Animation Research and Development
Greater New York City Area
Animation Research and Development
Greater New York City Area
I am interested in the creation and application of creative technologies for the arts, entertainment, and sciences. My specialty is character technology and animation pipeline development.
In November 2008, my textbook, "Digital Character Development: Theory and Practice" was published by Morgan Kaufmann (Elsevier). It's a software agnostic look at character technology (rigging and animation) for games and film.
project management, programming, system design, research, team building, anatomy, rigging, pipeline
(Privately Held; Motion Pictures and Film industry)
2007 — Present (1 year)
(Educational Institution; Animation industry)
2006 — Present (2 years)
(Educational Institution; Motion Pictures and Film industry)
2004 — Present (4 years)
(Animation industry)
2005 — 2006 (1 year)
(Animation industry)
2004 — 2005 (1 year)
(Educational Institution; Higher Education industry)
2004 — 2005 (1 year)
(Public Company; Animation industry)
2002 — 2004 (2 years)
(Animation industry)
2001 — 2002 (1 year)
(Museums and Institutions industry)
1997 — 2001 (4 years)
MFA, Digital Design and Technology, 1999 — 2001
BA, Anthropology, 1993 — 1997
Eyebeam, Siggraph, Pratt
Featured in Pixel Magazine's "World's Best Maya Developers" column: http://pixelcreation.fr/ (2001)