Ruth kikin-Gil

Ruth kikin-Gil

Juror at Spark>App Design Competition at Spark Design & Architecture Awards

Location
Greater Seattle Area
Industry
Design

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Ruth kikin-Gil's Overview

Current
  • Design strategist at Microsoft
  • Experience designer
Past
  • Intern at Nokia
  • Owner, creative director at Max. Interactive ltd
  • Associated Professor at Bezalel Academy of art and design, Jerusalem
  • Corporate art director, project manager at Zapa Digital arts
Education
Connections

500+ connections

Websites

Ruth kikin-Gil's Summary

A UX expert, product strategist and a practical dreamer focusing on product innovation, with over 15 years of experience in designing desktop, web and mobile products, and with expertise in design strategy, UX design, HCI, information design, visual and oral communications, and management

I’m interested in the interplay between society and technology and the ways in which people appropriate technology in unexpected ways. I explore how existing social interactions and behaviors can be supported or transformed by technology and be better facilitated through new products and services. I believe that interesting and unexpected solutions emerge by listening to people and observing them.
I have spent the last five years in Microsoft thinking about, and designing for the future of productivity in its broadest sense, first at Office labs – a bleeding edge technology + design team, and then on a strategy team.
In 1999 I co-founded and managed one of the first Digital Product Design Agencies in Israel – Max. Interactive. Max. Interactive provided comprehensive solutions to companies- coupling user centered design methods with business focused approach to create products that people love and companies value. My career path has also led me to be a leading creative force in Start-up trenches where I happily served, and to the dusty roads of designing products and creating product strategies as a solo consultant.

Specialties: Strong user-centered research and design skills. Ability to translate findings into insightful design recommendations
Research experience with a wide range of techniques including ethnographic field research, conceptual prototypes, personas and scenarios development, etc.
Excellent visualization skills with the ability to articulate concepts and ideas and communicate them effectively
Managerial experience
Effectively collaborate with other team members in cross-functional teams

Ruth kikin-Gil's Experience

Design strategist

Microsoft

Public Company; 10,001+ employees; MSFT; Computer Software industry

September 2011Present (3 years 1 month)

Working in the Office division, and re-defining the future of productivity

Experience designer

September 2005Present (9 years 1 month)

Juror at Spark>App Design Competition

Spark Design & Architecture Awards

Privately Held; 1-10 employees; Design industry

October 2013November 2013 (2 months)

Judging entries for the 2013 Spark awards international design competition

UX design Lead @ Office Labs

Microsoft

Public Company; 10,001+ employees; MSFT; Computer Software industry

April 2008September 2011 (3 years 6 months)

Student in the Masters program for Interaction design

Interaction design institute, Ivrea

Educational Institution; 51-200 employees; Design industry

September 2003June 2005 (1 year 10 months)

Ideally I am looking for a job which combines research and design, and I mean design in the sense of looking ahead, identifying problem areas and offering solutions from a strategic point of view.

My interest lies in the creation of experience platforms that change the way people act and perceive their actions.
I would like to explore ways where existing social interactions and behaviors can be supported (or transformed) by technology and be better facilitated through new products and services

Intern

Nokia

Public Company; 10,001+ employees; NOK; Telecommunications industry

20042004 (less than a year)

Owner, creative director

Max. Interactive ltd

January 1999January 2003 (4 years 1 month)

Co-founder and creative director of a digital products design consultancy, combining user-centred design together with a business focused approach to ensure that the design will increase the end-user's satisfaction while serving the client's business goals. My role was divided between operational work as a manager and professional work as a designer, design mentor and supervisor. I initiated creative processes, managed relationships with clients and supervised production.

Associated Professor

Bezalel Academy of art and design, Jerusalem

November 1999July 2001 (1 year 9 months)

Associated Professor at Bezalel Academy of art and design, Jerusalem, Visual communication department. I wrote the curriculum and tought interactive and interface design.

