ryan umotoy

Computer Games Artist

San Francisco Bay Area

Current
  • Appointment Coordinator at BMW of Mountain View
Past
Education
  • Academy of Art University
Connections
3 connections
Industry
Computer Games
Websites

ryan umotoy’s Summary

I always have had an growing intrest in videogames and everything gadget related. That could be anything from computers to the next new cell phone coming out. Having a natural artistic talent (even being recognized by art colleges in high school art shows), I always wanted to become an artist, stretching my creative skills for a living. Combining the two, i decided to become a game artist.

Whether it was illustration, or 3d modeling, my style has always been more stylistic, feeling that absolute realism can become a little stale. Saying that, my personal goal is to add a little spice to the dull, over saturated realism in the industry.

ryan umotoy’s Specialties:

Specialized in stylized illustration and low poly 3d game art as well as texture manipulation for 3d.

software: 3dsMax, Maya, photoshop, illustrator


ryan umotoy’s Experience

  • Appointment Coordinator

    BMW of Mountain View

    (Automotive industry)

    July 2006Present (3 years 5 months)

    Service department coordinator. Answers service related questions and coordinates appointments for service advisors.

  • Volunteered Teacher Assistent

    Academy of Art University

    (Educational Institution; 501-1000 employees; Higher Education industry)

    July 2007August 2007 (2 months)

    Volunteered Teacher Assistant for Greg Orduyan, teaching for the Academy of Arts summer art experience. Helped guide students in creating game art assets. Also co-develop course module for creating 3d low poly game characters and turn table setup animations.

  • Lead Modeler and Texture Artist (contract)

    Magellan Interactive

    (Privately Held; 1-10 employees; Computer Games industry)

    May 2006August 2006 (4 months)

    Co-developed and self created low poly character models and props for a 3d cell phone game. Created main characters texture pages and assisted in creating the games style direction. Re-adjusted character UVs where needed.


ryan umotoy’s Education

  • Academy of Art University

    bachlors , 3d gaming, animation , 20012005


Additional Information

ryan umotoy’s Websites:

ryan umotoy’s Interests:

videogames, airsoft, cars, driving, movies, playing guitar and the piano, computers, technology, 3d art, traditional art, illustration,


ryan umotoy’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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