Ryan Jaeger

Ryan Jaeger

Sound Designer / Audio Implementer seeking new opportunities; preferably in Austin, Texas

Location
Houston, Texas Area
Industry
Computer Games

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Ryan Jaeger's Overview

Current
  • Sound Designer at Ryan Vincent Jaeger
Past
  • Associate Audio Designer at TimeGate Studios
  • Computer Repair Technician at Accel Computers
  • Light Board Operator at Engine Room Houston
Recommendations

1 person has recommended Ryan

Connections

52 connections

Websites

Ryan Jaeger's Summary

Creative, detail oriented, and aesthetically inclined sound designer. Experienced developing on a variety of platforms using numerous audio middleware applications.

Actively seeking a sound design position in a collaborative, creative organization; a place where I can utilize my skills in sound design and audio implementation to help create something amazing, innovative, and immersive.

Specialties

Sound Design/Editorial, Game Audio Implementation, Dialog Recording/Editorial, Music/Game Audio Mixing, Foley, Audio Restoration, Field Recording, Web Design, XHTML/HTML5, CSS

Ryan Jaeger's Experience

Sound Designer

Ryan Vincent Jaeger

June 2003Present (9 years)

Gem Goblin (iOS / Android) | Martian Arctic Games (Remote Work)
● SFX Design / Music Production / Web Design

Cyber-Wing (PC) | Martian Arctic Games (Remote Work)
● SFX Design / Music Mixing / Environment Design

Old World 2 (Canceled) | Jwat Games (Remote Work)
● SFX Design / Audio Implementation; CSG / Environment Design

Starsiege: 2845 (Canceled) | Clancore Design Group LLC/MechNex Design Group (Remote Volunteer Work)
● SFX Design / Editorial; Field Recording; World Design

Associate Audio Designer

TimeGate Studios

Privately Held; 51-200 employees; Computer Games industry

June 2010July 2011 (1 year 2 months) Sugar Land, Texas

Section 8: Prejudice (Unreal Audio Implementation)
● Imported audio assets into the Unreal audio system; Authored content with the Unreal SoundCue Editor; Built audio soundscapes with Sound Actors and Ambient Zone Volumes; Scripted audio events in Unreal Kismet; Populated Matinee sound tracks with audio

Aliens: Colonial Marines (Wwise/Unreal Audio Implementation)
● Imported audio assets into the Wwise authoring application; Authored content with the Wwise authoring application; Ensured audio content was compliant with company nomenclature and department naming schema; Imported Wwise audio assets into Unreal; Built block-out audio soundscapes with AkEvent Actors and Wwise Sound Volumes; Scripted block-out audio events in in Unreal Kismet; Populated Matinee AkEvent/Event tracks with block-out audio

Computer Repair Technician

Accel Computers

20072008 (1 year) Houston, Texas Area

Building, upgrading, servicing, and troubleshooting x86 PCs

Light Board Operator

Engine Room Houston

20022003 (1 year) Houston, Texas Area

Maintained and executed lighting aspects of any given production.

Ryan Jaeger's Languages

  • English

    (Native or bilingual proficiency)

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