Corporate art director, project manager

Zapa Digital arts

August 1996November 1999 (3 years 4 months)

1995-1996: Art director and interaction designer for CD titles for News Corp. England. (Including the Frankfurt book fair gold award winning "Makers of the 20th Century" CD ROM title)
1996-1997: Creative director, Interaction designer and content production manager of Broderbund's "The PrintShop LiveMail": a multimedia greeting cards authoring tool with visual associative search engine (VSE):
1997-1998: Corporate art director. I lead a team of Creative professionals and programmers, being responsible for Zapa's GUI, Company communications and website.

Ruth kikin-Gil's Skills & Expertise

  1. User-centered Design
  2. Experience Design
  3. Interaction Design
  4. Style Guides
  5. Design Strategy
  6. Product Innovation
  7. Concept Development
  8. Illustration
  9. Ethnographic research
  10. Information Architecture
  11. Storyboarding
  12. Service Design
  13. Design Thinking
  14. design for collaboration
  15. design for kinect
  16. Social Software
  17. workshops facilitation
  18. Concept Generation
  19. Ethnography
  20. User Experience
  21. Strategy
  22. Usability Engineering
  23. Persona
  24. User Interface
  25. User Interface Design
  26. Human Computer Interaction
  27. Information Design
  28. User Scenarios
  29. Heuristic Evaluation
  30. Paper Prototyping
  31. Contextual Inquiry
  32. Wire Framing
  33. Usability Testing
  34. Visual Design
  35. Mobile Design
  36. Mobile Devices
  37. Wireframes
  38. Card Sorting
  39. Participatory Design
  40. Mobile Applications
  41. Rapid Prototyping

View All (41) Skills View Fewer Skills

Ruth kikin-Gil's Patents

  • Hash Tag Management in a Microblogging Infrastructure

    • United States Patent Application 20120158863
    • Filed June 21, 2012
    Inventors: Ruth kikin-Gil, Anne Archambault, Cedric Dussud, John Griffin, Hai Liu

    Architecture that provides enhanced tag telemetry in a microblogging communications infrastructure. The architecture provides efficient discovery and tracking of topics that are of interest to a specific user by enabling users to follow (track) hash tags (#tag) and to receive and view all messages tagged with the hash tag appear in the user's personal feed. Each hash tag has a persisted tag page that aggregates all the associated activity, and includes a list that includes, but is not limited to, the tag followers, the most frequent user (uses the tag the most often in a specific time frame), a description, related tags, for example. The user can receive all the updates in the user's personal feed, and see an aggregation of all the messages and conversations associated with the tag in single place. The user can also mute the tag to prevent the receiving of tag information.

  • Aggregated View of Content with Presentation According to Content Type

    • United States Patent Application 20120209850
    • Filed August 16, 2012

    Architecture that facilitates the discovery of interesting and relevant content by a user in a serendipitous way on a microblogging site. For example, relevant content can be defined as connected to the user, the user's work, and user interests, while interesting content can be defined as content that does not directly affect the user, yet the user chooses to obtain (e.g., for viewing, interacting, etc.). The content can be presented as a tile cluster, where each tile is a specific content type (e.g., image, link, post, user recommendations, tags, etc.). Additionally, the content can be obtained and presented relative to a specific temporal setting such as the latest content. The different content types are visually distinguished such that one type of content looks and behaves differently from another content type. The user can also drill into content details from the top content.

  • Programmable computer graphic objects

    • United States Patent 6,331,861
    • Issued December 18, 2001
    Inventors: Ruth kikin-Gil, Gever; Eval, Hermoni; Nir, Bergman; Orit, Tayar; Gil, Reshef; Eilon, Gill; Doron, Feuerstein; Addy, Oppenheim; Roy, Shpeizer; Zohar, Kaas; Ron

    A method for producing an animation sequence on a graphic display driven by a computer, including defining an object that includes a geometrical description of an animated character and characteristics of social behavior of the character and animating an image of the character responsive to the characteristics. The character is programmed with a predetermined response, such as a rule governing motion of the character, to a sensitivity condition occurring externally to the object. The geometrical description of the object includes a geometrical skeleton characterized by a hierarchy of sub-objects connected by joints, the rule governing motion defines motions of the joints.

