Ryan Evans

Ryan Evans

CEO at Magnifeast

Greater Los Angeles Area

Current
Past
  • Principal at Big-O Software
  • Software Design Engineer (Summer Intern) at Microsoft
  • Software Design Engineer in Test (Summer Intern) at Microsoft
Connections
149 connections
Industry
Computer Software
Websites

Ryan Evans’s Summary

I design and build exceptional consumer software.

I've spent the last decade creating widely adopted desktop applications, award-winning video games, and groundbreaking web applications.

Ryan Evans’s Specialties:

Product development, user-centric design, competitive analysis, team leadership, interdisciplinary communication


Ryan Evans’s Experience

  • Co-Founder, CEO

    Magnifeast, Inc.

    (Internet industry)

    January 2009Present (1 year )

  • Vice President of Product

    Flektor / Fox Interactive Media

    (Privately Held; Computer Software industry)

    July 2006January 2009 (2 years 7 months)

    Flektor was a web technology company that empowered users to create great multimedia content on the web. I built our first editor and player, and went on to oversee all of our products. We were acquired by Fox Interactive Media in June 2007.

    The 25-person team operated as a distinct entity within MySpace, managed by myself and my 2 partners.

    Major Products:
    - Flektor.com - Video Editor, Slideshows, Quizzes, etc.
    - MySpace Polls
    - TinyFX at Tinypic
    - Photobucket Slideshows
    - "Battlefield: Bad Company" Trailer Remix Contest
    - OpenSocial Apps: Polls, Text, Slideshows
    - MoPhoto (for iPhone)
    - MySpace / MTV Presidential Dialogues
    - MyDebates.org

    Technologies: Ruby on Rails, ActionScript, Flex, SVN, Mercurial, Photoshop, Flash, HTML/CSS, JavaScript

  • Game Design / Production Lead

    Sony Bend

    (Public Company; 10,001 or more employees; SNE; Consumer Electronics industry)

    April 2004June 2006 (2 years 3 months)

    Syphon Filter: Dark Mirror (PSP)

    From pre-production to international release, I helped adapt the best-selling Syphon Filter franchise to the PSP by designing the fourth original title in the series.

    Dark Mirror is the PSP's best reviewed shooting game of all time.
    It received 9 "Editor's Choice" awards, one "Game of the Year" award, and 8 more "Game of the Year" nominations.

    Technologies: 3ds Max, PS2 TOOL, Perforce

  • Level Designer

    Outrage Entertainment

    (Computer Games industry)

    20022003 (1 year )

    Alter Echo (PS2, Xbox):
    - Responsible for 15 of the game's 48 levels, including real-time cutscenes and multi-stage boss encounters, from conception to release.

    Outrage was responsible for the Descent series of PC games, before shifting their focus to the PlayStation. I worked with the studio until they were closed by their parent company (THQ) in 2003.

    Technologies: C++, Maya, PS2 TOOL, Xbox Development Kit

  • Principal

    Big-O Software

    (Computer Software industry)

    20012002 (1 year )

    AIM+
    An unofficial add-on for AOL Instant Messenger that added features (chat history, multiple simultaneous sign-in) and removed advertisements.

    - Seamless integration with AIM
    - 3+ million downloads
    - Reviewed by TechTV and the Washington Post

    Eat Ann Arbor
    http://www.eata2.com
    Comprehensive, dynamic catalog of local restaurants focusing on flexible search capabilities, user-generated content, and community-building features.

    hkSFV
    A complete solution for Simple File Verification (SFV, CRC32, MD5).

    Big-O Software Website
    http://www.big-o-software.com
    Distribution and support for my desktop software.

    - Modular administration panel provided basic CMS and advanced statistics (tracking website activity and installed software usage trends)
    - An active community of users provided free support on our forums (over 1,300 logins/day)

    Technologies: C++, x86 ASM, Win32, MFC, WinInet, NSIS
    Web Technologies: PHP, MySQL, Smarty, phpBB, Perl

  • Software Design Engineer (Summer Intern)

    Microsoft

    (Public Company; 10,001 or more employees; MSFT; Computer Software industry)

    20012001 (less than a year)

    Media Library Management Wizard (distributed as part of Windows Media Bonus Pack)

    - Solely designed and implemented a tool which allowed users to enjoy the full features of the new media player, including rich metadata and album art, regardless of the tools they used to create or download their existing digital media files.

    - Reverse engineered the existing framework of web services from WindowsMedia.com to automate the process of gathering album art and rich metadata for media files.

    Technologies: C++, Win32, MSXML, WinInet, Windows Media Player SDK, Windows Media Format SDK, Source Depot

  • Software Design Engineer in Test (Summer Intern)

    Microsoft

    (Public Company; 10,001 or more employees; MSFT; Computer Software industry)

    20002000 (less than a year)

    Visual Studio .NET Environment Team:

    - Designed and implemented automated test suites
    - Built site for tracking the entire team's test case status
    - Authored sample applications to supplement VS.NET documentation

    Technologies: C#, VB6, VB7, VBScript, ASP, ADO, URT/COM+, MS SQL Server, Access, SourceSafe



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