Lead Animator at Slipgate Ironworks
San Francisco Bay Area
Lead Animator at Slipgate Ironworks
San Francisco Bay Area
A focused and capable team player with excellent communication skills and proven ability to meet tight deadlines and lead a team of animators. A dynamic professional with a 12+ year record of achieving exceptional results in the field of Character Animation. Open to opportunities in games, feature or television production.
• Team leadership
• Advanced human and creature character animation
• Animation direction
• Mentoring and building animation teams
• Directing and scheduling international teams and remote contractors
• Pipeline development and project organization
• Working on location with external developers to provide art and animation direction
• Strong problem solving skills
• Great work ethic
Software: Max and Maya
(Privately Held; 51-200 employees; Computer Games industry)
March 2008 — Present (3 months)
(Privately Held; Computer Games industry)
January 2004 — Present (4 years 5 months)
* Prototyped the animation pipeline and helped design and establish a visceral and immersive combat system
* Helped conceptualize and define the animation style for mythological, animal and human characters
* Supervise daily reviews of the animation teams work and effectively communicate animation direction
* Managed international and local outsourced animation assets and established methods for reviewing and tracking deliveries
* Reviewed animation candidates and helped establish the in-house animation team