
Technical Director and Effects Artist Intern
Toronto, Canada Area

Technical Director and Effects Artist Intern
Toronto, Canada Area
During the past 4 years my main focus is to create high-end CG images,
I started working with Softimage XSI as a 3D generalist at JCS working on some lead TV commercials for large scale clients.
during my inspiring work as an artist I tend to bring my best of imagination to work, and being timely in attendance, dependable and a team player.
In many occasions I have stayed late to pick extra work and completed my assignments ahead of schedule.
And specialized in Photo realistic Visual-Effects at Vancouver Film School using Nuke and Houdini.
Practice and learning production tips from "Sidefx" and "The Foundry" directly. Weekly presenting my work to the instructors, getting a feedback and improving my work loop according to instructions.
Objective: To Work in a CG environment that would best utilize and challenge my skills
as a Visual Effects Artist, both on the technical side and the artistic side.
• Able to work on short deadlines.
• Able to work well under pressure.
• Able to solve creative and technical problems in order to speed up the process.
• Concept work for several channel promos and commercials.
• 3 years work experience.
• All-round knowlege of Houdini, XSI, Nuke, After Effects, Photoshop.
• R&D Houdini’s Digital-Assets and tools for production needs.
• Python and Hscript scripting basic knowleage.
• Camera Tracking and Match moving.
• Life Drawing and painter.
Additional Software:
Massive: Crowd Simulation
Vue: Environments Builder.
Shake: Compositing and color correction.
ZBrush, Mudbox: Modeling.
PFTrack, Boujou: Camera Tracking.
Linux, Windows, OSX Operation System.
Houdini 3D Visual Effects tools:
Particles, Dynamics, Fluids, wires, cloth, Digital Assets, VEX Shaders build, Lighting, takes, COP’s
Volumes, L-system, CHOP’s, Mantra Render, PBR, Hscript.
Nuke: Compositing and Nuke 3D.
After Effects: Compositing and color correction.
Maya: Modeling, Animation.
XSI: Modeling, Texturing, Animation, Mental-ray Render.
Realflow: Fluids and Particle Fluid simulations.
Photoshop: Texture maps, Color correction, Designs.
(Privately Held; Computer Software industry)
June 2009 — Present (2 months)
(Privately Held; 51-200 employees; Information Technology and Services industry)
October 2008 — Present (10 months)
Effects works for TV Commercials and Music Video Clips.
(Educational Institution; 201-500 employees; Higher Education industry)
March 2008 — September 2008 (7 months)
Houdini and Nuke certificate.
(Privately Held; 51-200 employees; Computer Software industry)
January 2006 — January 2008 (2 years 1 month)
Commercials, and VFX 3D Post Production.
Houdini 2008 — 2012 (expected)
2005 — 2005
Houdini, Art, Sketching, 3D, VFX, Lighting, Guitar, Skateboard, Snowboard, linux, Stop motion, Animation, Rhythm, Fun...
48 Hours film, "Time Catcher"
directed by Amit Saragosy,After Effects by Ronen Tanchum:
The awards for the 2007 tour were announced on March 2nd, 2008, at the Camera 12 in San Jose, California. These are the winners:
"TimeCatcher" by No Budget Productions from Tel Aviv.
Best Film, Best Directing, Best Script, Best Editing