Computer Games Artist
San Francisco Bay Area
Computer Games Artist
San Francisco Bay Area
I always have had an growing intrest in videogames and everything gadget related. That could be anything from computers to the next new cell phone coming out. Having a natural artistic talent (even being recognized by art colleges in high school art shows), I always wanted to become an artist, stretching my creative skills for a living. Combining the two, i decided to become a game artist.
Whether it was illustration, or 3d modeling, my style has always been more stylistic, feeling that absolute realism can become a little stale. Saying that, my personal goal is to add a little spice to the dull, over saturated realism in the industry.
Specialized in stylized illustration and low poly 3d game art as well as texture manipulation for 3d.
software: 3dsMax, Maya, photoshop, illustrator
(Automotive industry)
July 2006 — Present (3 years 5 months)
Service department coordinator. Answers service related questions and coordinates appointments for service advisors.
(Educational Institution; 501-1000 employees; Higher Education industry)
July 2007 — August 2007 (2 months)
Volunteered Teacher Assistant for Greg Orduyan, teaching for the Academy of Arts summer art experience. Helped guide students in creating game art assets. Also co-develop course module for creating 3d low poly game characters and turn table setup animations.
(Privately Held; 1-10 employees; Computer Games industry)
May 2006 — August 2006 (4 months)
Co-developed and self created low poly character models and props for a 3d cell phone game. Created main characters texture pages and assisted in creating the games style direction. Re-adjusted character UVs where needed.
bachlors , 3d gaming, animation , 2001 — 2005
videogames, airsoft, cars, driving, movies, playing guitar and the piano, computers, technology, 3d art, traditional art, illustration,