
San Francisco Bay Area

San Francisco Bay Area
(Non-Profit; Computer Games industry)
October 2009 — Present (2 months)
Recently brought on part-time to manage Facebook and Twitter content. GamesThatGive is a video game company that offers free to play video games and donates 70% of its ad revenue to charity.
• I've been able to grow their Twitter following from 326-394 in only 15 days
• I also ran a campaign involving UNICEF, “Play a game for 35 min. and save 1 child from Polio” and I was able to get Alyssa Milano (the actress popularly known from Who’s the Boss?) to Retweet my post from @gamesthatgive. I worked a little magic there.
(Online Media industry)
May 2008 — Present (1 year 7 months)
Ongoing volunteer work.
• Provide insights and brand strategy for the halffull parenting blog, authored by Christine Carter, PhD. http://greatergood.berkeley.edu/half_full/
• Event marketing for Christine Carter’s parenting classes and Greater Good Science Center speaking events.
• Target relevant audiences on the web for word of mouth marketing such as bloggers, social communities, and networks.
• Project manage the evangelist community: scheduling and communicating launch plans for viral activities
(Privately Held; Computer Games industry)
August 2008 — August 2009 (1 year 1 month)
• Project managed content via our marketing calendar: organized vehicles for communicating our video game product launches and brand messages and email segments.
• Wrote copy and edited marketing materials: emails to affiliates and consumers, content on website, viral activities, banners, promotions.
• Coordinated all deliverable assets for promotions and emails.
• Analyzed metrics from search, promotions, social media, and email campaigns.
• Managed Affiliates. Also grew internal affiliates by 100 +.
• SEM: designed landing pages to increase conversion, suggested keyword expansion, wrote ad text, managed an agency, daily monitoring of campaigns.
• Increased average monthly email revenue by $10,000. Doubled SEM revenue from a negative ROI account in October to earning on average $21,000 each month from March-June. Developed unique selling proposition for PlayPass™ subscription program. Co-created landing pages for our products with the purpose of having a deeper user experience (ex. http://www.playfirst.com/dream-chronicles/).
(Online Media industry)
July 2008 — July 2008 (1 month)
Contract role
• Provided insights for developing an evangelist program for the teen urban game community at Meez.com.
• Developed and maintained partnerships with external forum administrators and engaged in community forums to create buzz around the Meez brand.
• Involved in content management of the avatar and gaming community: engaged with consumers in Meez forums, and chose user-generated videos to appear on the website.
(Online Media industry)
April 2008 — June 2008 (3 months)
Contract role.
• Provided insights and managed Facebook, MySpace, and other social network profiles to advertise our client's podcast: InvestTalk.
• Developed plan to outreach to those social networks to build communities and target demographically relevant blogs for PR.
• Maintained relationships with key blog influencers such as Nate Whitehill at www.natewhitehill.com.
(Public Company; CNET; Online Media industry)
January 2008 — March 2008 (3 months)
Contract role.
• Gathered research on sponsored industry events and general market trends.
• Project managed collateral development.
• Updated content on internal website.
• Managed $1 million budget for our annual global sales and marketing conference that took place in Feb.‘08.
• Project managed vendors and event logistics for the annual global sales and marketing conference.
(Marketing and Advertising industry)
2006 — 2007 (1 year )
• Addressed incoming phone calls and emails from customers and account managers at our partner sites.
• Handled escalated customer cases through Better Business Bureau and our legal department.
• Client relationship management with Account Managers at Advertising companies dealing with fraud complaints.
• Involved in projects designed to improve our Customer Service Department: updating the Customer Service Manual; implementing processes to follow when handling phone calls, emails, escalated cases, and account manager correspondence; and researching and gathering data on our competitors.
(Education Management industry)
September 2002 — September 2006 (4 years 1 month)
Designed and implemented daily classroom activities for children ages 2.5-4 that involved song and dance and yoga/movement circles. I also supervised indoor and outdoor play.