Russell Bailey

Content Designer at CCP

Washington D.C. Metro Area

Current
  • Content Designer at CCP
  • Writing and Editing Professional (Self-employed)
Past
  • Software Engineer at SRA International
  • Co-developer, Adventure Game Authoring System (Self-employed)
  • Chief Information Officer at International Gem & Jewelry Show
Education
  • University of Maryland College Park
Connections
6 connections
Industry
Information Technology and Services

Russell Bailey’s Experience

  • Content Designer

    CCP

    (Privately Held; Computer Games industry)

    October 2007Present (1 year 10 months)

    I design, write and edit story content for CCP's print products and massively multiplayer games. I am a storyline writer for the award-winning EVE Online and lead developer on Vampire: The Requiem. I'm currently involved in developing our next generation virtual worlds.

  • Writing and Editing Professional

    Self-employed

    (Self-Employed; Myself Only; Writing and Editing industry)

    March 2006Present (3 years 5 months)

    I write fiction and roleplaying games. My most frequent client is White Wolf Games Studio, with whom I have an excellent working relationship. I focus on providing character-driven, ready-to-play content for the World of Darkness. I have co-authored several books, including Urban Legends, Damnation City (forthcoming) and Requiem for Rome (forthcoming). I'm currently working on several unannounced projects.

  • Software Engineer

    SRA International

    (Public Company; SRX; Information Technology and Services industry)

    November 2003October 2007 (4 years)

    I lead development on the Electronic System for Personnel for the Department of Justice, Office of Justice Programs. Previously, I worked on the Army Force Management System as an engineer and designer, producing not only client-facing applications but tools to ease development tasks.

  • Co-developer, Adventure Game Authoring System

    Self-employed

    (Self-Employed; Myself Only; Computer Games industry)

    September 1999December 2005 (6 years 4 months)

    With a partner, I designed, programmed and supported the Adventure Game Authoring System, AGAST. A complete toolkit for producing graphical adventure games for the PC, AGAST included a custom, object-oriented programming language, Direct3d-based graphics engine, and an extensive reference guide. AGAST was licensed for the independently published games Passage: Path of Betrayal and The Eye of the Kraken, as well as several freeware adventure games.

  • Chief Information Officer

    International Gem & Jewelry Show

    (Privately Held; 51-200 employees; Luxury Goods & Jewelry industry)

    August 2003November 2003 (4 months)

    I supported all hardware and software installations and managed all IT contracting. I also performed web development tasks (on a since-retired version of the web site) and developed strategies for upgrading existing systems and automating paper processes.


Russell Bailey’s Education

  • University of Maryland College Park

    19992003


Russell Bailey’s Contact Settings

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