Ryan Jaeger
Sound Designer / Audio Implementer seeking new opportunities; preferably in Austin, Texas
- Location
- Houston, Texas Area
- Industry
- Computer Games
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Ryan Jaeger's Overview
- Current
-
- Sound Designer at Ryan Vincent Jaeger
- Past
-
- Associate Audio Designer at TimeGate Studios
- Computer Repair Technician at Accel Computers
- Light Board Operator at Engine Room Houston
- Recommendations
-
1 person has recommended Ryan
- Connections
-
52 connections
- Websites
Ryan Jaeger's Summary
Creative, detail oriented, and aesthetically inclined sound designer. Experienced developing on a variety of platforms using numerous audio middleware applications.
Actively seeking a sound design position in a collaborative, creative organization; a place where I can utilize my skills in sound design and audio implementation to help create something amazing, innovative, and immersive.
Specialties
Sound Design/Editorial, Game Audio Implementation, Dialog Recording/Editorial, Music/Game Audio Mixing, Foley, Audio Restoration, Field Recording, Web Design, XHTML/HTML5, CSS
Ryan Jaeger's Experience
Sound Designer
Ryan Vincent Jaeger
June 2003 – Present (9 years)
Gem Goblin (iOS / Android) | Martian Arctic Games (Remote Work)
● SFX Design / Music Production / Web Design
Cyber-Wing (PC) | Martian Arctic Games (Remote Work)
● SFX Design / Music Mixing / Environment Design
Old World 2 (Canceled) | Jwat Games (Remote Work)
● SFX Design / Audio Implementation; CSG / Environment Design
Starsiege: 2845 (Canceled) | Clancore Design Group LLC/MechNex Design Group (Remote Volunteer Work)
● SFX Design / Editorial; Field Recording; World Design
Associate Audio Designer
TimeGate Studios
Privately Held; 51-200 employees; Computer Games industry
June 2010 – July 2011 (1 year 2 months) Sugar Land, Texas
Section 8: Prejudice (Unreal Audio Implementation)
● Imported audio assets into the Unreal audio system; Authored content with the Unreal SoundCue Editor; Built audio soundscapes with Sound Actors and Ambient Zone Volumes; Scripted audio events in Unreal Kismet; Populated Matinee sound tracks with audio
Aliens: Colonial Marines (Wwise/Unreal Audio Implementation)
● Imported audio assets into the Wwise authoring application; Authored content with the Wwise authoring application; Ensured audio content was compliant with company nomenclature and department naming schema; Imported Wwise audio assets into Unreal; Built block-out audio soundscapes with AkEvent Actors and Wwise Sound Volumes; Scripted block-out audio events in in Unreal Kismet; Populated Matinee AkEvent/Event tracks with block-out audio
Ryan Jaeger's Skills & Expertise
- Audio Implementation
- Game Audio Implementation
- Game Audio
- Sound Design
- Audio Design
- Sound Editing
- Audio Editing
- Audio Mixing
- Music Production
- Field Recording
- Sound Forge
- Ableton Live
- Unreal
- Unreal Editor
- Unreal Engine 3
- Wwise
- FMOD
- Perforce
- Video Game Development
- Video Games
- Web Design
- XHTML
- HTML 5
- HTML
- CSS
Ryan Jaeger's Additional Information
- Websites:
- Interests:
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Music, Computers, Sound Design, Internet, PC Gaming, Visual Aesthetics, Web/Graphic Design, CSG Modeling, Satire, The Cosmos, Freethought
- Groups and Associations:
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International Game Developers Association
Ryan Jaeger's Languages
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English
(Native or bilingual proficiency)
Contact Ryan for:
- career opportunities
- consulting offers
- new ventures
- job inquiries
- expertise requests
- business deals
- reference requests
- getting back in touch
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