Ruth kikin-Gil's Education

IDII-Interaction Design Institute Ivrea

Masters, Interaction Design

20032005

Bezalel Academy of Art and Design

B.Des, Visual communication

19901994

Ruth kikin-Gil's Publications

  • BuddyBeads: techno-jewelry for non-verbal communication within teenager girls groups

    • Personal and Ubiquitous Computing
    • April 1, 2006
    Authors: Ruth kikin-Gil

    Technology is already used as a mediator in social relationships, but current appliances are rarely designed with social context in mind. In this paper, I propose alternative methods for designing products and services in a way that will empower their users within their social context and increase their social effectiveness. I will argue that incorporating human emotional needs in the design process considerations lead to a finished design that responds better to the user’s needs.

  • Affective is effective: how information appliances can mediate relationships within communities and increase one’s social effectiveness

    • Personal and Ubiquitous Computing, Springer
    • April 1, 2006
    Authors: Ruth kikin-Gil

    Technology is already used as a mediator in social relationships, but current appliances are rarely designed with social context in mind. In this paper, I propose alternative methods for designing products and services in a way that will empower their users within their social context and increase their social effectiveness. I will argue that incorporating human emotional needs in the design process considerations lead to a finished design that responds better to the user’s needs.

  • BuddyBeads: techno-jewelry for non verbal communication within groups of teenage girls

    • MobileCHI '05 - Proceedings of 7th conference on Human-computer interaction with mobile devices and services, ACM
    • 2005
    Authors: Ruth kikin-Gil

    The extremity in teenagers' attitudes and actions coupled with the opportunities of mobile communication creates new behaviors and re-shapes existing ones. But however meaningful the phone is in teenagers' lives, it is not designed to support their need for emotional communication and group identity. The BuddyBeads project suggests alternative communication forms among teenagers, which emphasize their social structures, behaviors and needs. BuddyBeads are techno-jewelry items that facilitate non-verbal and emotional communication among group members, through codes and signals which the group decided upon together. Each group member has a matching jewelry piece and can use it to communicate her emotional state to the other group members.

  • IDII: a life changing experience

    • uiGarden.net
    • February 2008

    A reflection on the experience of pursuing a Masters degree in Interaction design, in IDII (Interaction Design Institute, Ivrea). The article can be read in English or Chinese

  • Debate, communicate, educate - New media channels at your service

    • Communicating European Research 2005, Springer netherlans
    • November 2005
    Authors: Ruth kikin-Gil

    Whoever the target audience is (colleagues, big media or amateur science aficionados), whichever stage the research process is at, whatever the author’s purpose is (to debate, to declare, to rant or to educate), new media channels are ready for use, and there is so much that can be done with them. Wikis, blogs, moblogs, vlogs and podcasts are all means for communicating by creating conversations between authors and their audience. They are tools for setting agendas and simultaneously informing, and being informed by the public. These tools turn the passive consumption of information to an active one, by creating communities of interest where dialogues emerge and discussions develop. These new communication channels support the curious and explorative nature of research. All that is needed is a bit of imagination

Ruth kikin-Gil's Languages

  • Hebrew

Ruth kikin-Gil's Honors and Awards

  • EMMA Award at Frankfurt Book Fair 1996 - Gold Award for Best CD-ROM of the year for "Makers of the 20th Century" CD-ROM title

    Frankfurt Book fair
    • 1996

    Makers of the 20th century was an interactive virtual reference book, which won the top award in 1996's Frankfurt's book fair - the gold medal for excellence (a kind of CD-ROM Oscar). It also received the award for best information and reference, and for best visuals.

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