider: client-server programming, databases, networks engineering, peer-to-peer applications, and a large range of OOP and non-OOP languages: C/C++, Python, PHP, SQL, ECMAScript, Java, C#, ...
My interests also go beyond the boundaries of programming. I'm very interested in game design, level design, in-game social interactions and community management. I'm passionate about what I do and a quick-learner in various fields of the gaming industry and software programming.
Client-server software and architecture, programming and optimisation of game software, graphical programming, ergonomic interface design, isometric game programming and object-oriented programming.
(Privately Held; Computer Games industry)
December 2006 — Present (3 years )
Led the client development team of the DOFUS project, growing it into the most popular MMOG in France, and the 6th MMOG in the world. Conceptualized, designed and led the development team of DOFUS 2.0 project, a full rewrite of the DOFUS client.
Game development, game design, software architecture, open source, team management, project management, SAAS, role-playing games, games theory, online gaming, mmorpg, snowboarding, rabbits