Technical Artist at Naughty Dog
Greater Los Angeles Area
Technical Artist at Naughty Dog
Greater Los Angeles Area
I have led and scheduled artists and I have worked with designers and programmers to make sure art assets will work in game as planned. My background as an animator gives me good insight into what artists need from their tools.
I have written tools for exporting animation, managing game assets, setting up dynamics, and setting up rigs that help establish a more efficient work flow. I understand how to create well deforming character rigs that are easy to use, and I communicate closely with animators and programmers during the process.
My goals are to create great looking characters and stay up with the constant changing technology to make them look their best.
Software:
3ds Max, Maya
Scripting:
MEL, Python, Maxscript
Programming:
Maya C++ API ( basic knowledge )
(Public Company; Computer Games industry)
August 2006 — Present (3 years 4 months)
Uncharted: Drakes Fortune
-Rigged and skinned high resolution cinematic characters
-Rigged and skinned all in-game enemies
( pirates , mercenaries , descendants)
-Rigged and skinned various in game objects
(parachutes, diving gear, maps, ect.)
-Created scripts and tools for animators
-Created scripts to help with current rigging pipeline
-Created script to transfer magpie audio files to in game face rigs
(Privately Held; 11-50 employees; Computer Games industry)
July 2000 — July 2006 (6 years 1 month)
-Hired as an environment artist
-Position was changed to model, rig, and animate characters
-Modeled a majority of Godzilla character models
-Worked with designers to create core set of animations for Godzilla
-Managed the animation pipeline ( rigging, scripts, schedules )
-Managed outsourcing character models on Rampage
-Animated X-Box 360 boot screen sequence
-Led two separate teams to work on Death Jr and Gauntlet
(external projects that Backbone Entertainment was at work on )
-Led art team to create Godzilla: Unleashed proof of concept
-Shipped:
Godzilla: Destroy All Monsters ( X-Box, Gamecube )
Godzilla: Save the Earth (PS2, X-Box)
Rampage ( PS2, Gamecube, Wii )
-Worked on:
Godzilla: Unleashed ( Wii )
Death Jr. and the Science Fair of Doom ( DS )
Gauntlet ( DS )
(Privately Held; 51-200 employees; Computer Games industry)
July 2004 — January 2005 (7 months)
-Outsourced from Pipeworks Software to work on site
-Worked on animation, environment art, and scripted tools for Maya
1 Year , Computer Graphics , 1999 — 2000